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I just bought 120HZ monitor today and you know what? - Page 9

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Quote:
Originally Posted by De-Zant View Post

Quote:
Originally Posted by Alex132 View Post

Quote:
Originally Posted by ChaosAD View Post

I want 30"+, 2560x1600, my PLS colors and AG coating and 120Hz. Till then have fun with your low res monitors. For up to 24" may be ok, but i want 27" minimum wink.gif

You want AG coating? wth.gif

He's probably referring to the much lighter and smoother antiglare on his S27a850d. It's actually a very good compromise for a screen coating, not overly grainy like the majority of IPS panels' coatings.

Dell AG coating is a monster
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post #82 of 142
Quote:
Originally Posted by Alex132 View Post

No ways tongue.gif

Yes ways yessir.gif

biggrin.gif
I Like Smileys :)
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I Like Smileys :)
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post #83 of 142
Quote:
Originally Posted by Scorpion49 View Post

Human eyes do not see in FPS, rather the eye and the brain processing the image are designed to look for continuous differences in motion and color. A video can have very low FPS and as long as it is played at a constant rate (24.9 sound familiar?) you will see it as a smoothly moving image. Gaming has an inherent problem in that in most situations you will have dips and drops. Those are what catch your eye. Crysis was designed to play at 25FPS, and it is buttery smooth if you have a fast graphics card and use a frame cap to stay there.

No. 30 FPS in a game, even perfectly constant, looks choppy. Even Crysis although Crysis is forgiving with the game's motion blur. Movies can run at lower FPS because there's a natural motion blur (wave your hand in front of your eyes or take a video camera and shake it to see this effect). When going from one frame to the next, the motion blur will make a motion look continuous. Games OTOH are comprised entirely of still images. Going from one frame to the next, the lack of motion blur will make a motion look choppy.
It is true, though, that changes in FPS are far more noticeable than a constant choppy framerate, even if the constant framerate is limited to the FPS of the dips. That, however, does not make the constant framerate look more smooth, it just makes it less annoying.
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post #84 of 142
Having seen the vast difference between my CRT @85Hz compared to my LCD @60Hz, even at the desktop, I'm a firm believer that anyone who says 120Hz does nothing is blind to the differences and/or in denial, perhaps making a judgment on something they've never seen. That being said, it's not all about refresh rate. I'm sure even a 120Hz LCD wouldn't feel as smooth as my CRT did, but I haven't tried one. If they came in 1920 x 1200 and IPS, maybe. I wouldn't trade those things for smoothness. If I wanted smoothness, my CRT is even smoother and with much better colors.
post #85 of 142
Quote:
Originally Posted by Alex132 View Post

Quote:
Originally Posted by De-Zant View Post

Quote:
Originally Posted by Alex132 View Post

Quote:
Originally Posted by ChaosAD View Post

I want 30"+, 2560x1600, my PLS colors and AG coating and 120Hz. Till then have fun with your low res monitors. For up to 24" may be ok, but i want 27" minimum wink.gif

You want AG coating? wth.gif

He's probably referring to the much lighter and smoother antiglare on his S27a850d. It's actually a very good compromise for a screen coating, not overly grainy like the majority of IPS panels' coatings.

Dell AG coating is a monster

It's not Dell. It's almost every single matte IPS out there. It's there regardless of manufacturer. Glossy IPS panels or samsung's PLS panels offer a way around this if you're determined on keeping with IPS ones instead of alternative solutions. (PS: Samsung's PLS is basically just their IPS variant: It shares the same characteristics aside from the AG coating)


@Garnet: AUO has started manufacturing 120hz AMVA panels. While not exactly IPS, it's still good and has its advantages over IPS as well. If implemented in displays in the near future, we'd have a bit more choice in what we'd get on the 120hz market. I know I'd certainly be interested.
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post #86 of 142
ill still take a 30in 2560 x 1600 at 60hz panel over any smaller screen and any lower resolution at 120hz. you say once you go 120hz you cant ever go back, i say once you go 30in 2560 x 1600 you can't ever go back. :-)
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post #87 of 142
Quote:
Originally Posted by B!0HaZard View Post

No. 30 FPS in a game, even perfectly constant, looks choppy. Even Crysis although Crysis is forgiving with the game's motion blur. Movies can run at lower FPS because there's a natural motion blur (wave your hand in front of your eyes or take a video camera and shake it to see this effect). When going from one frame to the next, the motion blur will make a motion look continuous. Games OTOH are comprised entirely of still images. Going from one frame to the next, the lack of motion blur will make a motion look choppy.
It is true, though, that changes in FPS are far more noticeable than a constant choppy framerate, even if the constant framerate is limited to the FPS of the dips. That, however, does not make the constant framerate look more smooth, it just makes it less annoying.

Thanks for highlighting the part where I said VIDEO not games. I pointed out the one game designed to run at low FPS: Crysis. I didn't say games will be smooth at 30FPS, no way. Both input and output would be jerky on most FPS or action games. You'll note that since the consolization of games started picking up that motion blur you are talking about in movies because they play at VERY low FPS. Xbox and PS3 run right around 24fps and you don't have any problem playing those since it can sustain that rate with enough blur to make it look smooth.
post #88 of 142
I tryed gaming on a 600 hz plasma tv , its pretty good , but from close it looks bad , because its a 51' Tv , and the res is only 1008p
Late summer i'm gonna grab a 680 4Gb ( or even new gen if its released then ) and grab 3 22' Hz 3d displays . Oh yeah . Till then i have to collect some more cash .
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post #89 of 142
Quote:
Originally Posted by Scorpion49 View Post

Thanks for highlighting the part where I said VIDEO not games. I pointed out the one game designed to run at low FPS: Crysis. I didn't say games will be smooth at 30FPS, no way. Both input and output would be jerky on most FPS or action games. You'll note that since the consolization of games started picking up that motion blur you are talking about in movies because they play at VERY low FPS. Xbox and PS3 run right around 24fps and you don't have any problem playing those since it can sustain that rate with enough blur to make it look smooth.

Whether it is video or not is besides the point. Your reasoning was wrong. A movie is not smooth just because the framerate is constant which is what you were implying when you said the quoted part, and games aren't choppy because they suffer from "an inherent problem in that in most situations you will have dips and drops." Rather, gaming's problem is that it consists of still images.
Edited by B!0HaZard - 3/25/12 at 9:47am
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post #90 of 142
I wish they made basic 4:3 LCD monitors at like 2048 x 1536 @ 100hz~

I can't really stand the horizontal and vertical DPI difference at higher res in FPS games (specifically 16:9) . This could be solved by a proper implementation of independent x and y, but I don't really think developers care enough. biggrin.gif
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