Quote:
Originally Posted by jsmoother2012 
This is what you said. Post 6397
Cause i cant get 120fps in all games with 2 Overclocked gtx 670s,, and to benifit from 120hz u have to be hitting 120fps..
Post 6461, what???
Vsync does not work that way.
Vsync on, means that your video card waits until the screen refreshes to output the new graphic frame. It does NOT change your monitors refresh rate. Your monitor stays at 60Hz or 120HZ or whatever.
As an example, and if your monitor is rated at 60Hz refresh.
Then if your card is generating >60fps, it will only update at 60fps to match the 60HZ monitor refresh.
If your card is generating less than 60fps, it take longer than 1/60 sec to display consecutive frames.
In other words, the same card generated graphic frame will take at least 2 monitor refreshes to display.
That is why double and triple buffering of card generated frames was developed. To smooth the delivery of graphic frames to a fixed refresh rate display. If you did not have buffering, the card would have to wait until the stored frame was output to the monitor before beginning to generate the following ones. Double buffering allows it to work on another one while waiting to display the first. Triple buffering allows the storing of 2 frames while generating a third.
On a 120 Hz monitor, if your card is generating >60, it can use the 120Hz monitor refresh rate, whereas it was limited by the 60Hz rate. Remember all games have varying fps rates during play, even within a sub-second of time. Your game WILL seem smoother even if you do not max out the 120Hz rate of the monitor.

This is what you said. Post 6397
Cause i cant get 120fps in all games with 2 Overclocked gtx 670s,, and to benifit from 120hz u have to be hitting 120fps..
Post 6461, what???
Vsync does not work that way.
Vsync on, means that your video card waits until the screen refreshes to output the new graphic frame. It does NOT change your monitors refresh rate. Your monitor stays at 60Hz or 120HZ or whatever.
As an example, and if your monitor is rated at 60Hz refresh.
Then if your card is generating >60fps, it will only update at 60fps to match the 60HZ monitor refresh.
If your card is generating less than 60fps, it take longer than 1/60 sec to display consecutive frames.
In other words, the same card generated graphic frame will take at least 2 monitor refreshes to display.
That is why double and triple buffering of card generated frames was developed. To smooth the delivery of graphic frames to a fixed refresh rate display. If you did not have buffering, the card would have to wait until the stored frame was output to the monitor before beginning to generate the following ones. Double buffering allows it to work on another one while waiting to display the first. Triple buffering allows the storing of 2 frames while generating a third.
On a 120 Hz monitor, if your card is generating >60, it can use the 120Hz monitor refresh rate, whereas it was limited by the 60Hz rate. Remember all games have varying fps rates during play, even within a sub-second of time. Your game WILL seem smoother even if you do not max out the 120Hz rate of the monitor.
Im sticking with what i posted..
You can have that opinion thats fine but everything ive been told for 20 years says diff.. and every Tech web site says the same.
You will have to excuse me for a little bit im buying to 1300mhz Gtx 680s to ensure me reaching 60fps with any game maxxed out at 2560x1440 for atleast the next year t come... Cause i hate screen tearing...
Edited by Hokies83 - 7/24/12 at 1:25pm




















