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[Official] NVIDIA GTX 680 Owner's Club - Page 212

post #2111 of 6048
I didn't buy it for the backplate, I bought it because I am debating whether I want SLI or not and I chose to purchase one while it was in stock so if I decide to I would have one without having to deal with the hunt. I'm still leaning toward keeping it, just not 100% yet.
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post #2112 of 6048
Mhhh I want SLI... but not for now since most games are topping framerates already with a single monitor. + cooldown on my wallet.
 
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post #2113 of 6048
Well starting to push the memory now where I was a bit conservative before. (Raising the score a tad).

i7 950 4.0GHz - GTX 680 SC Base Core 1124 Base Memory 1752 - Max Boost 1228

3DMark11 Performance Score P10099 Validation Link
3DMark11 Extreme Score E3718 Validation Link
CPU-Z Validation Link
GPU-Z Validation Link


338

338


I don't think I'm done. Going incrementally higher. It's a fine balance between going with Core or Memory. Most gains seems to come from Core.

I tried "Frame Rate Target " with a 120Hz monitor and slide the bar to 120FPS but that actually didn't work for better scores more than it held me back at least for benching. Haven't tried it in gaming yet.

After reading this from EVGA Forum: Source
Quote:
Frame Rate Target will essentially try and cap the frame rate to whatever you set it to. The clock speeds on the card will automatically dynamically adjust based on what is needed to maintain that frame rate at any given time. So if the demand is lower, then the card will downclock because that's all that it needs to maintain that FPS, or vice versa.. boost the clocks to maintain that frame rate under a more 3D intensive scene, for example. Useful for saving power and also for older games/applications which don't demand super high frame rates.


So after BF3 64 Multiplayer stress testing and after an hour these clocks are stable. Tomorrow night will test another incremental bump and see where it leads. I like to keep my scores I post only stable clocks for my card. It's not as good as others in the club as far as benching but it's a keeper. Love the gaming max/min FPS I'm getting.

I can't wait to test this on my Ivy Build in a couple of weeks to throw in Lucid VirtueMVP for an amazing graphics boost. thumb.gif

I've registered S/N and uploaded my receipt with EVGA to seal the deal. biggrin.gif
     
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post #2114 of 6048
I have been messing with SLI and surround, and just some quick information about memory usage on BF3 and Crysis2--as I have been a little concerned about this. I only did about 10 minutes of testing each, so please keep that in mind.

I am running two 680s @ 5760x1080, clocks are boosting to 1200 - 1215 mhz.

BF3: All settings on Ultra, blur turned off, MSAA x2 is showing about 1.8GB of memory usage. I have vsync enabled, and it is holding a strong, steady 60fps. When I max out the MSAA at x4, framerates hold at the 60hz refresh rates until the memory maxes out (after a minute or two), and it then drops into the 50s. x2 MSAA is fine, but once you up it to x4 MSAA the cards start to run out of memory at that resolution. These quick tests were done in a multiplayer match with about 24 or so people in it.

Crysis 2: In single player with all settings on Extreme, blur turned off, and vsync enabled, the cards are showing about 1.6 GB of memory usage and hold 60 fps quite solidly. When the settings are turned up to Ultra the fps drops considerably and varies anywhere from 30fp - 60fps, with about 1650MB of memory usage. I definitely wouldn't recommend playing on Ultra, it's quite choppy at times, and certainly not what I would consider playable. But Extreme is certainly smooth. I am not using the Dx11 or high res packs.

Just though I would share this since I noticed I was running out of vram in BF3 @ x4 MSAA and it was dropping my fps.

Also, it is worth noting that I haven't tweaked the profiles yet, these are just results with the vanilla global profile.

**update**

Okay, got some more information. This time I ran BF3 on Gulf of Oman with about 50+ players to get more hard hitting results. All settings are on Ultra, motion blur disabled, and MSAA x2. Here is a screen of the afterburner hardware monitor. I tried to organize it so that I could fit in the main items of importance without too much clutter:

466

Honestly, I would turn down the settings a tad if I were to play on servers that busy as the fps was bouncing around below 60 too much for my liking. Also, as you can see, it was using a bit more vram too.

On another note, I am utterly shocked at how smooth SLI is, it very much feels just as smooth as a single card. I am impressed.
Edited by svthomas - 4/17/12 at 12:30am
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post #2115 of 6048
Quote:
Originally Posted by svthomas View Post

I have been messing with SLI and surround, and just some quick information about memory usage on BF3 and Crysis2--as I have been a little concerned about this. I only did about 10 minutes of testing each, so please keep that in mind.

I am running two 680s @ 5760x1080, clocks are boosting to 1200 - 1215 mhz.

BF3: All settings on Ultra, blur turned off, MSAA x2 is showing about 1.8GB of memory usage. I have vsync enabled, and it is holding a strong, steady 60fps. When I max out the MSAA at x4, framerates hold at the 60hz refresh rates until the memory maxes out (after a minute or two), and it then drops into the 50s. x2 MSAA is fine, but once you up it to x4 MSAA the cards start to run out of memory at that resolution. These quick tests were done in a multiplayer match with about 24 or so people in it.

Crysis 2: In single player with all settings on Extreme, blur turned off, and vsync enabled, the cards are showing about 1.6 GB of memory usage and hold 60 fps quite solidly. When the settings are turned up to Ultra the fps drops considerably and varies anywhere from 30fp - 60fps, with about 1650MB of memory usage. I definitely wouldn't recommend playing on Ultra, it's quite choppy at times, and certainly now what I would consider playable. But Extreme is certainly smooth. I am not using the Dx11 or high res packs.

Just though I would share this since I noticed I was running out of vram in BF3 @ x4 MSAA and it was dropping my fps.

Also, it is worth noting that I haven't tweaked the profiles yet, these are just results with the vanilla global profile.

Thanks for that info on 5760x1080 SVthomas. Questions though:

1. Wasn't BF3 memory leak bug even showing those kinds of results with the 2GB versions of 6970's on multiple monitors?
2. Have you tried the Target Frame Rate option?
3. When you say vanilla do you mean you haven't OC'd yet and your hitting 1215 MHz?

I'm only on single 1920x1080p 120 Hz monitor and when I used to have my GTX 580 1.5 GB it would show in BF3 I capped VRAM at 1.425 GB tops. Yet I was still beating my cousins 6970 2GB card in FPS even though those cards showed the VRAM was close to 1.800 GB as well. I think that BF3 is going to use what it can regardless of what it actually needs from we've learned since release.

As for Crysis 2 I have a feeling (call it a hunch) your going to get better performance on the 680's when in DX11 games. I don't know if you'd like to give that DX11 Hi-Res pack a try?

It's good info since it's all new and there aren't as many multiple monitor users as single. Keep the info coming. Good work from your early testing. wink.gif
     
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post #2116 of 6048
Quote:
Originally Posted by Arizonian View Post

Thanks for that info on 5760x1080 SVthomas. Questions though:
1. Wasn't BF3 memory leak bug even showing those kinds of results with the 2GB versions of 6970's on multiple monitors?
2. Have you tried the Target Frame Rate option?
3. When you say vanilla do you mean you haven't OC'd yet and your hitting 1215 MHz?
I'm only on single 1920x1080p 120 Hz monitor and when I used to have my GTX 580 1.5 GB it would show in BF3 I capped VRAM at 1.425 GB tops. Yet I was still beating my cousins 6970 2GB card in FPS even though those cards showed the VRAM was close to 1.800 GB as well. I think that BF3 is going to use what it can regardless of what it actually needs from we've learned since release.
As for Crysis 2 I have a feeling (call it a hunch) your going to get better performance on the 680's when in DX11 games. I don't know if you'd like to give that DX11 Hi-Res pack a try?
It's good info since it's all new and there aren't as many multiple monitor users as single. Keep the info coming. Good work from your early testing. wink.gif

Honestly, I am not sure if it is a memory leak or what, all I know is that it would cause my fps to take a dive frown.gif

No, I haven't tried target frame rate, and I haven't really started to mess around with optimizing settings in the Nvidia Control Panel. I am trying to keep the Nvidia Panel settings as stock as possible to see what types of performance one will get with out-of-the-box panel settings. Once I get through most of the games that I normally play and know my baseline, then I will start tweaking biggrin.gif

By vanilla I mean I haven't tweaked the profiles in the Nvidia Control Panel to help with the performance, I am certainly running an overclock, though. I am running 120+, and am getting boosted to 1200-1215.

Yeah, I am definitely going to try the high res packs and dx11 update for crysis 2. I just thought I would try and share before I started tweaking settings.
Edited by svthomas - 4/17/12 at 12:35am
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post #2117 of 6048
I'm glad I Held onto my 3 7970s. I just popped the 3 680s I got in today ahead of time before the 4th arrived, and I'm already having problems. Gameplay is fine, and the 3 680s perform nearly IDENTICAL to my 3 7970s. Even the 3dmark11 score (when the 680s would make it through the run) were only 400 points apart on my 3930k @ 4.7ghz.

The main problem I'm having is during 3dmark11 runs or even during BF3 (which never happened EVER with my 7970s), the PC will completely lose power. No BSOD. Nothing. Just poof, it's off. I'm running a 1200W PSU and there's NO way it's not enough power for the 680s when my 3 7970s ran just fine OC'd.

What I'm wondering is, have any of you running Tri-SLI setups or any of you with 680s for that matter been having this issue? Is it perhaps a driver issue?

I'm contemplating cancelling the 4th 680 and grabbing a cheap 7970 for Quadfire instead.

Let me know if any of you have experienced this problem.

I'm running the latest Nvidia driver as of today on their site btw.
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post #2118 of 6048
Nvidia Control Panel Check list for multiple monitors you should give a try on.

Ambient Occlusion - Off
Anistopic filtering - Application Controlled
Anialiasing FXAA - Off
Antialiasing Gamma correction - On
Antialiasing Mode - Application controlled
Antialiasing Setting - Application controlled
Antialiasing Transparency - Off
CUDA GPUs - All
Maximum pre-rendered frames - Use the 3D application setting
Multi-display/mixed GPU acceleration - Multi Display performance mode
Power management mode - Adaptive
Preferred refresh rate - Application controlled
Texture filtering - Anistropic sample optimization - On
Texture filtering Negative LOD bias - allow
Texture filtering quality - High Performance
Texture filtering Trilinear optimization - On
Threaded optimization - Off
Triple buffering - Off
Vertical sync - Off
     
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post #2119 of 6048
Quote:
Originally Posted by Arizonian View Post

Nvidia Control Panel Check list for multiple monitors you should give a try on.
Ambient Occlusion - Off
Anistopic filtering - Application Controlled
Anialiasing FXAA - Off
Antialiasing Gamma correction - On
Antialiasing Mode - Application controlled
Antialiasing Setting - Application controlled
Antialiasing Transparency - Off
CUDA GPUs - All
Maximum pre-rendered frames - Use the 3D application setting
Multi-display/mixed GPU acceleration - Multi Display performance mode
Power management mode - Adaptive
Preferred refresh rate - Application controlled
Texture filtering - Anistropic sample optimization - On
Texture filtering Negative LOD bias - allow
Texture filtering quality - High Performance
Texture filtering Trilinear optimization - On
Threaded optimization - Off
Triple buffering - Off
Vertical sync - Off

Awesome, thanks for the info. It has been a while since I have been on the green side of the GPU world and this will certainly help.
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post #2120 of 6048
Quote:
Originally Posted by svthomas View Post

I have been messing with SLI and surround, and just some quick information about memory usage on BF3 and Crysis2--as I have been a little concerned about this. I only did about 10 minutes of testing each, so please keep that in mind.

I am running two 680s @ 5760x1080, clocks are boosting to 1200 - 1215 mhz.

BF3: All settings on Ultra, blur turned off, MSAA x2 is showing about 1.8GB of memory usage. I have vsync enabled, and it is holding a strong, steady 60fps. When I max out the MSAA at x4, framerates hold at the 60hz refresh rates until the memory maxes out (after a minute or two), and it then drops into the 50s. x2 MSAA is fine, but once you up it to x4 MSAA the cards start to run out of memory at that resolution. These quick tests were done in a multiplayer match with about 24 or so people in it.

Crysis 2: In single player with all settings on Extreme, blur turned off, and vsync enabled, the cards are showing about 1.6 GB of memory usage and hold 60 fps quite solidly. When the settings are turned up to Ultra the fps drops considerably and varies anywhere from 30fp - 60fps, with about 1650MB of memory usage. I definitely wouldn't recommend playing on Ultra, it's quite choppy at times, and certainly not what I would consider playable. But Extreme is certainly smooth. I am not using the Dx11 or high res packs.

Just though I would share this since I noticed I was running out of vram in BF3 @ x4 MSAA and it was dropping my fps.

Also, it is worth noting that I haven't tweaked the profiles yet, these are just results with the vanilla global profile.

**update**

Okay, got some more information. This time I ran BF3 on Gulf of Oman with about 50+ players to get more hard hitting results. All settings are on Ultra, motion blur disabled, and MSAA x2. Here is a screen of the afterburner hardware monitor. I tried to organize it so that I could fit in the main items of importance without too much clutter:

466

Honestly, I would turn down the settings a tad if I were to play on servers that busy as the fps was bouncing around below 60 too much for my liking. Also, as you can see, it was using a bit more vram too.

On another note, I am utterly shocked at how smooth SLI is, it very much feels just as smooth as a single card. I am impressed.

I would be interested to know if having a highly overclocked CPU with HT and/or more cores, like with SB-E, would make a difference. I am not convinced that what you are experiencing is VRAM related, as BF3 (at least) is known to use as much VRAM as you have.

Plus, a lot of what you describe is what I experience on my Surround setup as well (5760x1200), and I am currently a generation behind in both CPU and GPU's, with the exception that my drops are a lot steeper than your's. tongue.gif You at least hold into the 50's, whereas I dip well into the 30's with the same exact settings as you use.

With Crysis 2 (whether if it's with the full DX11 upgrades or not) really dips in performance due to one or two settings in Ultra. I don't remember which one right now as I am heading off to work soon, but I can check later tonight. Switching that one or two settings to Extreme will yield more consistent performance.
Quote:
Originally Posted by m3t4lh34d View Post

I'm glad I Held onto my 3 7970s. I just popped the 3 680s I got in today ahead of time before the 4th arrived, and I'm already having problems. Gameplay is fine, and the 3 680s perform nearly IDENTICAL to my 3 7970s. Even the 3dmark11 score (when the 680s would make it through the run) were only 400 points apart on my 3930k @ 4.7ghz.

The main problem I'm having is during 3dmark11 runs or even during BF3 (which never happened EVER with my 7970s), the PC will completely lose power. No BSOD. Nothing. Just poof, it's off. I'm running a 1200W PSU and there's NO way it's not enough power for the 680s when my 3 7970s ran just fine OC'd.

What I'm wondering is, have any of you running Tri-SLI setups or any of you with 680s for that matter been having this issue? Is it perhaps a driver issue?

I'm contemplating cancelling the 4th 680 and grabbing a cheap 7970 for Quadfire instead.

Let me know if any of you have experienced this problem.

I'm running the latest Nvidia driver as of today on their site btw.

Just to be clear though, is it a full shutdown where you have to turn your computer back on? Or does it restart on its own?

Depending on which it is, if it is the former then there is a power/hardware issue somewhere. Since your current PSU ran three 7970's, which consumes more power, it isn't likely to be the culprit, but I would look to make sure all power connections are seated tightly anywyay. Unfortunately, this may be time consuming in diagnosing possibly one bad GPU, and can happen whether if it is an Nvidia or AMD GPU - the diagnosis is still the same to try one card at a time. If it is the latter though, I'm more inclined to believe it is either due to your overclock, or RAM becoming unstable - perhaps even heat related (not just the CPU, but also motherboard).

When I had GTX 580 Tri-SLI, I never had any random shutdowns or restarts, and I still don't with just my two-way SLI. Look at the bright side, at least your GPU's aren't under water, which would have been a MAJOR pain to disassemble and test. redface.gif

Best of luck in finding the root cause!
     
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