I like how they charge more for games, the quality of most games have dropped significantly. Most game are so linear its only worth 1 play through or 2 tops and the multiplayer. Multiplayer used to be a simple small feature of the game, and extra selling point. These days, it is the game and a crappy single player is thrown in to call it an actual game...
People use emulators so often for a reason, games of old were fun and exciting, and could be played often, not a one use, one trick pony of today. Sure there are some great game out now, but the industry has pushed me away big time, I haven't bought a new PC game in over a year, haven't gotten a new console game in months, theres simply nothing worth putting my money on imo. I don't have money to throw at 2-3 games a month, 1-2 every half a year at $40-$60 a pop, so I aint throwing it away on a game I'll put in less than 20 hours on.
They simply want to make more and more money while doing nothing, thats all. They got spoiled by the old market where there was limited products and games to choose from, so you only had to be better than the other 10-20 games on the shelf at a local store, now theres hundreds and thousands of games, indie developers and such, theres choice. The industry doesn't know what to do, because now they suddenly have to compete on quality, rather than simply owning the industry, and they realize they aren't that good at what they do, so they try to cripple and monetize the heck out of everything, b4 it collapses in their faces.
We all know the future is moving toward direct to consumer selling, no/limited middle man. Large bloated distributing companies are a thing of the past, and will die off in years to come or be forced to downsize and get lean, and stop ripping off the consumers.