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For every Total War game, there are dozens of ambitious mods. Some, like Europa Barbarorum for Rome, overhaul the game to reflect the period in which it’s set with a scholarly degree of historical accuracy. Others, like the Darth mods, prettify everything with a bundle of graphical updates tweak enemy AI to make the games more challenging.

Despite modders’ enthusiasm for the series, the Total War games have never been especially easy to meddle with. If anything, they’re getting harder to tweak. Is this a deliberate move to help sell more DLC by reducing fan-made alternatives? We asked Creative Assembly studio director Mike Simpson that very question.

“That isn’t the case. If anything, we tend towards: the more mod support, the more DLC you’ll sell,” he said. “It has always been quite difficult to support mods quite well and it’s quite a lot of work, so we’d end up not doing something else.”

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Benching
(17 items)
 
 
CPUMotherboardGraphicsRAM
[i7 5960X @ 4.8GHz] [Rampage V Extreme] [Titan 1400MHz (1500MHz bench)] [Various] 
Hard DriveCoolingCoolingCooling
[250GB 840EVO +2x SpinpointF3 1TB RAID0] [LD PC-V2 SS Phase Change] [XSPC X2O 750 pump/res] [Monsta 360 full copper + EK XT 360 + XT 240] 
MonitorPowerCaseAudio
[Crossover 27Q LED-P 1440p+ASUS 1200p+LG 1080p] [Corsair AX1200] [Dimastech Easy v3.0] [Sennheiser HD558s] 
CPUCPUMotherboardGraphics
FX 8320, FX 8350, Phenom II x2 555BE i7 3930K, i7 860, i7 4770K, 68x Celeron D CVF, commando, 2x RIVE, Z87X-OC Asus 4870x2, Sapphire 4870 
GraphicsGraphicsGraphicsGraphics
2x 5870, 5850, 5830, 5770 2x 3870x2, 3870 GTX Titan, GTX 480, GTX 590 GTX 285, GTX 260, 4x 9800GT, 8800GTX 
RAMHard DriveCoolingCooling
4x4GB vengeance, 2x4GB predatorX, 2x1GB OCZ DDR2 Intel X25-M 80GB LD PC-V2 SS Phase Change OCN Marksman 
CoolingCoolingOSPower
2x old tek slims (GPU) Various watercooling stuff win7, winxp AX1200 
Case
test bench / cardboard box 
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