Overclock.net › Forums › Components › Monitors and Displays › Yamakasi Catleap Monitor Club
New Posts  All Forums:Forum Nav:

Yamakasi Catleap Monitor Club - Page 646

post #6451 of 11304
Quote:
Originally Posted by stephanep View Post

Hello,
I'm considering buying one, and since it seems most of the knowledgeable people about catleap hang around in here, I think you can help me in my decisions.
My personal impression is that bigclothcraft generate the most positive feedback (even if there are plenty of other reputable vendors). However, it looks like the dead pixel policy limit of newer models has changed :
- 15 dead pixels for the newer 2703
- 5 dead pixels for the older (or white) Q270
I could not find this information for some other vendors, on some rare ones there is even a "max 1 dead pixel in the center" limit (in addition to a max 5 dead pixel total) and pictures to describe it.
While i can imaging working with a monitor with 4 dead pixels if I'm unlucky, i think a 14 dead pixels one would get quite frustrating. Does anyone here have some information about this change ? (if not i will email the vendor). Do you think that this change reflect the possibility that the newer model would be more likely to have dead pixels ? (lesser factory quality or controls ?). Does this policy change between vendors or models ?
Do you know if the stand on the newer 2703 is the same, or is it slightly better ? my desk is quite stable, how would the bad OEM stand affect me ?
I'm sorry if those questions were answered before, i tried to go back 15 pages on this topic but there's quite a lot of message to process so i might have missed the info.
Regards,
Stephane

I saw some pages back also asking the same thing about if the 15 dead pixel on the newer model was a typo. The guy that emailed BCC got a reply back saying that it wasn't a typo. I also heard that the new stand on the newer model is a lot better and less wobbly than the old. I myself went with the Q270.

I bought the one for $319.99 from BCC. Ordered it last week wednesday and received it Friday around 1pm est. Extremely fast shipping and I have no blacklight or dead/stuck pixels. I think I got really lucky smile.gif
post #6452 of 11304
Quote:
Originally Posted by londonfire93 View Post

So if anyone was paying attention I mentioned that I damaged the ribbon cable on one of my monitors. The so I ordered a new one on sunday so my third monitor and I should be receiving it today. I I hope it is as good as my other ones. The I also contacted bcc about getting a replacement cable he said he has no problem sending me a replacement ribbon cable if he can find one. I he seemed very understanding considering it was my fault

I've had a good experience working with bigclothcraft. I hope he carries out what he says.
Quote:
Originally Posted by stephanep View Post

Hello,
I'm considering buying one, and since it seems most of the knowledgeable people about catleap hang around in here, I think you can help me in my decisions.
My personal impression is that bigclothcraft generate the most positive feedback (even if there are plenty of other reputable vendors). However, it looks like the dead pixel policy limit of newer models has changed :
- 15 dead pixels for the newer 2703
- 5 dead pixels for the older (or white) Q270
I could not find this information for some other vendors, on some rare ones there is even a "max 1 dead pixel in the center" limit (in addition to a max 5 dead pixel total) and pictures to describe it.
While i can imaging working with a monitor with 4 dead pixels if I'm unlucky, i think a 14 dead pixels one would get quite frustrating. Does anyone here have some information about this change ? (if not i will email the vendor). Do you think that this change reflect the possibility that the newer model would be more likely to have dead pixels ? (lesser factory quality or controls ?). Does this policy change between vendors or models ?
Do you know if the stand on the newer 2703 is the same, or is it slightly better ? my desk is quite stable, how would the bad OEM stand affect me ?
I'm sorry if those questions were answered before, i tried to go back 15 pages on this topic but there's quite a lot of message to process so i might have missed the info.
Regards,
Stephane

Yes, there was apparently a change in the pixel standard for the newer 2703 models. When I got it however, I can't quite remember if it was still 5 or 15, but it's possible that BCC could have changed their standard since.

The stand on the newer 2703 isn't exactly the same as the old one, but it's still pretty crappy. If your desk is stable like you say it is, then the OEM stand shouldn't bother you that much. If not, I would highly recommend a new stand to replace it. I bought this FYI...and it works plenty well. In fact, it works better than any OEM stand I have ever dealt with in my history of working with monitors.
post #6453 of 11304
ID rather have a Wobbly Stand then 15 dead pix...

Stand is not the greatest.. i really hate it does not have tilt...

As long as the room dont shake are u dont run into your desk the stand is fine..
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
post #6454 of 11304
Quote:
Originally Posted by Hokies83 View Post

Lets see you run 120hz at 70fps..
Sure you can do it from your desktop... but were speaking gaming here.
You screen cant.. You are processing 70 fps ..

The monitor refreshes the screen at 120Hz. What does that have to do with the graphics card fps.

All these claims are nonsense that your graphics HAVE to sync with the monitor refresh rate.

Why are these fallacies being repeated.

If what you claim is true then anyone getting less than 60fps on a normal 60Hz monitor is fooling themselves. I don't think anyone has a problem playing with eg, a 45fps frame rate on a 60Hz monitor.

Are you claiming that I cannot game with less than 60fps?
post #6455 of 11304
Quote:
Originally Posted by jsmoother2012 View Post

The monitor refreshes the screen at 120Hz. What does that have to do with the graphics card fps.
All these claims are nonsense that your graphics HAVE to sync with the monitor refresh rate.
Why are these fallacies being repeated.
If what you claim is true then anyone getting less than 60fps on a normal 60Hz monitor is fooling themselves. I don't think anyone has a problem playing with eg, a 45fps frame rate on a 60Hz monitor.
Are you claiming that I cannot game with less than 60fps?

Use google new guy...

Quit with the false info.. The info is everywhere do some research.

How can your screen Refresh at 60hz when it is only displaying 50fps..? exactly it cant..

Common sense.

Unless u turn off V Sync.. then welcome the screen tearing..

You can try Virtue MVP and see if it help with tearing.. but it is hit and miss..

Screen tearing is a visual artifact in video where information from two or more different frames is shown in a display device in a single screen draw.[1]

The artifact occurs when the video feed sent to the device isn't in sync with the display's refresh, be it due to non-matching refresh rates – in which case the tear line moves as the phase difference changes (with speed proportional to difference of frame rates) – or simply lack of sync between two equal frame rates, in which case the tear line is at a fixed location corresponding to the phase difference. During video motion, screen tearing creates a torn look as edges of objects (such as a wall or a tree) fail to line up.

Tearing can occur with most common display technologies and video cards, and is most noticeable on situations where horizontally-moving visuals are commonly found, such as in slow camera pans in a movie, or classic side-scrolling video games.

Prevention

The ways to prevent video tearing are dependent on the technology of the display device and video card, the software in use, and the nature of the material being shown. The most common solution is to use multiple buffering.

Most systems will use this function along with one or both of these two methods:

V-sync

Vertical synchronization is an option found in most systems, wherein the video card is prevented from doing anything visible to the display memory until after the monitor has finished its current refresh cycle.

During the vertical blanking interval, the driver would order the video card to either rapidly copy the off-screen graphics area into the active display area (double buffering), or treat both memory areas as displayable, and simply switch back and forth between them (page flipping)

Complications

When vertical synchronization is in use, the frame rate of the rendering engine will exactly equal the monitor's refresh rate, if it was higher. Although this feature normally results in improved video quality, it is not without trade-offs in some cases.


Judder

Vertical synchronization can also lead to artifacts in video and movie presentations, as they are generally recorded at frame rates significantly lower than the typical monitor frame rates (24–30 frame/s). When such a movie is played on a monitor set for a typical 60 Hz refresh rate, the video player will miss the monitor's deadline fairly frequently, in addition to the interceding frames being displayed at a slightly higher rate than they were intended for, resulting in an effect similar to judder – see Telecine: Frame rate differences.


Input lag

Video games, which have a wide variety of rendering engines, tend to benefit well visually from vertical synchronization, as a rendering engine is normally expected to build each frame in real time, based on whatever the engine's variables specify at the moment a frame is requested. However, because vertical synchronization causes input lag, it interferes with the interactive nature of games,[2] and particularly interferes with games which require precise timing or fast reaction times


Benchmarking

Lastly, when one wishes to benchmark a video card or rendering engine, it is generally implied that the hardware and software render the display as fast as possible, without regard to monitor's capabilities or the resultant video tearing. Otherwise, the monitor and video card will throttle the benchmarking program, causing it to generate invalid results.

Beam tracing
Main article: Beam tracing

Some graphics systems support a function wherein the software can perform its memory accesses so that they stay at the same time point relative to the display hardware's refresh cycle. In this case, the software would write to the areas of the display that have just been updated, staying just behind the monitor's active refresh point. This allows for copy routines or rendering engines which have a somewhat unpredictable throughput as long as the rendering engine is capable of "catching up" with the monitor's active refresh point when it falls behind.

Alternatively, the software could instead stay just ahead of the active refresh point. Depending on how far ahead one chooses to stay, this method may demand code that copies or renders the display at a fixed, constant speed. Too much latency would cause the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc.

Demo software on classic systems such as the Commodore 64 and ZX Spectrum frequently exploited these techniques, owing to the predictable nature of their respective video systems, to achieve effects that might otherwise be impossible.
Edited by Hokies83 - 7/24/12 at 11:35am
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
post #6456 of 11304
Quote:
Originally Posted by Hokies83 View Post

Use google new guy...
Quit with the false info.. The info is everywhere do some research.
How can your screen Refresh at 60hz when it is only displaying 50fps..? exactly it cant..
Common sense.
Unless u turn off V Sync.. then welcome the screen tearing..
You can try Virtue MVP and see if it help with tearing.. but it is hit and miss..
Please don't mistake someone just joining this forum as someone new to computers. I wrote my first program in 1977. Fortran on punched cards. Remember those? I had my first PC in the eighties and assembled all of my X86 machines myself, since the nineties.

Yes, I'm that old, but still like RTS games.

When you have a card that only gets a low fps (10-40) rate, tell me this.

Can I play a game on a 60Hz monitor or not?

All of the people gaming on 4800, 5770, 9800GT, 260GTX, etc, etc, are fooling themselves. Are you saying that they have screen tearing, if V sync is on? If not, then how are they gaming?
post #6457 of 11304
Quote:
Originally Posted by jsmoother2012 View Post

Please don't mistake someone just joining this forum as someone new to computers. I wrote my first program in 1977. Fortran on punched cards. Remember those? I had my first PC in the eighties and assembled all of my X86 machines myself, since the nineties.
Yes, I'm that old, but still like RTS games.
When you have a card that only gets a low fps (10-40) rate, tell me this.
Can I play a game on a 60Hz monitor or not?
All of the people gaming on 4800, 5770, 9800GT, 260GTX, etc, etc, are fooling themselves. Are you saying that they have screen tearing, if V sync is on? If not, then how are they gaming?

Yes you can play that game...

With Vsync on.. With it off your going to have troubles.
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
    
CPUMotherboardGraphicsGraphics
i7 3770k 5.2ghz  GIGABYTE G1 Assassin Sniper 3 7950 with Alphacool block 7950 w/ Alphacool Block 
GraphicsRAMHard DriveCooling
7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
CoolingCoolingCoolingOS
Monsta 360 86mm thick rad X 4 MCP 35X Pump x2 400ML Frozen Q Fusion res x3 Windows 7 Ultimate 64 bit 
MonitorKeyboardPowerCase
CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
MouseAudio
Logitech M570 Pioneer SP-BS21 Bookshelf Loudspeakers + Lepai Amp 
  hide details  
Reply
post #6458 of 11304
Can someone tell me how to reduce brightness?

Sent from my GT-I9300 using Tapatalk 2
post #6459 of 11304
Quote:
Originally Posted by jsmoother2012 View Post


The monitor refreshes the screen at 120Hz. What does that have to do with the graphics card fps.
All these claims are nonsense that your graphics HAVE to sync with the monitor refresh rate.
Why are these fallacies being repeated.
If what you claim is true then anyone getting less than 60fps on a normal 60Hz monitor is fooling themselves. I don't think anyone has a problem playing with eg, a 45fps frame rate on a 60Hz monitor.
Are you claiming that I cannot game with less than 60fps?

If you play a game at 60 fps on a 60Hz monitor and then a 120Hz monitor it will look no different.

if you play a game at 120fps on a 60Hz monitor, you will only see half the frames(so will look no different than 60 fps on a 60Hz monitor), if you play on a 120Hz monitor you will see all the 120 frames and ultra smooth.

 

 

If you are going to game at less than 60fps, then no need for a 120Hz monitor.

 

 

Quote:
Originally Posted by exhibitO View Post

Can someone tell me how to reduce brightness?
Sent from my GT-I9300 using Tapatalk 2

 

Buttons on bottom edge, right hand side of monitor.


Edited by quakermaas - 7/24/12 at 11:58am
Money pit
(12 items)
 
  
CPUMotherboardGraphicsRAM
SB-E 3930K @ 4.5GHz & 1.36v Rampage IV Formula R9 290 OC CF DDR3 1866 Dominator Platinum 4 x 4GB (9-11-9-27... 
Hard DriveCoolingMonitorKeyboard
2 x 128GB SSD + 2 x 500GB + 1 x 1TB Heatkiller rev. 3, EK motherboard VRM, Aquacomp... Catleap Q270 27" 2560 x 1440 @ 65Hz Ducky Mini (Snake) 
PowerCaseMouseAudio
Corsair HX850W lian li v2000b plus (black) G400 in MX518 case Audioengine A2 + 10" Sub 
  hide details  
Reply
Money pit
(12 items)
 
  
CPUMotherboardGraphicsRAM
SB-E 3930K @ 4.5GHz & 1.36v Rampage IV Formula R9 290 OC CF DDR3 1866 Dominator Platinum 4 x 4GB (9-11-9-27... 
Hard DriveCoolingMonitorKeyboard
2 x 128GB SSD + 2 x 500GB + 1 x 1TB Heatkiller rev. 3, EK motherboard VRM, Aquacomp... Catleap Q270 27" 2560 x 1440 @ 65Hz Ducky Mini (Snake) 
PowerCaseMouseAudio
Corsair HX850W lian li v2000b plus (black) G400 in MX518 case Audioengine A2 + 10" Sub 
  hide details  
Reply
post #6460 of 11304
Quote:
Originally Posted by Hokies83 View Post

You running overclocked SLI 680s?
Cause i cant get 120fps in all games with 2 Overclocked gtx 670s,, and to benifit from 120hz u have to be hitting 120fps..

Quote:
Originally Posted by Hokies83 View Post

Lets see you run 120hz at 70fps..
Sure you can do it from your desktop... but were speaking gaming here.
You screen cant.. You are processing 70 fps ..

Quote:
Originally Posted by quakermaas View Post

If you play a game at 60 fps on a 60Hz monitor and then a 120Hz monitor it will look no different.

If you are going to game at less than 60fps, then no need for a 120Hz monitor.

Buttons on bottom edge, right hand side of monitor.
This debate started with the claims by Hokies87.

I am claiming that you can game at less than the screen refresh rate, 60Hz or 120Hz. He seems to think that you have screen problems if the card fps rate is less than the monitor refresh rate.

By the way Hokies87, do you think that you get a constant fps in a game? What happens when your frame rate varies at different points in the game, so that at one point you have 30, than 47, then 125, then 97, etc?

To quakermaas:
If your max frame rate is less than 60Hz, then no benefit, but once you have more, you will benefit from a higher refresh rate monitor.
Edited by jsmoother2012 - 7/24/12 at 12:11pm
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Monitors and Displays
Overclock.net › Forums › Components › Monitors and Displays › Yamakasi Catleap Monitor Club