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[Kotaku] 50 Things About Assassin’s Creed III That You Should Know - Page 3

post #21 of 31
Quote:
44. The game's got children, a series first. Unlike other civilians, they will be unkillable. "We wanted them in the world, and we don't think there's any awesomeness in letting people kill kids," Hutchinson says. "And even if you did it accidentally, or you did it once to see what would happen, it sort of colors your experience of the whole game. And it's slightly distasteful. So we were just like… lock them out."
wow like thats going to last
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post #22 of 31
Number 29. Proof consoles suck. Not that there wasn't enough proof already, but maybe that will get console peasants to join us and let consoles die so games can jump bigger and faster graphically because they'll only have to be designed for Pc's >_>
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post #23 of 31
Quote:
Originally Posted by G3RG View Post

If it's like any of the others... it's totally worth $60. The others may have been console ports but they were very well done.
I wouldn't say ALL of them were well done. Assassinations accounted for a tiny 5-10% of the total gameplay, meaning that Bioware had no clue what actually made the game fun. Countless time was wasted in unskippable dialoges/cutscenes or being forced to fight waves of guards (which involved waiting to counterattack).
God forbid the next installment be about actual ASSASSINATIONS - the planning a route, hiding in plain sight, waiting for the right moment, taking out the target and then vanishing off never to be seen again. That's what made the series fun, but those moments were so rare it was frustrating. The game kept putting me in the middle of 5-10 enemies with a huge arrow above my head saying "I AM AN ASSASSIN" and forcing me to fight them with no option to run away.
This time I hope Bioware has actually figured that out what was FUN in Assasins Creed.
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post #24 of 31
Quote:
Originally Posted by Tippy View Post

I wouldn't say ALL of them were well done. Assassinations accounted for a tiny 5-10% of the total gameplay, meaning that Bioware had no clue what actually made the game fun. Countless time was wasted in unskippable dialoges/cutscenes or being forced to fight waves of guards (which involved waiting to counterattack).
God forbid the next installment be about actual ASSASSINATIONS - the planning a route, hiding in plain sight, waiting for the right moment, taking out the target and then vanishing off never to be seen again. That's what made the series fun, but those moments were so rare it was frustrating. The game kept putting me in the middle of 5-10 enemies with a huge arrow above my head saying "I AM AN ASSASSIN" and forcing me to fight them with no option to run away.
This time I hope Bioware has actually figured that out what was FUN in Assasins Creed.

I dont think Bioware works on the assasins creed series.
post #25 of 31
I never been a fan neither I ever played the game, but tbh Assassin’s Creed III new engine just makes me what to play the game. biggrin.gif
post #26 of 31
Quote:
Originally Posted by Tippy View Post

I wouldn't say ALL of them were well done. Assassinations accounted for a tiny 5-10% of the total gameplay, meaning that Bioware had no clue what actually made the game fun. Countless time was wasted in unskippable dialoges/cutscenes or being forced to fight waves of guards (which involved waiting to counterattack).
God forbid the next installment be about actual ASSASSINATIONS - the planning a route, hiding in plain sight, waiting for the right moment, taking out the target and then vanishing off never to be seen again. That's what made the series fun, but those moments were so rare it was frustrating. The game kept putting me in the middle of 5-10 enemies with a huge arrow above my head saying "I AM AN ASSASSIN" and forcing me to fight them with no option to run away.
This time I hope Bioware has actually figured that out what was FUN in Assasins Creed.

1. Bioware and Ubisoft are two different companies

2. I've played every single AC, dhey ALL are about stealth like 90% of the time and ALL of them have moments where your cover gets blown or stealth simply isn't an option. That's not a bad thing as it keeps the gameplay from getting stale.
    
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post #27 of 31
Quote:
Originally Posted by FissioN2222 View Post

Quote:
You will be able to do so many excellent things in October 2012's Assassin's Creed III. I learned that several weeks ago, when a few of the top people working on what is supposed to be the biggest Assassin's Creed game ever traveled to New York to show off what they've been making, mostly in secret, for the past 2 1/2 years.
Their demo was one of the most impressive debut showings I've seen for a big-budget video game in many years. You may have heard about Assassin's Creed III already. You may have caught the leaks and the Game Informer cover story. There is much, much more to share:
http://kotaku.com/5896386/50-things-about-assassins-creed-iii-that-you-should-know
I like biggrin.gif

I was just about to post this, then I saw you already did. Great article, AC III will be epic. thumb.gif
post #28 of 31
Not sure about 90%...

I tend to play Altair and Ezio very differently. Altair I definitely play stealth. Walk everywhere, worry about doing anything out of place, and I avoid as many fights as I can. Ezio... well with him I PICK fights and pile up corpses. Flamboyance just seems more in character for him. I just bought Revelations and the dlc, haven't played any of it yet. Doing a reinstall this weekend, get to it then.
    
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post #29 of 31
I wanna see a dev do something like this, except "50 things about xxx game you shouldn't know"

I think that'd be really interesting.
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post #30 of 31
Can't wait, love this series.
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