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[AT] Artificial Intelligence Builds Own Video Game. - Page 7

post #61 of 84
How many Monkey and How many years before they can even re-create something good like Chrono Trigger
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post #62 of 84
Quote:
Originally Posted by StormX2 View Post

How many Monkey and How many years before they can even re-create something good like Chrono Trigger

Calculating......
Calculating......
Calculating......

error
    
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post #63 of 84
Quote:
Originally Posted by Liranan View Post

Say goodbye to the last remnants of capitalism and even corporatism as we all become obsolete and our defunct monetary economies finally come crashing down around us. Glorious it will be for (the love of) money is the root of all evil. Corporations such as FANUC have already set this in motion but this form of AI will only take it one step further. Of course this has been in the process for decades but soon even the willfully blind won't be able to ignore the blatant truth: that all work can be done by machines.
Viva Jacque Fresco!

Do you really have to turn every thread you're in into a discussion about politics, government, monetary policy, and your dislike for current implementations of all of the above?
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post #64 of 84
Quote:
Originally Posted by tsm106 View Post

And then it forgets that it's a game ohnoes. Wargames!

Can't believe thread got to page 2 without a Wargames, or Skynet reference...
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post #65 of 84
Quote:
Originally Posted by KatanOmega View Post

Can't believe thread got to page 2 without a Wargames, or Skynet reference...

I only have one page here, so.......
    
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post #66 of 84
Quote:
Originally Posted by _02 View Post

I only have one page here, so.......

I'm at 2, 50 posts per page set.
post #67 of 84
Quote:
Do you think your project will replace multiple game designers/programmers in recent future?

Um, it's hard to say, but my gut feeling is it won't. ANGELINA as a system is really like a tiny development studio, so she herself won't be replacing anyone. That said, research in this area will lead to new technology being developed, but I like to think of this as simply furthering what can be done with conventional development - the CryEngine does lots of lovely AI pathing, lighting tricks and so on for the developer, but it doesn't make them obsolete. The same could be true of design assistants - it doesn't remove the need for a human designer if a tool is released that can balance a game. It just makes the designer able to focus on doing more interesting, more crazy things that push the edges of gaming a little more than we're used to.
Quote:
Goodbye quality, hello quantity.

That's not a hugely helpful attitude, if you don't mind my saying. Right now, we're producing very low-quality games. ANGELINA was the product of one PhD student (me) over what is currently 13 months. The platformer stuff you're seeing went from concept to published paper in two months, so these are very small projects. We're taking steps forward to make the systems better, but initially things will be simple.

Eventually, sure, it might be possible to use tech like this to flood the market with cheap games. But that might be a good thing. We already do this by hand, and produce thousands of copycat games that don't really do anything new. Why not have a generator for these, in the same style as the infinite Sudoku apps, so that game developers can move on to building more interesting, useful, engaging, moving games? It could be a great thing.

Thanks for getting involved, everyone!
post #68 of 84
Quote:
Originally Posted by KatanOmega View Post

Can't believe thread got to page 2 without a Wargames, or Skynet reference...

Well, let's change that shalll we...

Skynet is rising,once he becomes aware,we are doomed smile.gif
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post #69 of 84
Geth anyone?
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post #70 of 84
Quote:
Originally Posted by mtrc View Post

Quote:
Do you think your project will replace multiple game designers/programmers in recent future?
Um, it's hard to say, but my gut feeling is it won't. ANGELINA as a system is really like a tiny development studio, so she herself won't be replacing anyone. That said, research in this area will lead to new technology being developed, but I like to think of this as simply furthering what can be done with conventional development - the CryEngine does lots of lovely AI pathing, lighting tricks and so on for the developer, but it doesn't make them obsolete. The same could be true of design assistants - it doesn't remove the need for a human designer if a tool is released that can balance a game. It just makes the designer able to focus on doing more interesting, more crazy things that push the edges of gaming a little more than we're used to.
That's not a hugely helpful attitude, if you don't mind my saying. Right now, we're producing very low-quality games. ANGELINA was the product of one PhD student (me) over what is currently 13 months. The platformer stuff you're seeing went from concept to published paper in two months, so these are very small projects. We're taking steps forward to make the systems better, but initially things will be simple.
Eventually, sure, it might be possible to use tech like this to flood the market with cheap games. But that might be a good thing. We already do this by hand, and produce thousands of copycat games that don't really do anything new. Why not have a generator for these, in the same style as the infinite Sudoku apps, so that game developers can move on to building more interesting, useful, engaging, moving games? It could be a great thing.
Thanks for getting involved, everyone!

Thanks for posting this information here.
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