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Is there more potential in our GPU's?

post #1 of 4
Thread Starter 
This is kind of a weird question. Does our GPU's potentially have the hardware capability to do much more than they already do with driver updates? What I mean is it seems like once a GPU is released and a couple months of driver refinements go by, your hardware is already outdated and the manufacturers are focusing on the next iteration. So is the potential there for our current hardware to be more powerful than it is if they spent more time on tweaking the drivers or are they pretty much at the threshold of what they are capable of? I say this because console are very well optimized for the hardware they have, I know they have an OS specific to gaming and they don't have to deal with DirectX, plus all the games are coded for one specific hardware specification. Nvidia and AMD have to continue to manufacture new cards, I get that, because they can't make money off of drivers. But it feels like the potential is there to do so much more if they weren't releasing new cards as often as they do.
post #2 of 4
They definitely can perform better than they do, but it takes a large team of coders to optimize it. It's easier (and more beneficial) for them/us to focus more resources on researching new cards then to try to get that last 5%-10% out of every card. Technology evolves faster by focusing on hardware first.
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The Leviathan
(20 items)
 
  
CPUMotherboardGraphicsRAM
Intel i7 6700k @ 4.7GHz MSI Z170A Gaming M7 12GB NVIDIA Titan X (Pascal) 32GB G.Skill Ripjaws V (DDR4 3200) 
Hard DriveHard DriveCoolingCooling
2x 1TB Samsung 960 PRO 193TB unRAID Server 3x 140mm Noctua NF-A14 Noctua NH-D15 
OSMonitorKeyboardPower
Windows 10 Pro x64 65" LG 65E6P (4K OLED) Ducky DK9008 Shine 3  Corsair AX860 
CaseMouseAudioAudio
Corsair Obsidian 750D Logitech G502 Proteus Sprectrum Denon X7200WA (Receiver) 2x Klipsch RF-7 (Front Speakers) 
AudioAudioAudioAudio
4x Klipsch RS-62 (Surround Speakers) Klipsch RC-64 (Center Speaker) 4x Klipsch CDT-5800-C II (Atmos Speakers) 2x SVS PB16-Ultra (Subwoofers) 
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post #3 of 4
it isn't just drivers, it is the game engines as well. Look at the source games. My laptop which is intel intergrated is able to play source games on decent settings. but with the new way they do portal 2, the games look at least twice as good and they still run on my laptop.

also it isn't that consoles don't have to deal with directX, it is that they don't deal with drivers the way computers do. Drivers have to translate and handle all the stuff with the hardware. When a game is coded to directly interact with the hardware, it improves performance greatly. This is the reason that halo2 runs on the 700mhz celeron that is in the original xbox, and requires much more powerful hardware to run on a PC.
post #4 of 4
Thread Starter 
So do you think the hardware is pretty much tapped out as far as the drivers can take them?
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