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[BBC]Thumb-stretching controller pitched to console makers

post #1 of 26
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Quote:
Developers said their prototype provided extra feedback about game characters' actions.

For example they said the device could mimic the recoil of a gun or the motion of a boat on water better than what could currently by achieved by vibrating a controller.

The device is being pitched to Microsoft among other console makers.

I think the tank demo shows some of the possibilities well, comments?

Source: http://www.bbc.co.uk/news/technology-17257316

Direct link to video:
http://www.youtube.com/watch?v=BfUxpOJXdYk&feature=youtu.be





... More info: http://heml.eng.utah.edu/index.php/Haptics/ShearFeedback
Edited by Ace of Spades - 3/5/12 at 2:54pm
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post #2 of 26
Now we just wait for the Japanese the create a breast controller cover, and some sort of anime nipple rubbing bouncing game.

OT:

I believe there is another thread of this already, but I'll post the same thing here.

In FPS's that kind of force feedback would kill your accuracy. My Novint Falcon collects dust for that very reason, although it was a sweet peripheral.
Edited by PappaSmurfsHarem - 3/5/12 at 3:16pm
     
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post #3 of 26
Color me impressed, but I'm not sure I want that much feedback from my controller.
post #4 of 26
I think the controller would be too costly. How many servos and motors do we need in a simple handheld controller?
post #5 of 26
Controllers as is are $60...

This is most likely a $100 controller.

Gimmick.
post #6 of 26
nice innovation.
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post #7 of 26
The ultimate goal of controllers should be to make the user/player take as little effort to control their actions as possible - this maximizes the immersion and connection the user has with whatever they are controlling in game. So no, I don't want to feel the recoil of my gun from my controller because 1) I'm not holding an actual gun, I'm holding a controller and 2) My aim will suffer.

For some unknown reason developers think that making controllers mimic what is happening ingame increases immersion, when the complete opposite is true. This fact is most clearly demonstrated by games on Wii and Kinect/Move, where the motion-based controls are kill all immersion so badly that most serious gamers have decided to boycott those kind of controls forever.

Ultimately the best possible controller would be one controlled directly by the mind, not by hand/body movements (I'm probably getting a little sci-fi here but we'll get there some day biggrin.gif)
post #8 of 26
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post #9 of 26
That's like a really improved rumble pak thingy tongue.gif Liking the idea so far biggrin.gif
post #10 of 26
I've found tactile/haptic feedback to only ever be annoying. It doesn't make me feel more immersed in a game. Dunno if I'm in the minority with that.
    
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