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[Small Guide- updated 4-1-2012] Where to start when it comes to gaming.

post #1 of 9
Thread Starter 
This going to a basic guide from the start and where I go. ANd help people get an idea of where to start and how to grow.

START:

Noob

Forums:
http://www.gamedev.net


Learning tools:
Beginning Game Programming
http://lazyfoo.net/SDL_tutorials/index.php

Beginner Java Game Programming (For us that dont like to always read lol)
https://www.youtube.com/user/TheJavaHub?ob=0&feature=results_main


Intermediate
None yet
Advanced
None yet

Other tools/Resorces
https://www.design3.com/ (fun website dedicated to design.)
http://www.sloperama.com/ (One mans experience with gaming and help, 4 different areas)



Should we make a club ..??? Peoples name and where they want to be... and track where and how they go?
Edited by Jackeduphard - 4/2/12 at 7:30am
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post #2 of 9
That would either fit under here, the programming section, or the video game section.... you would probably get more 'help' oriented interest here, rather than fan/support interest in the video game section....
 
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post #3 of 9
Quote:
Originally Posted by Jackeduphard View Post

is there a forum that is dedicated to making and developing games?
Like .. ground up using the unreal engine that kind of thing ...

It's not really from the "ground up" if you're using a pre-built engine tongue.gif
post #4 of 9
if you are deving games you should check out this forum. its the largest game dev forum and most popular.

gamedev.net
    
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post #5 of 9
Sorry to bump a sort-of dead thread, but to clarify for anyone in the future, gamedev.net is a good resource. You can post here as I know we have some game developers here as well as a fair few good programmers to help out smile.gif
    
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post #6 of 9
Thread Starter 
SOrry been working and getting ready for finals :X

I want to build a mobile engine form the ground up (Mobile means OS-X and WIndows and Linux)

I have come to the point that I want to do it in C++.

So gamedev.net.
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post #7 of 9
i think you mean cross-platform and not mobile, i also think you should create a game with an existing engine before making your own just so you get a good understanding of the things that make a game engine good, they're getting more and more sophisticated, it's not only about displaying a sprite or some text and making them move.
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post #8 of 9
Quote:
Originally Posted by Plan9 View Post

It's not really from the "ground up" if you're using a pre-built engine tongue.gif
It is from the ground up. Developing a game doesn't mean developing all the software. With that logic, developing software "from the ground up" would also mean writing an assembler without the use of one, and then writing a compiler using the assembler, and finally writing the standard libraries.

And then, you could make your game. Making your own engine when you're on a limited budget ("budget" also means time) is silly.
Quote:
Originally Posted by Jackeduphard View Post

SOrry been working and getting ready for finals :X
I want to build a mobile engine form the ground up (Mobile means OS-X and WIndows and Linux)
I have come to the point that I want to do it in C++.
So gamedev.net.
Do you know C++? If not, you will fail miserably. Trust me, I was there. C++ is not a simple language by any stretch of the imagination. You must first learn C++. Start with basics and when you think you've got a grasp on object-oriented programming, read Effective C++ and More Effective C++. Once you write code and take into account most of the concepts mentioned in those books, then you can start to think about tackling a serious project, like a simple game. If you want it to be a decent game, you'll have to learn about AI.

And a game engine? Oh boy. Good luck with that, since you'll need to employ serious math skills as well.
Edited by Coma - 3/31/12 at 6:16pm
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Akiyama Mio
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post #9 of 9
Thread Starter 
Quote:
Originally Posted by newbie1911 View Post

i think you mean cross-platform and not mobile, i also think you should create a game with an existing engine before making your own just so you get a good understanding of the things that make a game engine good, they're getting more and more sophisticated, it's not only about displaying a sprite or some text and making them move.

So in lower levels of coding ... and according to a lot people (as i have been corrected) it is called Mobile ... in other words cross platform ...


Quote:
Originally Posted by Coma View Post

It is from the ground up. Developing a game doesn't mean developing all the software. With that logic, developing software "from the ground up" would also mean writing an assembler without the use of one, and then writing a compiler using the assembler, and finally writing the standard libraries.
And then, you could make your game. Making your own engine when you're on a limited budget ("budget" also means time) is silly.
Do you know C++? If not, you will fail miserably. Trust me, I was there. C++ is not a simple language by any stretch of the imagination. You must first learn C++. Start with basics and when you think you've got a grasp on object-oriented programming, read Effective C++ and More Effective C++. Once you write code and take into account most of the concepts mentioned in those books, then you can start to think about tackling a serious project, like a simple game. If you want it to be a decent game, you'll have to learn about AI.
And a game engine? Oh boy. Good luck with that, since you'll need to employ serious math skills as well.


And yes I have a basic understanding. (And right now I am learning more C# for the next month ...) and then after that I will be starting to expanding my C++.




I know it takes time ... problem is not time ... as with time all things get better ... but the problem as you pointed out is getting smart people who do know math to do it ... and to take it and make the game I want ... well I will need a lot fo math nerds .... for sure for the game .. heck yeah man ... I have already started looking at this and this will take funding ... and when I get to that point if I will start getting funding ... but at this point it is getting the whoel concept out and having an out line so i can get the funding ... smile.gif
Edited by Jackeduphard - 3/31/12 at 9:07pm
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Mini Dragon
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