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post #111 of 166
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Originally Posted by moocowman View Post

xD Whatever man. I don't fly because I'm not very good at it. I do use tanks and everything else and I haven't personally noticed any game-breaking bugs (bugs that would make the game impossible to play). I have flown with people for transportation and again, I haven't experienced these bugs. You don't know what I've done in BF3 so stop telling me that I have limited experience. Why won't you let me see your profile so I can see the credibility of your experience? I didn't try to excuse any of the bugs, I just said that none of them are game-breaking and that I'm lucky enough not to have experienced them (which leads me to believe I'm not the only one who's been lucky).
If you want to play BF2, go play BF2. You obviously can't see passed nostalgia which is why you cling onto the older games so much.
BTW, I've been playing Battlefield since 1942 as well. 1942 was the first PC shooter I ever owned. The only Battlefields I don't have experience in are the ones on console. So stop acting like you've been playing SOOOOO much longer. rolleyes.gif

So you haven't done a 360 in the T90 going down a 10% incline? You haven't been stopped dead in your tracks by fence? Full concrete buildings don't even stop tanks in real life, so why would a cheap little fence I can destroy with my knife stop a tank? The fact that you haven't experienced these and others just means you don't actually play the game very much. Because, anyone that actually does, would experience them. Claiming that you've been "playing" since 1942 doesn't mean anything when you can't even see the problems with Bad Company 3. Getting the spawn screen stuck on your screen after a revive making it impossible to do anything other then chat and alt+f4 would probably one of the worst game breaking bugs still in existence in this game. Even the invisible weapons is pretty bad and is STILL in the game to date.
post #112 of 166
Quote:
Originally Posted by PoopaScoopa View Post

You're not reading it properly. There were more console users than PC gamers in 1993. It's most likely going to stay like this forever. But, that doesn't mean that there are fewer PC gamers today then there were in the past. Were they bending down to pick up pennies in 2002 with 1942? No. Why would they be today when there's even more customers to buy their game on PCs now? And DOOM isn't a RTS game... FPS games always work better on PC. Partly because of the mouse/keyboard but the modding and customization is a big part.
Valve gets how to make PC games properly. You don't have to gimp your PC user-base just because you're making the game work on console platforms too.

1.) Yes I did read that wrong, sorry about that.
2.) In 2002 when they made BF1942 they did have the choice to make much more profit by making it on a console. Today they have that choice. As I already said, they could make PC-only games today and still make a profit, it would just pale in comparison to a multi-platform version of the game.
3.) My point with the RTS game example is that it just doesn't translate to a console controller so it would much less on a console if it were multiplatform. FPS games tend to work just fine on either platform, so the console will outsell the PC heartily if it were multiplatform.
4.) Valve's games do indeed work fine on either platform, and they're almost identical on all platforms. How is this different than other multiplatform games? Seems like Valve just has a less buggy game/game engine.
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post #113 of 166
Quote:
Originally Posted by lordikon View Post

1.) Yes I did read that wrong, sorry about that.
2.) In 2002 when they made BF1942 they did have the choice to make much more profit by making it on a console. Today they have that choice. As I already said, they could make PC-only games today and still make a profit, it would just pale in comparison to a multi-platform version of the game.
3.) My point with the RTS game example is that it just doesn't translate to a console controller so it would much less on a console if it were multiplatform. FPS games tend to work just fine on either platform, so the console will outsell the PC heartily if it were multiplatform.
4.) Valve's games do indeed work fine on either platform, and they're almost identical on all platforms. How is this different than other multiplatform games? Seems like Valve just has a less buggy game/game engine.

Valve is actually making a separate version of the game for consoles, in part because of the difficulty in patching the game. DICE has been making nothing but console games since 2006. As another user already said, they had BF2: Modern combat, so why not keep using that for the console platform? I'm not really going to accept this gimped version of our game as acceptable just because EA was looking to make more money. Valve isn't going to ruin their series just because CS:GO is going to work on consoles.
Edited by PoopaScoopa - 3/5/12 at 3:02pm
post #114 of 166
Quote:
Originally Posted by PoopaScoopa View Post

Valve is actually making a separate version of the game for consoles, in part because of the difficulty in patching the game. DICE has been making nothing but console games since 2006. They had BF2: Modern combat, so why not keep using that for the console platform? I'm not really going to accept this gimped version of our game as acceptable just because EA was looking to make more money. Valve isn't going to ruin their series just because CS:GO is going to work on consoles.

I doubt it, the source engine is multi-platform, so they will cannot be separate versions unless Valve literally takes a snapshot of the game engine at some point and then each game has a different version of the source engine. If they're running the same engine then they are multi-platform games. Sure PC and console may differ, but so do most games, the difference is how much the companies make the platform-specific parts of the game differ from one another. Valve just seems to put more time into the PC version. But why? Because of Steam, which a large chunk of their money comes from, is largely based on PC game sales, not console games. Don't get me wrong though, I have a huge respect for Valve, they're quite literally on the top of the list of companies I would choose to work for if I could.
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post #115 of 166
Quote:
Originally Posted by lordikon View Post

I doubt it, the source engine is multi-platform, so they will cannot be separate versions unless Valve literally takes a snapshot of the game engine at some point and then each game has a different version of the source engine. If they're running the same engine then they are multi-platform games. Sure PC and console may differ, but so do most games, the difference is how much the companies make the platform-specific parts of the game differ from one another. Valve just seems to put more time into the PC version. But why? Because of Steam, which a large chunk of their money comes from, is largely based on PC game sales, not console games. Don't get me wrong though, I have a huge respect for Valve, they're quite literally on the top of the list of companies I would choose to work for if I could.

You doubt it? http://www.overclock.net/t/1225046/mp1st-counter-strike-global-offensive-no-longer-supports-cross-platform-play-releases-this-summer/0_100#post_16635188
post #116 of 166
This thread has turned into a PC vs Console flame fest. I don't see it remaining open very much longer.
post #117 of 166
VOIP and Dino modes!! tongue.gif
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post #118 of 166

You're talking about cross-platform compatibility over multiplayer, I'm talking about multi-platform game development in which each platform's version uses the same game engine. Two different things entirely.
Quote:
Originally Posted by scriz View Post

This thread has turned into a PC vs Console flame fest. I don't see it remaining open very much longer.

PC vs Console is at the heart of why patches can end up the way that they do, because of how a publisher may choose to prioritize their patch based on the number of issues on the PC vs Console versions, or how much effort was initially put into each version of the game. I personally haven't flamed either version, I've simply explained why publishers have shifted focus away from the PC versions.
Edited by lordikon - 3/5/12 at 3:24pm
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post #119 of 166
Quote:
Originally Posted by PoopaScoopa View Post

So you haven't done a 360 in the T90 going down a 10% incline? You haven't been stopped dead in your tracks by fence? Full concrete buildings don't even stop tanks in real life, so why would a cheap little fence I can destroy with my knife stop a tank? The fact that you haven't experienced these and others just means you don't actually play the game very much. Because, anyone that actually does, would experience them. Claiming that you've been "playing" since 1942 doesn't mean anything when you can't even see the problems with Bad Company 3. Getting the spawn screen stuck on your screen after a revive making it impossible to do anything other then chat and alt+f4 would probably one of the worst game breaking bugs still in existence in this game. Even the invisible weapons is pretty bad and is STILL in the game to date.

I've played enough. I'm rank 45. Sure it's not extremely high, but it's still the max of the regular levels (before ranking just to rank). I've played with every weapon and every vehicle. I've played with some more than others. I've played enough to experience bugs when they come up. Once again, not denying there's bugs but I'm saying in my experience I haven't experienced any of the ones you've mentioned aside from the Bad Luck bug and none of the bugs I have experienced are game breaking. None of the bugs you've mentioned are even game-breaking. The fact I haven't experienced these just means I'm either lucky or they're not that bad and don't happen to everyone. It's getting pretty annoying that you keep saying that. I'm starting to question your own experience and credibility in BF3 especially since you keep ignoring my request to see your profile. Anyone can look up what other people have said and say what you're saying now.

And I brought up the 1942 thing because you said my opinion means nothing, especially for people who've been playing Battlefield for years.. even though I'm one of them. I just don't let nostalgia get in the way of enjoying a game like many people on OCN do.
post #120 of 166
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Originally Posted by lordikon View Post

You're talking about cross-platform compatibility over multiplayer, I'm talking about multi-platform game development in which each platform's version uses the same game engine. Two different things entirely.

Using the same game engine doesn't mean they can't have separate versions... What are you on? It's not just the cross-platform gameplay, the UI and controls can be quite different even when using the same game engine. As with this thread title, one of the main reasons was the difficulty in publishing updates to consoles which leaves PC users waiting longer than normal for crucial fixes. Something we are experiencing with BF3 currently. Especially with their Steam platform, they understand the importance of publishing fixes as soon as possible, rather then waiting 4 months to do it in a combo update. Look at how proactive they are in still fixing and tweaking CSS to this date. They don't just leave it as it is and pump out DLCs hoping to people will gloss over the glaring bugs like EA.

Quote:
Originally Posted by moocowman View Post

I've played enough. I'm rank 45. Sure it's not extremely high, but it's still the max of the regular levels (before ranking just to rank). I've played with every weapon and every vehicle. I've played with some more than others. I've played enough to experience bugs when they come up. Once again, not denying there's bugs but I'm saying in my experience I haven't experienced any of the ones you've mentioned aside from the Bad Luck bug and none of the bugs I have experienced are game breaking. None of the bugs you've mentioned are even game-breaking. The fact I haven't experienced these just means I'm either lucky or they're not that bad and don't happen to everyone. It's getting pretty annoying that you keep saying that. I'm starting to question your own experience and credibility in BF3 especially since you keep ignoring my request to see your profile. Anyone can look up what other people have said and say what you're saying now.
And I brought up the 1942 thing because you said my opinion means nothing, especially for people who've been playing Battlefield for years.. even though I'm one of them. I just don't let nostalgia get in the way of enjoying a game like many people on OCN do.

No you haven't played enough, obviously. Quality over quantity. 1000 hours means nothing if you don't really play it thoroughly. The fact that you don't run into these bugs means you don't actually play enough. And I'm not just talking about purely time spent inside the game. I'm talking about playing the game to it's full extent. When most of your deaths are due to bugs, it becomes quite irritating to continue playing. I must be a sadist, because I keep torturing myself with this game for some reason.
Edited by PoopaScoopa - 3/5/12 at 3:32pm
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