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Anyone else feel that Mass Effect 3's ending should have been more? - Page 2

post #11 of 33
Quote:
Originally Posted by erocker View Post

Happy everything goes correctly endings are lame and unrealistic. Endings are complicated and that's the way they should be portrayed. smile.gif

I heard all the hate on ME3's ending, thought pretty much the same thing.

Then, I actually played through the game. If you're a Mass Effect fan, and you've haven't played through ME3, nothing can prepare you for how terribad the ending is.

It's not that the ending is "sad" or characters die; in fact, the final moments of some of the other ME characters are probably the best moments in the entire series. It's that the ending is just awful. It's so arbitrary. Unicorns flying in on rainbows sprinkling fairy dust on everything would have more relation to the plot of the series than anything that happens in the last 15 minutes of ME3.
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post #12 of 33
Well if the indoctrination theory proves to be real then Bioware has just created the greatest series ever. One final battle in your mind. Shepard has been able to escape indoctrination through the entire series; it never seemed to affect him then it all leads up to one moment and three choices two of which are the exact same thing only presented differently.

Using a child he saw killed to manipulate him; a story about how the Reapers are actually the good guys when it comes down to it and how destroying them would ultimately be the end of organic life, and would kill you, EDI, The Geth and all other Synthetic life.

The other choice would be control, and you can control them because unlike TIM you aren't indoctrinated, yet those who are indoctrinated don't know it. This is how they got TIM they manipulated him into thinking he could actually control them. The one thing the game has always held true to was that there was no controlling the reapers.

Then there is Synthesis, the joining of organics and synthetics the pinnacle of evolution and the final solution; but if you do this then you are not really "you" yet it plays right into the hands of the Paragon because no body dies and there is now peace. Just how the Control option play's into the hands of the Renegade who now controls the most powerful force in the galaxy.

From the onset the goal has been to kill the Reapers yet when the time comes you are manipulated into thinking that because it is the "simplest" solution, or because it is only the best solution for the short term you start to rethink it. This is how they got me, I wasn't a "student of the game" so to speak. Think about synthesis for a moment, does that not seem like the choice you had with legion and the heretics, and what did the others say "it wouldn't be right they made their choice you would be making them into something they didn't chose to be and you would be destroying who they are"; the choice to rewrite them is presented as the Paragon choice but it isn't actually the morally correct choice just like synthesis while it sounds great isn't morally right.

In the end destroying the Reapers is the hardest choice ironically, but it is also the right choice. You have no right to meld organics with synthetics, just like you have no right to command a fleet of that power and decide what is best for others. The only right you have is to end this nonsense once and for all and let the choices people make effect them and not some god like AI.

I am ashamed to say I was manipulated into choosing synthesis, I am neither a renegade nor a Paragon. See I tried to use logic but it was manipulated logic. We exist to make sure organics do not get wiped out by their own creations. The catalyst made a compelling argument, Organics create Synthetics, Synthetics rebel and kill organics. In order to stop this we must stop organics from creating Synthetics. I thought yeah makes sense. But when you think about it the mere existence of the reapers disproves this. The Reapers are powerful AI's that could destroy every organic in the Galaxy yet they only destroy advanced organics and leave the "younger" races. So I thought well how do we stop this from happening without needing the Reapers? Then the solution was given....meld the two. Join organics and synthetics but if you actually think about it this is how they got Saren. He wanted to "join them". I just never caught it. I was thinking long term and how to end this but again the only real way to end it was to kill them.

Again brilliant on their part if this was the plan all along. If not then these endings really sucked.
Edited by Zippy476 - 3/12/12 at 1:15am
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post #13 of 33
***I'M NOT PUTTING SPOILERS AROUND THIS. I'M ASSUMING THAT YOU'VE COMPLETED THE GAME BECAUSE YOU'RE READING THIS THREAD***

Quote:
Originally Posted by Olepolecat View Post

Bioware even stated that this would give everybody a good conclusion to what happens to your old party members. I know what happened to the ones that died, sure, and what happened to everybody before the battle starts. What about after? Are they dead? Apparently the ones with me during the laser blast teleported to the Normandy with no scratches. Did any of the end even happen? Did Sheperd dream it after he got hit by the blast? Did the grandpa at the end make it all up as a story?

A lot of people seem to hate the "stargazer" scene. I can see why if you look at it that way, or the "it's-all-been-a-(true)-story" point of view. When the scene started, I thought that briefly, but I prefer to think about it as a seen that's now x-years in the future. In movies when it suddenly says "10 years later", you don't think "What?! The past 1.5 hours was just a story!?". Hopefully my thoughts make sense.

I also thought the dialog in that scene was very well done (and it's Buzz Aldrin for those that didn't pay attention).

EDIT. After reading more about it, I can kinda see what the fuss is about. So he says "one more story" and then the game goes back before the final mission, basically saying that anything at that point is being told as a story (although technically you get to "write" the story). But then also, what the heck does it matter!? Anything you do is going to get destroyed anyways. Oh the other hand, now that the mass relays are destoryed, the Krogan wont be moving around anytime soon so curing the genophage was pointless.
Edited by kurt1288 - 3/12/12 at 1:49am
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post #14 of 33
Quote:
Bioware: Grandpa do you think I'll ever be able to write a decent ending to Mass Effect 3?

EA: One day my sweet, but they'll have to pay for it
Quote:
Bioware: hey guys I have a great ending

EA: Assuming Direct Control

Bioware: hey guys I have a great idea for DLC

Is it me or are all 3 endings the same?

Shepard dies, Relays destroyed, Reapers stopped
Edited by Zippy476 - 3/12/12 at 3:39am
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post #15 of 33
I didn't want a happy ending, in actual fact i wanted Shepard to die in the end, however Bioware really f'd up here.

The mass relays are all destroyed no matter which ending you go with, so let me get this straight, you have just waltzed the entire galaxies fleets to Earth and now with the mass relays gone...they're all stuck there? So much for giving the Krogans the chance for redemption and to rebuild, and helping the quarians start retaking their own homeworld, what was the point of those decisions, exactly?

There is no closure for the characters you get attached to either, is Garrus at the bar? Does Liara return to Thessia to help rebuild her homeworld? Does Tali finally get that spot on Rannoch? Does Javik go out with a bang?

It basically feels like pretty much all of the preceding 3 game/ 5year/ 100 hour campaign was meaningless, as in the end it boiled down to three endings which contain very minor differences and all lead to the same conclusion, which is the Normandy magically zapping your crew from Earth and getting through a mass relay just in time to crash on some planet and the rest of that garbage.

Even the Matrix trilogy had a better ending than this.
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post #16 of 33
***I'M NOT PUTTING SPOILERS AROUND THIS. I'M ASSUMING THAT YOU'VE COMPLETED THE GAME BECAUSE YOU'RE READING THIS THREAD***

Xeb, I feel your pain. I agree with Zippy476 in the sense that if the indoctrination theory holds true, then it is a brilliant pseudo-ending if it was Bioware's intent.

In all honesty, I botched the first choice on the ending. I was so tired of the long cut-scene (thought there were to many in the game) that I didn't pay as close of attention as I should have. The first ending I picked was the control ending which left me dissatisfied. I reloaded and payed closer attention on the second play through. While playing it for the second time, I began to wonder if the events were really happening (meaning if Sheppard had actually made it onto the Citadel). It also had me thinking of the indoctrination process. As in, would the Reapers need you to fully surrender mentally, i.e. give-up, for the process to be complete. I ended up choosing Destruction on this second play through. Control and Synthesis seemed to play into the Reapers hands to much after this 4+ year journey. With Destruction, I was glad to see who I think was Sheppard stirring amidst the rubble, which I believe was still on Earth, at the very end of the scene.

About the little boy, who is he or what does he represent? I thought it odd when Sheppard first encounters him on Earth that he doesn't bother mentioning him in general, or to Anderson. I heard the Reaper growl during the interaction, but I didn't have any point of reference as to what it could mean. Since then, I have read somewhere online about one of the Mass Effect books and how it references how a Reaper would growl if you were fighting indoctrination or if the process was interrupted. The other odd thing on Earth concerning the kid was that no one attempted to help him into the evac shuttle prior to the shuttle's destruction. It's as if the kid was not even there. Plus, the kid was haunting his dreams. Odd dreams and voices have been mention in the previous games as early signs of Indoctrination. Strange that in his last dream of the little boy he sees himself and the child both burning in flames. No idea what that means unless it is showing Sheppard closer to being under Reaper control.

The Normandy crash and the old man telling the story to the little boy both seem to occur on the same planet, at least the moons look the same. I didn't really understand why they would show the Normandy escaping. Chalk it up as another continuity problem or plot hole. I figured the little boy hearing the story was at least second generation after the crash.

The biggest problem now is that it will take DLC to get a proper ending (opinion), if Sheppard really did survive the Destruction choice. But if he is still laying in a pile of rubble on Earth, the ending hasn't happened anyway.
post #17 of 33
It's all good, they will just recreate him just like in ME2, The future is bad*** like that. No more deaths FTW! Why am I even reading this when i have not yet played the Story? Crap.
post #18 of 33
My playthough i did the destruction option, it didn't even give me the option for the synthesize (middle) option. Only the outer two, and i also didn't see what we assume to be shepard laying in the rubble after. Only had the normandy scene, and the old man scene at the end.
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post #19 of 33
========Spoiler, obviously========


I chose the control option the first time through, thinking it would be the best option. I lead the reapers away forever and the galaxy stays like it is - organics and synthetics both continue to live.

Afterwards I started having doubts about my decision. Would they eventually be able to overcome my "hold" on them and return to annihilate the galaxy again? Shepard said to the Illusive Man that he was playing with things he didn't understand and shouldn't be able to control.

After thinking about it I re-played the last mission and chose destruction. I figure I spent three games trying to destroy the reapers so it was finally time to finish the job. I did have a high enough rating to get the "Shepard alive" scene at the end as well.

The ending did make me think a lot - it was a very tough choice..... until you actually picked one. Then you see the final movies and just go "*** was that?" I cured the genophage, saved the Rachni from extinction, brokered peace between the Turians and Krogan, as well as the Quarians and Geth. I want to know what happened to the universe as a result of those actions. I would have been happier with a Dragon Age type series of still pictures with text explaining what happened as a result of the decisions that I made. Instead I get a movie with an explosion in the color of my choice. Then the scene afterwards with the Normany crashing on the unknown planet and the Stargazer at the end... I just don't get it. I don't see how anyone at Bioware could think it was a worthy end to the series. I really, really hope this was intentional and they have a plan in place to provide a proper ending.
Edited by MajorMullet - 3/13/12 at 11:01am
    
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post #20 of 33
Quote:
Originally Posted by Zippy476 View Post

Quote:
Bioware: Grandpa do you think I'll ever be able to write a decent ending to Mass Effect 3?
EA: One day my sweet, but they'll have to pay for it
Quote:
Bioware: hey guys I have a great ending
EA: Assuming Direct Control
Bioware: hey guys I have a great idea for DLC
Is it me or are all 3 endings the same?
Shepard dies, Relays destroyed, Reapers stopped

No.

Shepard lives with Destroy if you have over 4,000 EMS.
That is why the Indoctrination theory exists to begin with.

The reapers do not get stopped with Control or Synthesis. They supposedly "change" but we never get to see the fruition of this. Thus, the theory of indoctrination making Shepard a tool of the Reapers. The child teases Shepard into thinking the other options are "right" that lead to his sacrifice, yet "Destruction through salvation" is the only way to keep Shepard alive.

There are several problems with the theory though, and still in the end people like the Geth I just busted my ass saving are not affected which blows.
Edited by OmegaNemesis28 - 3/13/12 at 11:20am
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Nemesis NE-α
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