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[MP1st]Counter-Strike: Global Offensive No Longer Supports Cross-Platform play, Releases This Summer - Page 10

post #91 of 113
Quote:
Originally Posted by PoopaScoopa View Post

Props to a company that understands how to make a game for PC actually work on PC. You don't have to dumb everything down because consoles can't do this or that. :cough: BF3 :cough:

+1000 thumb.gif
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post #92 of 113
Quote:
Originally Posted by Petrol View Post

hehe, you clearly don't know the CS crowd. If cross-platform play were allowed, you can bet your bottom dollar the vast majority of servers would be set to auto-kick all non-PC connections. The simplest explanation for why this game should never have cross-platform play is because Valve has a very important target market who will buy the game no matter what and it's comprised of people who have spent the last decade honing their skills on the PC and only play other PC games. So where exactly is the benefit for those of us who have played this game all along? There is none, the console version is just for noobs so the console noobs can just enjoy their own servers since they will likely jump onto the next shooter to come along and ultimately add no net value to the community that will continue to play the PC version long after the console version bites the dust.

Hipster.

Open your mind.
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post #93 of 113
Quote:
Originally Posted by xFALL3Nx View Post

Hipster.
Open your mind.

People don't know what hipsters are these days. Hipsters are coast-dwellers who like "alternative" music, "artsy" type stuff, and among other things, Apple.

Simply being an elitist of some kind does not make you a hipster, especially if it's elitism in a technical field...
post #94 of 113
Quote:
Originally Posted by Skylit View Post

Actually, it's not orangebox as far as I'm aware... correct me if im wrong tongue.gif Also. 66.666 is technically the optimal rate for OB, but I don't want to get into that smile.gif
PS3 netcode will look something like this.
max_fps "30" vsync'd
cl_updaterate "30" locked
cl_cmdrate "30" locked
cl_interp "0.033333" locked
cl_interp_ratio "2" = 66.6ms interpolation via 2 frames.
rate "30000" locked
PC (modified via 100 tick/fps server)
max_fps "whatever"
cl_updaterate "100"
cl_cmdrate "100"
cl_interp "0.01"
cl_interp_ratio "2" = 20ms interpolation via 2 frames. cl_interp_ratio "1" = 10ms / 1 frame per update
rate "set optimal based on actual internet connection"
What are the defaults for PC btw?

As far as I understand it's a orange box issue. Counter Strike Source was originally played at 100tick, for optimal performance (CGS and before Era). Once CS:Source was transferred to the Orange Box all servers were forced to 66tick. Running 100tick caused lots of registration, timing, and various other issues.

Current default PC netcode settings are the following:

max_fps "300" - Command doesn't exist thus forced to 300 be default.
cl_updaterate 102.400002
cl_cmdrate "102.400002"
cl_interp "0.031000"
cl_interp_ratio "2"

Where they came up with these numbers is beyond me. The first time I saw it, I was really confused, in fact I'm still confused...

EDIT: I had a feeling someone was going to correct me with the whole 66tick, except you forgot to mention 33tick is actually 33.333. tongue.gif
Edited by dmasteR - 3/7/12 at 12:04pm
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post #95 of 113
Quote:
Originally Posted by dmasteR View Post

As far as I understand it's a orange box issue. Counter Strike Source was originally played at 100tick, for optimal performance (CGS and before Era). Once CS:Source was transferred to the Orange Box all servers were forced to 66tick. Running 100tick caused lots of registration, timing, and various other issues.
Current default PC netcode settings are the following:
max_fps "300" - Command doesn't exist thus forced to 300 be default.
cl_updaterate 102.400002
cl_cmdrate "102.400002"
cl_interp "0.031000"
cl_interp_ratio "2"
Where they came up with these numbers is beyond me. The first time I saw it, I was really confused, in fact I'm still confused...
EDIT: I had a feeling someone was going to correct me with the whole 66tick, except you forgot to mention 33tick is actually 33.333. tongue.gif

I think you misinterpreted what I was saying. I already knew the old facts tongue.gif I meant "not orangebox" as in the current netcode for CS:GO. From what I understand, HPE had the guys in charge of this come up with something new for GO on PC. The original pre CB default was actually "30" tickrate opposed to a common pre OB value of 33 or 33.333 to be technical. 0.033333 interp comes from the 1000 integer/30 (tick) = 33.333ms ;p

Haha.. those defaults are quite interesting.

1000/102.40002= 9.76562481...

but.. 62.00ms interp? Suppose 0.031000 could just be a copy paste from sv_competitiveminspec in source. IE. 1000/66= 15.1515~ x 2 = 30.3...>31

Assume those will be changed soon. smile.gif
Edited by Skylit - 3/7/12 at 1:11pm
post #96 of 113
I wanted to forcefully shove my bullets down PS3 players' throats madsmiley.png
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post #97 of 113
Quote:
Originally Posted by Skylit View Post

I think you misinterpreted what I was saying. I already knew the old facts tongue.gif I meant "not orangebox" as in the current netcode for CS:GO. From what I understand, HPE had the guys in charge of this come up with something new for GO on PC. The original pre CB default was actually "30" tickrate opposed to a common pre OB value of 33 or 33.333 to be technical. 0.033333 interp comes from the 1000 integer/30 (tick) = 33.333ms ;p
Haha.. those defaults are quite interesting.
1000/102.40002= 9.76562481...
but.. 62.00ms interp? Suppose 0.031000 could just be a copy paste from sv_competitiveminspec in source. IE. 1000/66= 15.1515~ x 2 = 30.3...>31
Assume those will be changed soon. smile.gif

Whatever it is they're doing currently, it's working. The registration is top notch, and definitely up there with 1.6. I'm using cl_interp 0 and cl_interp_ratio 0 to force the lowest Lerp on ESEA and Valve servers.

de_lake, a brand new map is scheduled for release on Friday. I've heard gungame will also be introduced in the same patch. Still hoping for some fog reduction though....currently looks like I'm playing in a hotbox.

Also for those who aren't in the beta, there will be more survey winners sometime this week. :]
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post #98 of 113
Quote:
Originally Posted by Blk View Post

Closed beta, yes, there are a couple thousand people with keys (people who went to events, or just random giveaways. I got one in the past week's 5000 keys giveaway). If you did the survey you will probably get one eventually.

I did and i still haven't gotten it yet.
post #99 of 113
Quote:
Originally Posted by 78@pwnt4lif3 View Post

I did and i still haven't gotten it yet.

The odds of getting a key are slim via the survey. Sure they're giving out 5000 keys, but realize how many are on Steam, and want the beta key?

Just some numbers to throw at you... :

~ 4.5 Million Users on Steam at the same time.

~ 76,266 Users during the peek hours playing 1.6

~ 58,839 Users during the peek hours playing Source

Now lets not forget about the TF2 players, who also want to get in this beta, or even players from non-valve games who also want in this beta. Loads of potential players who could of signed up for this beta.

Looks like everyone who's waiting on getting a key via the survey is almost as bad as the lottery... tongue.gif

Your best odds of getting a key is finding someone who gets extras for playing, ESEA, or Events. Valve is giving keys at CEBIT as well for those who are there.
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post #100 of 113
Ohhh ok no wonder that explains why the odds are not that good. Well that sucks. I don't know anyone who is willing to share a second key for me. Unfortunately i don't got many friends who play CSS anymore.
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