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How to: CPU and GPU usage along with FPS in-game - Page 3

post #21 of 97
Must rember this... MSI is good and all but not knowing my cpu is annoying. Ty.thumb.gif
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post #22 of 97
This is awsome biggrin.gif
:P
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post #23 of 97
Quote:
Originally Posted by tpi2007 View Post

I've never used AIDA64 so I can't comment on that. Then again, I've never paid the $39.95 they ask for the least expensive edition.
HWiNFO, on the other hand, is Freeware, so kudos to Mumak!

It's the most useful tool I've ever found. $40 is less than a new game, and I've been using this prog for years (since it was Everest). How many games do you play for years? It's less than I'd spend on dinner for two, a tank of gas or a concert or sports ticket. I've used it on countless machines and can't imagine overclocking without it.

$40 was worth every penny.
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post #24 of 97
Thread Starter 
Quote:
Originally Posted by BritishBob View Post

Must rember this... MSI is good and all but not knowing my cpu is annoying. Ty.thumb.gif

Quote:
Originally Posted by eugenekrabs View Post

This is awsome biggrin.gif

Thanks!

Quote:
Originally Posted by 2thAche View Post

It's the most useful tool I've ever found. $40 is less than a new game, and I've been using this prog for years (since it was Everest). How many games do you play for years? It's less than I'd spend on dinner for two, a tank of gas or a concert or sports ticket. I've used it on countless machines and can't imagine overclocking without it.
$40 was worth every penny.

What about HWiNFO ? Have you tried it ? What do you think of it compared to AIDA64 ?
Edited by tpi2007 - 5/15/12 at 5:05pm
 
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post #25 of 97
Hi,

i7 2600K HT on @ 4.3 all cores
gtx 670 SLI
8 gigs ram @ 1866
P8P67 mobo

I have GPU usage issues as well. I installed the monitoring software and here is my observations.

Map: Strike at Karkand

CPU usage across the board (all 8 threads) was between 40-70%, usually around 50-60% on all 8.

GPU usage for each GPU was about 50-60%

Framerate, 58-70FPS

This leads me to think that our issue is with this game and not out hardware. I had these same GPU usage problems with BFBC2 and gtx 570 SLI. It was the same thing, low GPU usage despite having a blazing fast CPU. So there you have it. I am sadened by this very much as I was hoping these problems would have been fixed with the gtx 600 series, but I was wrong. They are still here and it seems we can't do anything to fix it. The problem seems to be with BF3 simply sucking ass at utilizing multiple GPU setups. If anyone has found a solution to this or a way to improve it, please do share.
post #26 of 97
Thanks for making this. I do have a question *noob incoming* GPU Utilization monitors the load on the GPU correct?

Main reason I'm getting this is because I just got Arma 2 and it's wrecking my system specifically multiplayer but I hear that has to do with the coding so yeah. But either way this is very useful in game always nice to know you can see whats going on in game!
   
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post #27 of 97
Quote:
Originally Posted by Hellsrage View Post

Thanks for making this. I do have a question *noob incoming* GPU Utilization monitors the load on the GPU correct?

Yep
:P
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:P
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post #28 of 97
nice guide... i used this way

msi afterburner on the screen showing gpu usage, core/shaders/memory usage, temps, and for the cpu usage i use coretemp display in my logitech g15 , i see the 4 cores usage.. ezepezze..
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post #29 of 97
While it certainly is nice to monitor CPU usage, it's ultimately useless to determine bottlenecks as windows likes to assign processor load across several cores and Amdahl's Law and Hyperthreading makes things even more complicated. Short story, CPU usage is useless to determine processor bottlenecks unless you're running a single core without hyperthreading.

GPU Usage, on the other hand, is a lot more informative as a non-99% usage indicates a PCIe/CPU-bottleneck (which with todays CPUs means the same thing: swap processor for better performance.)
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post #30 of 97
Quote:
Originally Posted by Arni90 View Post

While it certainly is nice to monitor CPU usage, it's ultimately useless to determine bottlenecks as windows likes to assign processor load across several cores and Amdahl's Law and Hyperthreading makes things even more complicated. Short story, CPU usage is useless to determine processor bottlenecks unless you're running a single core without hyperthreading.
GPU Usage, on the other hand, is a lot more informative as a non-99% usage indicates a PCIe/CPU-bottleneck (which with todays CPUs means the same thing: swap processor for better performance.)

1000x THIS. Man I wish I didn't have to explain this over and over to people on these boards thumb.gif

However, the TOTAL cpu usage % can be somewhat useful if you know for certain how many cores a game is coded for. I.E. if you have 4 cores, and you know the game is coded for only 2, and you see usage pegged at 50% total on a quad-core ... it's pretty well indicative that there could be CPU BN going on. However the converse is not necessarily true ... can't rule out a CPU BN just cause you're not at 50%, IOW.

Also I should point out there's other bottlenecks that can cause <99% usage aside from CPU/PCIe. Could also be a lack of system RAM, for example. Additionally, the BN can even be internal to the card itself, such as by over-saturation of memory subsystem bandwidth, or vram capacity being tapped out, in the particular gaming scenario at hand. And driver or game bugs can also cause it ... through various mechanisms like causing excessive texture swapping or causing a lot of cache misses to occur thumb.gif
    
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