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[Fud] Kepler 256-bit, faster in DX11 games than 7970 - Page 14

post #131 of 145
Quote:
Originally Posted by icehotshot View Post

It isn't a monster because nvidia doesn't need a monster to beat the 7970, they only need a midrange card (i.e. gk104). Kind of sad because I too was looking for a 50-70% increase over a gtx 580 but I guess we will have to wait for the gk110 which will probably be the gtx 780.

Again, if GK110 was ready it'd be out. It has nothing to do with them being strategic. GK100 broke and they'll need a year to fix it into GK110. They'd LOVE to stomp all over Tahiti with GK100, and that was their plan.
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post #132 of 145
Quote:
Originally Posted by icehotshot View Post

It isn't a monster because nvidia doesn't need a monster to beat the 7970, they only need a midrange card (i.e. gk104). Kind of sad because I too was looking for a 50-70% increase over a gtx 580 but I guess we will have to wait for the gk110 which will probably be the gtx 780.

If it does not need to be a high end to beat a 7970 then why isnt it released yet? Nvidia is scrambling to release a product before even the die hard nvidia fanboys start converting. You can only make up stuff for so long.
    
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post #133 of 145
Quote:
Originally Posted by Strat79 View Post

A guy in another news thread said he owns some type of computer store and an EVGA Rep came over. Said MSRP was to be $550 and it will be named the GTX680, 2GB RAM and 1536 Cores. I'll see if I can find the exact post and link it with an edit. He may or may not be telling the truth, but I see no reason for him to lie. It seems everyone just dismissed his post in the other thread, not sure if they just didn't notice it or didn't believe him.
Edit: He works for a store, not owns but anyway, here is the post/thread.

The only thing about that, that we didn't already know, is MSRP. Damn you nV.
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post #134 of 145
Quote:
Originally Posted by Dmac73 View Post

Quote:
Originally Posted by Strat79 View Post

A guy in another news thread said he owns some type of computer store and an EVGA Rep came over. Said MSRP was to be $550 and it will be named the GTX680, 2GB RAM and 1536 Cores. I'll see if I can find the exact post and link it with an edit. He may or may not be telling the truth, but I see no reason for him to lie. It seems everyone just dismissed his post in the other thread, not sure if they just didn't notice it or didn't believe him.
Edit: He works for a store, not owns but anyway, here is the post/thread.

The only thing about that, that we didn't already know, is MSRP. Damn you nV.

Yeah, it was more of a confirmation than anything. The price was the main point and the one everyone wanted to know. Can't say I am surprised. With the current near perfect 50/50 market, they neither one have a reason to start a price war to gain market share.
post #135 of 145
Doesn't really matter how good it is or isnt considering the fact that by the time Nvidia has a card to blow the 7970 away AMD will already have an answer.
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post #136 of 145
Quote:
Originally Posted by RagingCain View Post

To be fair, we are having issues with quite a few games in CrossfireX. Normal issues of it not working "Performance wise" on new titles is acceptable, what is not acceptable that it takes down your whole system occasionally for no reason. Reminding me of 5870 CrossfireX issues, only this time disabling ULPS and other tricks don't seem to work. At the mercy of driver releases...

Oh yes, there's issues with any major release. I heard quite a few owners of GTX 580 SLI complaining when it launched. I'm just sick of hearing about it as though nVidia never has any and AMD gets heaps, when in reality both tend to get very little unless you're running an high-end setup.
Quote:
Originally Posted by Zero4549 View Post

Except you make one critical flaw - DX11 needs to actually become prevalent BEFORE this cards becomes outdated for any of it's DX11 optimization to matter.
DX11 is not relevant NOW. There are currently 0 games which require it and maybe what.. 5 that use it to any noticeable degree whatsoever? Maybe 2 that you would actually play?
DX11 isn't GOING to become relevant any time soon. The vast majority of games being put out today are still DX9. Even those with the option of DX10/11 still don't get much if any benefit from doing so. Lets face it, as much as we would all like game publisher's to use newer, better technologies, they aren't going to until they have to. It's cheaper and easier for them to port their console games over to dx9.
By the time games start making extensive use of something beyond DX9, DX12 or 13 will be out in the market, along with new consoles, a new generation of console ports, and several new generations of video cards. The argument that I should upgrade to DX11 NOW is irrelevant as NOW my card is still more than powerful enough and LATER, even kepler will be outdated.

Radeon x800 vs GeForce 6800.

Why'd the 6800 win overall? DX9.0c support/speed. Performance was pretty close between the two (ie. rumoured performance in DX9/10 games for Kepler vs HD7970) but the future support for a 6800 over a x800 was the reason a lot of people went to one. Think like this, if I got a Kepler and had the same performance now as a HD7970 owner, I'd be happy (Assuming all else equal, there's definitely gotta be some downside to Kepler..) however if it was faster in 6 months due to most games using DX11 then...Well, you get my point. There's quite a few (at the very least) DX11 games coming out soon too.

Although these days, maybe it's just people like me (Who only upgrade every second gen or so) who care about future proofing.
    
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post #137 of 145
Quote:
Originally Posted by Sapientia View Post

Again, if GK110 was ready it'd be out. It has nothing to do with them being strategic. GK100 broke and they'll need a year to fix it into GK110. They'd LOVE to stomp all over Tahiti with GK100, and that was their plan.

Ofcourse it has.
Iceshot is most likely correct about what hes saying.

From a cost-effective standpoint it is MUCH more profitable to do it the way nVidia is doing it right now.

They realized that their GK104 Mid-Range Kepler chip can be fast enough to compete with AMD's top card so they decided to brand it as the top-of-the-line 600 Series card, the 'GTX 680'.

This way they can price it accordingly and hold GK110 back for the 700 Series as a potential counter against AMD's HD 8000.

Advantages:
1. They can beef up prices. If nVidia decided to name it GTX 660 and plan to release GK110 soon after as GTX 680, do you think they could charge 550$ for GK104? NEVER.

2. Many people would skip GK104/ GTX660 in order to get the GTX 680 top product. With their current strategy however you WILL be buying GK104 if you want nVidias flagship of the upcoming series simply because there will be no GK110 present in the Geforce 600 lineup.

3. Many enthusiasts will buy twice. Upcoming gen top card (GTX 680, GK104) and next-gen GTX 780 / GK110.

All this results in much higher profit.

I'm not saying GK110 is ready yet, i was just clarifying why they are marketing the supposedly midrange Kepler GK104 chip as a high-end product, it's just a smart decision.
Edited by toX0rz - 3/13/12 at 3:08am
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post #138 of 145
Okay if it wasn't faster I would be VERY angry.


Where's the news anyway?


Quote:
Originally Posted by toX0rz View Post

I'm not saying GK110 is ready yet, i was just clarifying why they are marketing the supposedly midrange Kepler GK104 chip as a high-end product, it's just a smart decision.


I'm pretty certain they never inteded to make GK104 as a midrange product.

Basically because they don't have a way to push a die 2X as powerful as GK104 in a single chip with a reasonable thermal envelope (reasonable=doesn't need an Accelero Xtreme to be cooled down to 80ºC), and having decent yields on it.
Edited by Artikbot - 3/13/12 at 3:16am
   
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post #139 of 145
Quote:
Originally Posted by Brutuz View Post

Oh yes, there's issues with any major release. I heard quite a few owners of GTX 580 SLI complaining when it launched. I'm just sick of hearing about it as though nVidia never has any and AMD gets heaps, when in reality both tend to get very little unless you're running an high-end setup.
Radeon x800 vs GeForce 6800.
Why'd the 6800 win overall? DX9.0c support/speed. Performance was pretty close between the two (ie. rumoured performance in DX9/10 games for Kepler vs HD7970) but the future support for a 6800 over a x800 was the reason a lot of people went to one. Think like this, if I got a Kepler and had the same performance now as a HD7970 owner, I'd be happy (Assuming all else equal, there's definitely gotta be some downside to Kepler..) however if it was faster in 6 months due to most games using DX11 then...Well, you get my point. There's quite a few (at the very least) DX11 games coming out soon too.
Although these days, maybe it's just people like me (Who only upgrade every second gen or so) who care about future proofing.

No offense, but what exactly are you smoking?

the X800 had full DX9.0c support from day 1. 9.0c was already the standard a generation earlier with just about EVERY modern game of the time being made exclusively with it. The reason people went with the 6800 instead is because everyone was still drinking up the "ati drivers don't work for anything" fear mongering. As it turns out, just about every actual review put the x800 on top. Not only is your comparison wrong, it is also irrelevant to this situation.
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post #140 of 145
Quote:
Originally Posted by Zero4549 View Post

No offense, but what exactly are you smoking?
the X800 had full DX9.0c support from day 1. 9.0c was already the standard a generation earlier with just about EVERY modern game of the time being made exclusively with it. The reason people went with the 6800 instead is because everyone was still drinking up the "ati drivers don't work for anything" fear mongering. As it turns out, just about every actual review put the x800 on top. Not only is your comparison wrong, it is also irrelevant to this situation.

Brutuz knows what he is talking about. But apparently you are the one who is confused.
X800 series support ONLY DirectX9.0b and pixel shader 2.0.
And they don't support DirectX9.0c/Pixel Shader 3.0 at ALL.
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [Fud] Kepler 256-bit, faster in DX11 games than 7970