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Yamakasi Catleap Monitor Club - Page 230

post #2291 of 11297
Quote:
Originally Posted by KaRLiToS View Post

I had time to test my eyefinity setup and those screens run perfect at 1080p in games. People were saying it looks like cr*p but it's not true. It just looks better at 1440p... nothing different, higher resolution are always better anyway.
I also tried eyefinity with my triple 6970, at 1440p, its easily makeable. I had low FPS though (30 fps, max settings) ) but you just need to lower the quality settings,turn off Anti Aliasing and you get a big boost in FPS and you don't see any obvious quality reduction. I can run easily at 60fps average now. No point to go higher with 60hz monitors.
I'm pretty satisfied.
450

Nice, I'm thinking of getting the same setup. What adapters did you end up using (if any) to connect all 3 monitors? Also, what monitor stands are those and where can I buy them?
post #2292 of 11297
Quote:
Originally Posted by KaRLiToS View Post

No point to go higher with 60hz monitors

Not true at all.
post #2293 of 11297
Quote:
Originally Posted by atmosfar View Post

Not true at all.

He said since the monitors are only 60Hz there is no point to get over 60fps...which is 100 true.
post #2294 of 11297
Quote:
Originally Posted by hybridtracer View Post

He said since the monitors are only 60Hz there is no point to get over 60fps...which is 100 true.

It's not 100% true, higher framerates will be still more responsive regardless of what your monitor can display.

I can't play Quake at 60fps on a 60hz monitor, I need 120fps just like I would on a 120hz monitor.

Sure 120fps looks the same as 60fps on a 60hz monitor, but it still feels much much better.
post #2295 of 11297
I would also be interested to know what the new board revision is like regarding refresh rates.

Also, running non-native resolutions always looks worse.


Quote:
Originally Posted by kalston View Post

Quote:
Originally Posted by hybridtracer View Post

He said since the monitors are only 60Hz there is no point to get over 60fps...which is 100 true.

It's not 100% true, higher framerates will be still more responsive regardless of what your monitor can display.

I can't play Quake at 60fps on a 60hz monitor, I need 120fps just like I would on a 120hz monitor.

Sure 120fps looks the same as 60fps on a 60hz monitor, but it still feels much much better.

What kalston says is largely true, and becomes even more true in games like CS where recoil animations are framerate based and complete faster with higher fps.
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space heater
(29 items)
 
S-HVH-01
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PfSense
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CPUMotherboardGraphicsRAM
Intel 2500k 4.7GHz  Asus P8P67 Pro(B3) 2 x Club3D 280X 3GB 16GB g.skill 1600MHz C9 
Hard DriveHard DriveHard DriveHard Drive
Samsung 840 Pro 256GB 4 x 2TB Barracudas in RAID10 2 x WD Blue 1TB RAID0 2 x 3TB Seagate Barracuda 
Hard DriveHard DriveOptical DriveCooling
8 x 146GB HP 10k SAS - various RAID levels RAID Controller LSI 9260-8i 512MB LiteOn IHAS124 Noctua NH-D15 
OSMonitorMonitorMonitor
8.1 Enterprise Acer GD245HQ (120hz) LG W2420P LG IPS231P 
MonitorMonitorKeyboardPower
HP ZR24w LG 32LH3000 (w/IPS) Razer Blackwidow Antec TruePower New 750W 
CaseMouseAudioAudio
Corsair 750D Modified original G5 Asus Xonar PCIe Sennheiser HD595 
AudioAudioAudioAudio
Tannoy Mercury 5 NAD C165BEE Bowers & Wilkins 683 Cambridge Audio DACMagic+ 
CPUCPUMotherboardRAM
Intel® Xeon® Processor E5-2630 v3 (20M Cache, 2... Intel® Xeon® Processor E5-2630 v3 (20M Cache, 2... Lenovo RD650 128GB DDR4 ECC REG 
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OSPowerCase
Windows Hyper-V Server 2012 R2 2 x LiteION 750W 80PLUS Platinum RD650 24x2.5" chassis 
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Intel® Xeon® Processor X5650  8GB ECC 2 x 146GB SCSI RAID1 PfSense 2.2b 
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post #2296 of 11297
Quote:
Originally Posted by niareme View Post

Thanks for the suggestion. As soon as I lifted up the panel, I smelled a faint burnt plastic smell.
I took the metal cover off to take a look at the PCB and see if there was anything fried... everything looked ok, so I got a little closer to sniff around and concluded that there HAD to be something burnt.
Took the PCB out, flipped it over, and two of the ICs are melted (U300 and U302... haven't looked closely to see if any others are gone). As more proof that something burned, I looked back at the metal plate which was under the PCB and there are two big brown spots where those ICs were in contact with.
So there's my problem, parts of this board fried. DId it happen under my care or someone else's, I can't say for sure. This monitor was supposed to be new from green-sum (I did not ask for perfect pixel check so it should not have been opened) and I did not notice anything strange when I plugged it in the first time today - just that it would not turn on.
Now I really don't know what to do. I know what the issue is (or maybe whatever fried the board also damaged the panel too, I don't know, hopefully not?) and it would be a lot easier and cheaper if it was possible to just send the PCB back and get a replacement for it... but what do I say to green-sum? I'm pretty sure I voided the warranty by opening it up. -_-"
Help. I feel screwed out of $450.

I'm also pretty sure mine is DOA, but I don't know for sure. Has anyone tried one of these monitors with anything from Apple? I have tried with an '08 MacBook Pro, which has dual link DVI out, and current model iMac and Macbook Air through a mini displayport-dual link dvi adapter, and nothing has worked. I've taken it apart and put it back together and tested everything but can't get any display (the computers do recognize there is a monitor there). I'm also trying to figure out what to do... I'm a broke college student and just want a hi res screen to edit video on mad.gif
post #2297 of 11297
OMG I am SOOOO happy. I ordered really late.. less than 1 week ago. And YES! I got a 2B. I really needed the high Hz so I am super happy. I think there is dust behind the glass though as I think its too small to be stuck pixels. Colors definitely need to be worked a bit but awesome picture otherwise. Haven't even had a chance to game yet but soo smooth. I am coming from a dell 3007WFP-HC and my was using the USB hub in it. I had to get it working in linux with no mouse lol

My gtx 470 wont let me go > 400 Mhz pixel clock though whines about hardware issue. Here is the modeline I am using for 101 Hz:


Modeline "2560x1440" 400.00 2560 2592 2612 2692 1440 1443 1448 1480 +Hsync +Vsync

Also the linux nvidia drivers whined about the EDID and would not even work without a custom modeline. Also using this to use the modeline:

In monitor section:

VertRefresh 43 - 120
HorizSync 28 - 200

And in device section:

Option "UseEDID" "FALSE"
Option "ExactModeTimingsDVI" "True"
Option "ModeValidation" "NoVertRefreshCheck, NoHorizSyncCheck, NoDFPNativeResolutionCheck, NoMaxSizeCheck, NoMaxPClkCheck, NoEDIDModes"

Picture of the box/back of the LCD showing 2B. WOOOT!

IMG_0294-small.JPG

IMG_0299-small.JPG

And nvidia-settings showing refresh:

100hz_catleap.png
post #2298 of 11297
Quote:
Originally Posted by fluxlite View Post

I would also be interested to know what the new board revision is like regarding refresh rates.

Ditto. Apart from QBex, is there anyone else with a 2A board? Note I realistically am I not expecting it to OC, because I thought the change from 2B to 2C was also a cost-cutting measure, so why would they suddenly increase cost in the 2A boards?

@ae-?a - nice pull man tongue.gif
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post #2299 of 11297
Quote:
Originally Posted by fluxlite View Post

I would also be interested to know what the new board revision is like regarding refresh rates.
Also, running non-native resolutions always looks worse.
What kalston says is largely true, and becomes even more true in games like CS where recoil animations are framerate based and complete faster with higher fps.

If this is true then that is just bad game design. This gives an advantage to the person with the better computer.
post #2300 of 11297
Quote:
Originally Posted by hybridtracer View Post

If this is true then that is just bad game design. This gives an advantage to the person with the better computer.

A better computer and monitor is always an advantage in a FPS (or fast paced RTS) anyway.
But yeah, it's not very cool when there are bugs such as the one you quoted. But there are many other examples (Quake's physics/netcode for example), so it's just something you get used to in gaming.
Edited by kalston - 4/6/12 at 1:14pm
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