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MLAA 2.0 vs SMAA & new Adaptive MSAA in 12.3+ drivers

post #1 of 4
Thread Starter 
Hi people. just thought id post this here aswell as the original one on Guru3d forum (apologies if anyone has to read it twice lol)
May be of interest to some of you.

Decided to do some testing with the latest 12.3 beta drivers and the new MLAA 2.0 and Adaptive MSAA for DX10/11 games.

Time to fire up some BF3 smile.gif

Wanted to know how the MLAA 2.0 faired against SMAA in terms of IQ and performance, as well as what the Adaptive MSAA feature offers us in this game.

First up....
MLAA 2.0 vs SMAA (note X2MSAA on in all these tests)
No Shader AA
4f5445180880662.jpg
MLAA 2.0
20edb1180880776.jpg
SMAA
ea0af5180880852.jpg

Conclusion:
Performance winner = MLAA 2.0 (6 fps hit vs 8fps hit)
IQ winner = SMAA (better smoothing of building edges)
Next at look at...
Adaptive MSAA (note shader AA disabled for this test)

No AA
f7db65180881295.jpg
X2MSAA only
6d5302180881362.jpg
x2MSAA Adaptive ON
0085ab180881465.jpg
x4MSAA only
87c076180881507.jpg
x4MSAA Adaptive ON
8a569a180881551.jpg

Conclusion:
Adaptive AA clearly works well on the fencing, for not much of a performance hit. Clearly works better in combination with x4MSAA, but does work on x2MSAA also

If anyone wants to have a look at the original full size pics they are here
Code:
https://rapidshare.com/files/1112581057/Cat_12.3__AA_Comparisons.rar
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My System
(15 items)
 
  
CPUMotherboardGraphicsRAM
4770k @ 4.7ghz MSI Z87 GD65 eVGA FTW Hybrid 1080 @2126/11000 16gb GSkill TriX 2666mhz 
Hard DriveCoolingOSMonitor
Sandisk Extreme Pro SSD Corsair H90 Win10 x64 AOC G-Sync 
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Corsair GS800 Realtek 1150 
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post #2 of 4
SMAA is so good I no longer worry about games supporting built in (or CP forced) AA.
post #3 of 4
Quote:
Originally Posted by TFL Replica View Post

SMAA is so good I no longer worry about games supporting built in (or CP forced) AA.

I am just too lazy to put smaa in each game directory though. tongue.gif Just using MLAA 2.0 with 8.95.5 drivers.

Also does SMAA work with FRAPS and other OSD's (Steam, Precision, Afterburner)?
Edited by Riou - 3/21/12 at 12:50pm
post #4 of 4
It works with Afterburner thanks to the amazing "compatibility with 3rd party d3d runtime libraries" feature. I don't use any other OSDs so I wouldn't know about the rest.
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