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[APC]Nvidia claims that there's no money in 22nm - Page 7

post #61 of 81
Quote:
Originally Posted by lordikon View Post

Well the problem with supporting older hardware is you have to design and code the game to be able to run with very little free RAM, a slow HDD, a slow GPU, a single CPU thread available, a monitor using a 5:4 aspect ratio, a 32-bit OS, etc., etc. This means every asset that's made, the number of assets that are used, art team's decisions on how to create scenery based on inevitably short view distances, the size of textures that are used, the number of sounds that can play at once, the bitrate of the sounds themselves, whether or not the sounds are cached or decompressed on the fly, and on, and on, and on.
All of these are huge problems if you want to optimize the game for high-end hardware. It takes a lot of time to make multiple versions of all of the art assets, and sound assets, and have different placement for certain things based on the quality level. Then you have to store all of the different versions of the assets on the same media, if you even have the space for it.
Take the number of things I just mentioned, and multiply that by 100, and that's what PC game developers have to deal with. It's no wonder that developers tend to target the lowest common denominator of the hardware they're willing to support, because they can make a single set of assets, and a simpler design, and make the game run on that, and then just jack up the settings for higher-end hardware. This saves tons of time (literally months to more than a year). Gamers that expect publishers and developers to spend those months or years to make the game run brilliantly for all higher-end computer hardware are barking up the wrong tree, the business model for it just isn't there.
AMD or Nvidia making better drivers can help a bit, but it won't change the fact that the game will still need to run on a single-core P4 with 1GB of RAM and a 5400 RPM HDD that's fragmented to hell and back.
BF3 isn't 9 years old. I wouldn't expect a guarantee that BF3 will run properly on a machine 9 years from now running Windows 10 on a CPU with 64 cores, 128GB of RAM, and a GPU that runs 16x as fast as a GTX 680. Sure the hardware is faster, but BF3 isn't designed to run on that kind of hardware, and Microsoft can't guarantee proper backward compatibility for all software that can run on all of its OSes over 10+ years.

You keep missing the point. It's not just that halo doesn't work on hardware that is 9 years newer. It doesnt even run on hardware that is 2 years newer, and within the same generation as the technologies it was used to advertise! That would be like BF3 not working on the next set of nvidia cards, not something 10 years from now.
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post #62 of 81
Quote:
Originally Posted by Kappy03 View Post

China needs to stop hoarding precious metals, dammit.

TSMC stands for TAIWAN Semiconductor Manufacturing Co.


This is not about rare earth metals.
   
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post #63 of 81
Quote:
Originally Posted by Zero4549 View Post

You keep missing the point. It's not just that halo doesn't work on hardware that is 9 years newer. It doesnt even run on hardware that is 2 years newer, and within the same generation as the technologies it was used to advertise! That would be like BF3 not working on the next set of nvidia cards, not something 10 years from now.

You're right, I missed that point. But we're still talking about a game made 9 years ago, so really what does that have to do with how games are developed more recently? Halo was a port, most games today are using multiplatform game engines.
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post #64 of 81
Quote:
Originally Posted by lordikon View Post

You're right, I missed that point. But we're still talking about a game made 9 years ago, so really what does that have to do with how games are developed more recently? Halo was a port, most games today are using multiplatform game engines.

Nothing in particular. Was just answering your question.
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post #65 of 81
Nvidia claims that there's no money in 22nm , Nvidia knows they don't want to have to pay for licensing or someone else to design / make their chip! tongue.gif
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post #66 of 81

I agree with Nvidia on this one.

 

The software is what needs to pick up right now.

 

Bothering with new designs will only make things minimally better while making it harder for the software to pick up.

Good software will more easily relate to radically new things like quantum computing too whereas the former hardware probably won't influence anything.

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post #67 of 81
Quote:
Originally Posted by Zero4549 View Post

You keep missing the point. It's not just that halo doesn't work on hardware that is 9 years newer. It doesnt even run on hardware that is 2 years newer, and within the same generation as the technologies it was used to advertise! That would be like BF3 not working on the next set of nvidia cards, not something 10 years from now.

Halo runs fine on my PC tongue.gif
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post #68 of 81
Quote:
Originally Posted by Rubers View Post

Halo runs fine on my PC tongue.gif

Only thing that I have that runs bad is SC Broodwar. It's not FPS it's the colors and bad resolution, but that makes sense. Halo on the other hand has run great on every computer that I have owned in the past 8 years. So I must agree. tongue.gif
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post #69 of 81
Quote:
Originally Posted by Aesir View Post

Only thing that I have that runs bad is SC Broodwar. It's not FPS it's the colors and bad resolution, but that makes sense. Halo on the other hand has run great on every computer that I have owned in the past 8 years. So I must agree. tongue.gif

Yup. Hell, even Halo 2 Vista works fine on my computer.
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post #70 of 81
Halo works fine on my machine, I think 04549 is PEBKAC.
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