Originally Posted by di inferi
You have to remember that it is removing redundant frames as well as those that would have been shown during a refresh interval. It lightens the load on the GPU which is what you are seeing. The big thing here is it is only helpful if you are under the refresh rate of your monitor. By removing redundant frames it is able to free up processing and use it for other frames.
But ya, totally dependant on the title and your hardware.
I haven't used it mainly because of the DX10 only thing.
But, lots of potential in the future for this.
My monitor's refresh rate is 59Hz. In some games, I see sub 50fps in certain areas. This is where I should be seeing some benefits, right? I'm however noticing patchier performance and a loss of a few fps. What I meant by my post is that in theory it probably works for some titles and hardware, but in practice, I have yet to see any positive
difference - mostly negative. Not to mention ekag20nt.exe that runs along with virtu sometimes interferes with proper start up of certain games and programs (perhaps not with the most recent version of it, but 3 months ago, I couldn't open D3 or WoW Beta with Virtu running.
P.S.: I'm still confused about the DX10/DX11 thing... Many modern titles run on DX11, and Lucid's page for Virtu hints at the process taking advantage of DX11 via discrete cards, not indicating any limitation of iGPU that only runs on DX10. (It states that Lucid has DX11 support: http://www.lucidlogix.com/product-virtu-gpu.html
)Edited by ElevenEleven - 8/9/12 at 12:47pm