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Why do we need more than 30 FPS in games? - Page 3

post #21 of 23
If I play at less than 60, I get a headache. sad-smiley-002.gif
 
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post #22 of 23
Because 60FPS looks sooo much better.

Also Uncharted 3 is super jaggy. Amazing game but yeah it's pretty jaggy. They dropped the MSAA from Uncharted 2 and went with a post-process filter. This seems to be popular with devs nowadays but I really hate it. Pure MSAA/SSAA is so much better then MLAA/FXAA crap.

The only game I've seen MLAA done well in is God of War3 and even that was pretty jaggy at times. The impressive part to me though was that they somehow got it that the texture detail wasn't all blurred out.
    
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post #23 of 23
Because you clearly haven't played tetris at 1000FPS... rolleyes.gif
 
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