What is the best programing language to learn for someone that just wants to create Mods in video games (creating Mods from scratch through coding). I know I cant learn it overnight, is 5 months to become an expert a realistic time frame??
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Best programing language to learn ?
post #2 of 19
3/6/12 at 7:53am
- _02
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Depends on the platform, what you want to do and your experience level with programming and digital art. 5 Months isn't really realistic to become an expert in anything. Competent, maybe, expert no. I'd say becoming an expert would take 5+ years in a professional environment, but that is just a guess.
Modding is open ended - are you changing dialogue lines or adding features to the renderer?
Edited by _02 - 3/6/12 at 7:57am
Modding is open ended - are you changing dialogue lines or adding features to the renderer?
Edited by _02 - 3/6/12 at 7:57am
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post #3 of 19
3/6/12 at 7:59am
- Darkslayer7
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Are you a starter ? I would recommend C Sharp . There are a lot of guides out there . Mastering C takes a lot longer than 5 months .
Generally for making mods you will need not just programming , you will need to be able to create textures .
And for that you will probably need 3DS max , or something like that .
Generally for making mods you will need not just programming , you will need to be able to create textures .
And for that you will probably need 3DS max , or something like that .
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post #4 of 19
3/6/12 at 8:02am
I am going to agree with the previous posters, It takes a while. It also depends on what game you are trying to mod. Some games use different APIs or languages. For example WoW addons are created using LUA, while you can create Xbox and PC games using .Net. I would look into XNA Game Studio from Microsoft for starters or you could look around the forums of your favorite game to find some tutorials about how addons and mods are created for that game. Just a couple of thoughts.
Edit: You could try Game Maker. I did it once and created a WWII plane game, where the enemies come from the top of the screen, in about 2 hours. I never finished it.
Edited by kj1060 - 3/6/12 at 8:10am
Edit: You could try Game Maker. I did it once and created a WWII plane game, where the enemies come from the top of the screen, in about 2 hours. I never finished it.
Edited by kj1060 - 3/6/12 at 8:10am
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post #5 of 19
3/6/12 at 8:07am
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Quote:
You're being far too vague. What games? What kind of mods? 5 months is absolutely not realistic to become an expert in whatever you choose.
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post #7 of 19
3/6/12 at 8:49am
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Quote:
I don't think you can mod BF3 for a number of reasons (you may be able to do minor things). There are no developer tools, limited access to the data and no instructions. I believe they actually said that you will need the entire 80GB of raw data to mod based on their pipeline, and that they would not give that data out . I haven't looked deeply into it, but typically, unless the developer left the door open for modding, you aren't going to be able to mod the game and you certainly won't get the source code for the engine.
That being said, look at the communities around the games you want to mod and see how they are editing content. Modding doesn't necessarily require that you write a single line of code, and I've found that it relies a lot on custom importing and exporting tools being maintained by a community. Then of course there are more robust modding systems where the dev releases an SDK like the creation kit, where you have all the tools and you just need to learn them.
Edited by _02 - 3/6/12 at 8:52am
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post #8 of 19
3/6/12 at 9:02am
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Trick question, kind of. Some games have a built-in scripting language that's Java-like, others are C++, and some are a mixed bag of different stuff entirely. If you want a quick introduction to the variouos disciplines involved in game modding, go out & buy the boxed Unreal Tournament III Collector's Edition. That comes with some good canned tutorials, and you'll pick up enough terminology and basic techniques from those to head to the mod community boards and understand what people are talking about.
(I just looked up the UT3CE on amazon, and some suckers are selling that thing for 90.00... lol, I got mine for 9.00@GameStop, and you should be able to find it for that fairly easy.)
(I just looked up the UT3CE on amazon, and some suckers are selling that thing for 90.00... lol, I got mine for 9.00@GameStop, and you should be able to find it for that fairly easy.)
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- jcrew3002
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Ill be modding games for PC Windows 7, so games can have there own base foundation for coding and scripting, I would have to get my hands on the source code to properly mod a specific game. I know that GTA4 uses the Euphoria Engine, so I may have to become familure with that.
Basically what I want to do is things like unlimited Ammo or God Mode, not really involving textures, but more so manipulating code.
For example I want to make unlimited Ammo and No Relaod, do I have to find the exact address in the system memory where that code is stored and write new code so that there is no "bullet count"? Is it possible to map the memory the game is using?
Basically what I want to do is things like unlimited Ammo or God Mode, not really involving textures, but more so manipulating code.
For example I want to make unlimited Ammo and No Relaod, do I have to find the exact address in the system memory where that code is stored and write new code so that there is no "bullet count"? Is it possible to map the memory the game is using?
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