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[HH] ASUS GeForce GTX 680 OC vs R7970 OC vs GTX 580 OC Review - Page 6

post #51 of 84
And FXAA which has proven itself in the pictures, and Adaptive V-Sync thumb.gif
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post #52 of 84
611
611

700


Also you guys realize that virtually every console game in existence uses what Nvidia calls Adaptive Vsync correct? A lot of people on consoles don't like it because it pretty much destroys the role of vsync which is to stop tearing.

The trade off is a slight stutter in your game experience or tearing. I'm not hating on it I'm really not but people hailing this as the second coming are not looking at it the right way.
.
Edited by jtom320 - 3/23/12 at 9:58pm
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post #53 of 84
Still can't be worse than current V-Sync. I'm just glad Nvidia is taking another step towards the gamers' needs.
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post #54 of 84
Quote:
Originally Posted by dph314 View Post

Still can't be worse than current V-Sync. I'm just glad Nvidia is taking another step towards the gamers' needs.

Like I said there is a trade off with both.

Normal Vsync is going to make your game stutter when it drops below 60.

Adaptive Vsync simply drops Vsync so you don't get judder but tearing will reintroduce itself since Vsync is no longer activated.

I suppose it's nice to have the option but neither method is perfect.
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post #55 of 84
Just use afterburner to limit fps to 62. Vsync's input lag isn't needed.
post #56 of 84
Quote:
Originally Posted by 2010rig View Post

You never give up do you?
If you're so concerned about lack of Vram, wait for this:

Oh wait, you're not even remotely interested in the GTX 680 are you? But rather, only looking for anything you can complain about it. Let me guess, when this 4GB card releases, you're gonna go around telling people that 3GB is plenty, and 4GB is un-necessary!
Give it up dude.

How do you know that the 256-bit bus isn't the issue? Even the 4GB version of the card will still be constrained by the memory bus. It's part of the architecture.

I'm interested in how the GTX 680 will hold up overtime. Everything that I have read says that it's a faster card on one screen. That's 100% true. Add 2 more screens, and things get a little more dicey.

The 4GB version is going to cost an arm and a leg too, much the same as the 3GB GTX 580 did... in fact, the 3GB GTX 580 wasn't any faster than the 1.5GB version except for a few circumstances. The 4GB version of the GTX 680 will most definitely be faster than the stock version... but that's because it will be heavily overclocked in eVGA's classified clothing. Stock vs. stock, the difference will more than likely be minimal.

If the vram is the issue, the 4GB version will fix it. However, it's probably the combination of 2GB vram and the 256-bit bus. Guess we'll wait and see.

I'll give it up when I've been proven wrong on this.
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post #57 of 84
Quote:
Originally Posted by PoopaScoopa View Post

Just use afterburner to limit fps to 62. Vsync's input lag isn't needed.

+1
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post #58 of 84
Quote:
Originally Posted by PoopaScoopa View Post

Just use afterburner to limit fps to 62. Vsync's input lag isn't needed.

This is essentially what adaptive vsync does. Problem is you still get tearing when you drop under the moniters refresh rate. In fact this is a really good point. This does exactly what adaptive vsync does without input lag.

haha, That's actually really funny and I can't believe I missed it. Afterburner essentially made the feature useless before it even released. Vsync obviously still has it's benefits though because it eliminates tearing even when your framerate drops.
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post #59 of 84
Quote:
Originally Posted by jtom320 View Post

Like I said there is a trade off with both.
Normal Vsync is going to make your game stutter when it drops below 60.
Adaptive Vsync simply drops Vsync so you don't get judder but tearing will reintroduce itself since Vsync is no longer activated.
I suppose it's nice to have the option but neither method is perfect.

Vsync should prevent stutter down to 15 fps, in which it draws each frame four times so you still get no tearing on a 60hz display, or at 30 fps it draws each frame twice. This prevents any possibly of tearing, with the downside that your always stuck at a refresh rate that is the next lower multiple of your display's refresh rate. So on a 120hz display if v-sync is on and you're at 100 fps it will lock you to 60. On a 60hz display if you're at 55fps it locks you to 30fps.
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post #60 of 84
I've never experienced any tearing when below my monitor's refresh rate. Why would that even happen??
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