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[NVIDIA] FXAA, Adaptive VSYNC, and Surround enhancements will be made available for Fermi-based products. - Page 3

post #21 of 22

Woah. Surprising results...

GTX-680-80.jpg
Quote:
The graphs above only tell half the story though since the real impact of Adaptive VSync can only be experienced when actually playing a game live. Stuttering will become nearly nonexistent and the difference between it being enabled and disabled really is like night and day. The term “smooth as a baby’s bottom” comes to mind. Unfortunately, NVIDIA hasn’t quite found a way to eliminate VSync’s usual input lag issues but turning on Triple Buffering within the control panel can help mask these problems.

Edited by Murlocke - 3/23/12 at 12:50pm
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The Leviathan
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post #22 of 22
Quote:
Originally Posted by Murlocke View Post

Woah. Surprising results...
GTX-680-80.jpg

So basically turn v-synch off in game, turn adaptive v-synch on in drivers, and use dxoverrider to force triple buffering and it should work great. thumb.gif
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