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[Official] NVIDIA GTX 680 Owner's Club - Page 213

post #2121 of 6048
Quote:
Originally Posted by Arizonian View Post

Well starting to push the memory now where I was a bit conservative before. (Raising the score a tad).

i7 950 4.0GHz - GTX 680 SC Base Core 1124 Base Memory 1752 - Max Boost 1228

3DMark11 Performance Score P10099 Validation Link
3DMark11 Extreme Score E3718 Validation Link
CPU-Z Validation Link
GPU-Z Validation Link


338

338


I don't think I'm done. Going incrementally higher. It's a fine balance between going with Core or Memory. Most gains seems to come from Core.

I tried "Frame Rate Target " with a 120Hz monitor and slide the bar to 120FPS but that actually didn't work for better scores more than it held me back at least for benching. Haven't tried it in gaming yet.

After reading this from EVGA Forum: Source
Quote:
Frame Rate Target will essentially try and cap the frame rate to whatever you set it to. The clock speeds on the card will automatically dynamically adjust based on what is needed to maintain that frame rate at any given time. So if the demand is lower, then the card will downclock because that's all that it needs to maintain that FPS, or vice versa.. boost the clocks to maintain that frame rate under a more 3D intensive scene, for example. Useful for saving power and also for older games/applications which don't demand super high frame rates.


So after BF3 64 Multiplayer stress testing and after an hour these clocks are stable. Tomorrow night will test another incremental bump and see where it leads. I like to keep my scores I post only stable clocks for my card. It's not as good as others in the club as far as benching but it's a keeper. Love the gaming max/min FPS I'm getting.

I can't wait to test this on my Ivy Build in a couple of weeks to throw in Lucid VirtueMVP for an amazing graphics boost. thumb.gif

I've registered S/N and uploaded my receipt with EVGA to seal the deal. biggrin.gif

Hey AZ fyi on the whole lucid mvp thing. I tried it and it was kind of bunk. It works on Z68. In 3dmark it was crazy. I had like a 13000 graphics score. But in bf3 I felt like it dropped my frames. This is what other users have said. Also caused stuttering for some.

Then it really pissed me off as I disabled it. But in BF3 I wasn't seeing any frames over 65, when it normally gets up in the 100's. I kept killing lucid in the system tray and the task manager but the frames wouldn't budge. Finally I uninstalled it and everything was fine.
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post #2122 of 6048
Quote:
Originally Posted by lightsout View Post

Quote:
Originally Posted by Arizonian View Post

Well starting to push the memory now where I was a bit conservative before. (Raising the score a tad).

i7 950 4.0GHz - GTX 680 SC Base Core 1124 Base Memory 1752 - Max Boost 1228

3DMark11 Performance Score P10099 Validation Link
3DMark11 Extreme Score E3718 Validation Link
CPU-Z Validation Link
GPU-Z Validation Link


338

338


I don't think I'm done. Going incrementally higher. It's a fine balance between going with Core or Memory. Most gains seems to come from Core.

I tried "Frame Rate Target " with a 120Hz monitor and slide the bar to 120FPS but that actually didn't work for better scores more than it held me back at least for benching. Haven't tried it in gaming yet.

After reading this from EVGA Forum: Source
Quote:
Frame Rate Target will essentially try and cap the frame rate to whatever you set it to. The clock speeds on the card will automatically dynamically adjust based on what is needed to maintain that frame rate at any given time. So if the demand is lower, then the card will downclock because that's all that it needs to maintain that FPS, or vice versa.. boost the clocks to maintain that frame rate under a more 3D intensive scene, for example. Useful for saving power and also for older games/applications which don't demand super high frame rates.


So after BF3 64 Multiplayer stress testing and after an hour these clocks are stable. Tomorrow night will test another incremental bump and see where it leads. I like to keep my scores I post only stable clocks for my card. It's not as good as others in the club as far as benching but it's a keeper. Love the gaming max/min FPS I'm getting.

I can't wait to test this on my Ivy Build in a couple of weeks to throw in Lucid VirtueMVP for an amazing graphics boost. thumb.gif

I've registered S/N and uploaded my receipt with EVGA to seal the deal. biggrin.gif

Hey AZ fyi on the whole lucid mvp thing. I tried it and it was kind of bunk. It works on Z68. In 3dmark it was crazy. I had like a 13000 graphics score. But in bf3 I felt like it dropped my frames. This is what other users have said. Also caused stuttering for some.

Then it really pissed me off as I disabled it. But in BF3 I wasn't seeing any frames over 65, when it normally gets up in the 100's. I kept killing lucid in the system tray and the task manager but the frames wouldn't budge. Finally I uninstalled it and everything was fine.

Wow that's a bummer. frown.gif sounded to good to be true. I've seen benchmark scores that were a big jump and thought it would translate in gaming. Gaming is the stats I care most about. Thanks for that info.
     
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post #2123 of 6048
Yah hopefully you have a different result and it will be very easy to try and find out. But yah I was pretty stoked to try it too from what I read.

Like I said the 3dmark score was cool but it felt fake anyways. HWbot already banned it.
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post #2124 of 6048
Quote:
Originally Posted by covert ash View Post

I would be interested to know if having a highly overclocked CPU with HT and/or more cores, like with SB-E, would make a difference. I am not convinced that what you are experiencing is VRAM related, as BF3 (at least) is known to use as much VRAM as you have.
Plus, a lot of what you describe is what I experience on my Surround setup as well (5760x1200), and I am currently a generation behind in both CPU and GPU's, with the exception that my drops are a lot steeper than your's. tongue.gif You at least hold into the 50's, whereas I dip well into the 30's with the same exact settings as you use.
With Crysis 2 (whether if it's with the full DX11 upgrades or not) really dips in performance due to one or two settings in Ultra. I don't remember which one right now as I am heading off to work soon, but I can check later tonight. Switching that one or two settings to Extreme will yield more consistent performance.
[snip]

On the busy multiplayer server, the lower fps could have very well been related to CPU performance--I was only running MSAA x2 in this server and I was only running my 2500k at 4.8Ghz--a 2600k probably would have yielded better results, I may test this again tonight. But as for the server with <24 players, the issue was very much contributed to vram when setting MSAA to x4, up from x2. The game would be running fine, and the fps would be a strong, steady 60 fps (vsync enabled). But if MSAA was on x4, the vram would slowly keep rising, and just as soon as the vram would hit the 2gb mark, and go a few megs over, the fps would dip and stay in the 50s, and I could actually feel the slight stuttering as I ran around. I tried it a few times just to make sure, and sure enough, just as that vram went just a few megs over 2gb it took the hit in fps. It was still playable as the loss in fps was just down to the mid 50s, but I could certainly feel it as I was playing. If MSAA were put back down to x2, the vram would drop a few hundred megs, and the fps would be fine and locked at 60 again. In this instance, I would be hard pressed to believe that the drop and stuttering _wasn't_ caused by the x4 MSAA filling the vram, as one can actually witnessing it happening in the OSD, and prior to the vram filling the fps would be great. Maybe tonight I will grab an afterburner hardware monitor screenshot of it happening.

Anyways, just thought I would share what I was seeing because I know that I have read some concerns about the 2GB of vram in regard to higher resolution gaming.
Edited by svthomas - 4/17/12 at 11:24am
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post #2125 of 6048
http://3dmark.com/3dm11/3203460

680 + 2500k @ 4.8

My graphics score is great at almost 12k but my physics score is low at 7219 .. not sure why?.
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post #2126 of 6048
Quote:
Originally Posted by khemist View Post

http://3dmark.com/3dm11/3203460
680 + 2500k @ 4.8
My graphics score is great at almost 12k but my physics score is low at 7219 .. not sure why?.

Maybe your overclock isn't quite stable? I am getting a higher physics score than that with my 2500k @ 4.8Ghz. I am at work, but let me see if I can find one that I posted in the past.

**update**

Here we go: http://3dmark.com/3dm11/3202996
Physics Score 8625 w/ a 4.8 2500k.

Something I noticed in your link is that your processor and memory is also showing as 0. hmm... Something seems mucked up.
Edited by svthomas - 4/17/12 at 8:48am
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post #2127 of 6048
Quote:
Originally Posted by svthomas View Post

Quote:
Originally Posted by covert ash View Post

I would be interested to know if having a highly overclocked CPU with HT and/or more cores, like with SB-E, would make a difference. I am not convinced that what you are experiencing is VRAM related, as BF3 (at least) is known to use as much VRAM as you have.
Plus, a lot of what you describe is what I experience on my Surround setup as well (5760x1200), and I am currently a generation behind in both CPU and GPU's, with the exception that my drops are a lot steeper than your's. tongue.gif You at least hold into the 50's, whereas I dip well into the 30's with the same exact settings as you use.
With Crysis 2 (whether if it's with the full DX11 upgrades or not) really dips in performance due to one or two settings in Ultra. I don't remember which one right now as I am heading off to work soon, but I can check later tonight. Switching that one or two settings to Extreme will yield more consistent performance.
[snip]

On the busy multiplayer server, the lower fps could have very well been related to CPU performance--I was only running MSAA x2 in this server and I was only running my 2500k at 4.8Ghz--a 2600k probably would have yielded better results, I may test this again tonight. But as for the server with <24 players, the issue was very much contributed to vram when setting MSAA to x4, up from x2. The game would be running fine, and the fps would be a strong, steady 60 fps (vsync enabled). But if MSAA was on x4, the vram would slowly keep rising, and just as soon as the vram would hit the 2gb mark, and go a few megs over, the fps would dip and stay in the 50s, and I could actually feel the slight stuttering as I ran around. I tried it a few times just to make sure, and sure enough, just as that vram went just a few megs over 2gb it took the hit in fps. It was still playable as the loss in fps was just down to the mid 50s, but I could certainly feel it as I was playing. If MSAA were put back down to x2, the vram would drop a few hundred megs, and the fps would be fine and locked at 60 again. In this instance, I would be hard pressed to believe that the drop and stuttering _wasn't_ caused by the x4 MSAA filling the vram, as it one can actually witnessing it happening in the OSD, and prior to the vram filling the fps would be great. Maybe tonight I will grab an afterburner hardware monitor screenshot of it happening.

Anyways, just thought I would share what I was seeing because I know that I have read some concerns about the 2GB of vram in regard to higher resolution gaming.

Question I have - Is 6970 owners also having this VRAM issue where the 6970 is meeting a VRAM problem?

You've come from AMD prior to this and I was curious because they are limited to the same 2GB across three screens. They have not made these claims while playing BF3. Either it is an issue and their not being honest when they post the 6970 is able to render three monitors just perfectly or there is a solution. Perhaps they aren't playing full maxed graphic settings either? So I guess I'm confused.

Luckily there is a GTX 680 4GB card coming for multiple monitors if the latter is the case.
     
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post #2128 of 6048
Quote:
Originally Posted by Arizonian View Post

Question I have - Is 6970 owners also having this VRAM issue where the 6970 is meeting a VRAM problem?
You've come from AMD prior to this and I was curious because they are limited to the same 2GB across three screens. They have not made these claims while playing BF3. Either it is an issue and their not being honest when they post the 6970 is able to render three monitors just perfectly or there is a solution. Perhaps they aren't playing full maxed graphic settings either? So I guess I'm confused.
Luckily there is a GTX 680 4GB card coming for multiple monitors if the latter is the case.

I _only_ see the issue maxed at Ultra and when I turn MSAA up to x4 at 5760x1080. Honestly, I doubt the AMD users are using MSAA at x4, if at all. On my crossfire 7970s (only two) I was not able to turn MSAA up to x4 in eyefinity at 5760x1080 and hold 60fps. AMD seems to not handle MSAA in BF3 very well, at least in my experience, as it hits fps hard. Prior to my 7970s, I was running 1080p with a 6950 and I had to keep MSAA disabled.
Edited by svthomas - 4/17/12 at 9:16am
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post #2129 of 6048
Quote:
Originally Posted by svthomas View Post

On the busy multiplayer server, the lower fps could have very well be related to CPU performance--I was only running MSAA x2 in this server and I was only running my 2500k at 4.8Ghz--a 2600k probably would have yielded better results, I may test this again tonight. But as for the server with only <24 players, the issue was very much contributed to vram when turning MSAA to x4, up from x2. The game would be running fine, and the fps would be a strong, steady 60 fps (vsync enabled). But if MSAA was on x4, the vram would slowly keep rising, and just as soon as the vram would hit the 2gb mark, and go a few megs over, the fps would dip and stay in the 50s, and I could actually feel the slight stuttering as I ran around. I tried it a few times just to make sure, and sure enough, just as that vram went just a few megs over 2gb it took the hit in fps. It was still playable as the loss in fps was just down to the mid 50s, but I could certainly feel it as I was playing. If MSAA were put back down to x2, the vram would drop a few hundred megs, and the fps would be fine and locked at 60 again. In this instance, I would be hard pressed to believe that the drop and stuttering _wasn't_ caused by the x4 MSAA filling the vram, as it one can actually witnessing it happening in the OSD.

Yep, I totally understand what you are saying, and I should explain what I originally wanted to convey. smile.gif

Upon retrospect, I think it should be better put that VRAM is not the *sole* reason for blame. Further to the point about an HT enabled processor, or one with more cores in general, perhaps the VRAM swapping may be faster with those CPU's in order to minimize the impact you feel when the maximum VRAM capacity is reached.

Perhaps this may be a limitation of the engine itself, and may require further optimization to anticipate which textures would need to be swapped out ahead of time, but that beyond

If anyone else is running Surround with a similar setup as your's, but with a 2600K/2700K or LGA2011 CPU should try out your settings and compare. If anything, it would help to give some sort of insight for potential Surround users. thumb.gif
     
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post #2130 of 6048
Quote:
Originally Posted by covert ash View Post

Yep, I totally understand what you are saying, and I should explain what I originally wanted to convey. smile.gif
Upon retrospect, I think it should be better put that VRAM is not the *sole* reason for blame. Further to the point about an HT enabled processor, or one with more cores in general, perhaps the VRAM swapping may be faster with those CPU's in order to minimize the impact you feel when the maximum VRAM capacity is reached.
Perhaps this may be a limitation of the engine itself, and may require further optimization to anticipate which textures would need to be swapped out ahead of time, but that beyond
If anyone else is running Surround with a similar setup as your's, but with a 2600K/2700K or LGA2011 CPU should try out your settings and compare. If anything, it would help to give some sort of insight for potential Surround users. thumb.gif

Interesting, really wish I could test this out. Now I really want to buy a 2700k or 2600k... lol You're going to get me in trouble with the Misses lol. err, well more so than I already am for having a second 680 show up. biggrin.gif
Edited by svthomas - 4/17/12 at 9:41am
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AMD PII Rig
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CPUMotherboardGraphicsGraphics
AMD FX 8120 @ 4.8Ghz ASUS Sabertooth 990FX MSI Geforce GTX680 #1 MSI Geforce GTX680 #2 
GraphicsRAMHard DriveHard Drive
PowerColor 7970 ref. (Backup card...) 16 GB Corsair Vengeance PC3 12800 Seagate Barracuda 1TB 7200RPM Crucial 128GB M4 SSD 6Gb/s 
Optical DriveCoolingCoolingCooling
None PrimoChill PrimoFlex PRO LRT Tubing 1/1" ID 3/4... Swiftech MCP655 Koolance VID-NX680 
CoolingCoolingCoolingCooling
Koolance VID-NX680 Danger Den Monsoon D5 Bay Reservoir Enzotech Compression Fittings Scythe Gentle Typhoon AP-15 x4 
CoolingCoolingOSMonitor
EK-Supreme HF XSPC RX480 Win 7 Ultimate 64bit Acer 23" 1080p S232HL #1 
MonitorMonitorKeyboardPower
Acer 23" 1080p S232HL #2 Acer 23" 1080p S232HL #3 Razer BlackWidow Ultimate Mechanical Keyboard Seasonic X750 Gold 
CaseMouseMouse PadAudio
Danger Den 26  Razer Deathadder My cat, or other small, furry creatures. Creative Sound Blaster X-Fi Titanium 
Audio
Sennheiser HD555 Headphones 
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AMD Phenom II 955 Black Edition ASUS Crosshair iv Formula SAPPHIRE Radeon HD 6950 2GB (unlocked) - ref Corsair Vengeance 8GB (2 x 4GB) 
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Seagate Barracuda 1TB 7200RPM None NZXT havik Win 7 Ultimate 64bit 
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