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post #151 of 258
Quote:
Originally Posted by ArmageddonAsh View Post

Until i actually see some PROOF of the ACTUAL active pPAYING subs i dont care what people say.

It has more subs than any other MMO combined.

And this "it was better back in the day" argument...
Blizzard wants MORE SUBS, not less.

So how would one go about this?
Make a game with new cutting edge graphics that make the game unplayable for 90% of gamers?
Make a game that appeals ONLY to people who are willing to spend hours on a raid?
Make a game where finding other players for endgame content is terribly hard?


Get a clue.
The MAJORITY OF GAMERS don't want to spend their entire free time on a game that gives them a tiny reward for not going outside or doing anything other than play the game.
I love WoW, and haven't played for about 6 months, but will go back for MoP.
Trying SWTOR, and I just hate the lore and art direction.
GW2 might be fine...dunno.
I'll waste my money on TSW and see how it goes.
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post #152 of 258
never played wow in my life, of course the game is slowly losing subs...everything must come to an end at some point
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post #153 of 258
Quote:
Originally Posted by Nixuz View Post

It has more subs than any other MMO combined.
And this "it was better back in the day" argument...
Blizzard wants MORE SUBS, not less.
So how would one go about this?
Make a game with new cutting edge graphics that make the game unplayable for 90% of gamers?
Make a game that appeals ONLY to people who are willing to spend hours on a raid?
Make a game where finding other players for endgame content is terribly hard?
Get a clue.
The MAJORITY OF GAMERS don't want to spend their entire free time on a game that gives them a tiny reward for not going outside or doing anything other than play the game.
I love WoW, and haven't played for about 6 months, but will go back for MoP.
Trying SWTOR, and I just hate the lore and art direction.
GW2 might be fine...dunno.
I'll waste my money on TSW and see how it goes.

It says it has 10m, but its how MANY of that are actually STILL paying customers that i would prefer to know. Seeing as it counts ALL accounts even if they arent being used i think is very deceptive of how many subs they actually have. I would be interested to know how many they gain/lose each month of PAYING customers as well.

Cutting edge graphics arent the most important thing in the world, its the constant dumbing down of content that worries some people and how boring the content is becoming more and more content is released its getting more and more boring and being SO easy and STILL it getting nerfed as well is so annoying

They could i think cater for both IF they used the LFR thing properly for those that wanted to see the content and Normal of those that wanted the challenge and HC for the high end guilds and NOT nerf Normal and HC modes what seems like every week.

How is it hard to find people for End game content? it isnt as if its hard or anything so i dont see how this could be a problem now, maybe at the very start of the raid when it was hard maybe but really it would (i think) be more of the High end guilds that could have problems
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post #154 of 258
Regarding WoW subs vs actual number of players, people may want to read this carefully...
Quote:
Yes, Blizzard has a special internal definition of what a "Subscriber" actually means. If that's not proof alone that there are big differences between real players and Blizzard Subscribers - I don't know what is.

Subject Lines and Header Titles might say one thing, but please read the fine print. All MMO companies do this with their numbers, it's not just limited to Blizzard and this shouldn't be a big secret (apparently, though, most gamers are just in complete denial about this distinction).

Here is Blizzard's official definition of a Subscriber™:

Quote:
World of Warcraft’s Subscriber Definition

World of Warcraft® subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

So basically,

- a Subscriber is not one single player.
- a Subscriber is any account that has a paid subscription fee (if you haven't logged in, but still have an active subcription - then yes it counts).
- a Subscriber is ALSO any account with a first month's subscription.
- a Subscriber is ALSO any person who has an active prepaid card.
- a Subscriber is ALSO any "Internet Game Room" players who have accessed the game over the past 30 days.

What this means:

- If an account gets banned and a new account is purchased during the same month, that counts as two active subscriptions for one user.
- You pay for the month at the start of the month. When you get banned, you still paid for that entire month and Blizzard won't be refunding your money. The banned/cancelled account will no longer apply once you reach the end of the month.
- A "first month's subscription" is very common especially for gold farmers and gold sellers/traders who need to create new accounts frequently.
- Even though "expired prepaid cards" are mentioned, the cards in fact never expire. You can purchase one in NA/EU, but wait several months/years to activate it for example. When you purchase a prepaid card in China, you can keep adding time to it for as long as you want.
- Blizzard does not provide a definition of an "active prepaid card", so it's possible but highly unlikely, that prepaid cards mean any card that have time on them (whether that time has been used or not.) Since Blizzard does not have immediate access to Point of Sale data, they would base "active prepaid cards" on restocking quantities. If a retailer requires 50 new cards, for example, it's assumed that there are now 50 "active prepaid cards" in the hands of Subscribers, and those would therefore count as a Subscriber.
- Since the game is free in China and it's inexpensive to play, many users have multiple accounts and multiple pre-paid cards. 1 player might represent 2-4 Subscribers for example. These are all considered active pre-paid cards as long as there are still minutes on it.
- Pre-paid cards in China hold minutes (2000 minutes or 4000 minutes for example). If the cards still have 5 minutes left on them, and they are thrown out, that still counts as an Active Subscription. Until the card is completely expired (used up), then it counts as an active prepaid card as per Blizzard's definition.
- There are players worldwide who have multiple accounts (multi-boxing), not a large amount but it exists. One player might represent 8 Subscribers for example.
- "Internet Game Room" players are an interesting scenario. In China for example, players can goto "Game Rooms" (e.g. gaming cafés instead of playing from home) where they can pay for 1-2 hours of gameplay for example. Any user who plays within the 30 day period is counted as an official subscriber. So, you could login to WoW from a Game Room, play for 1 hour to check mail or guild activities and then not sign-in again for an entire month - that still counts as an Active Subscription. Imagine the sheer number of unique logins from Game Rooms? "Game Rooms" as Blizzard calls them are extremely popular in China.

sources:
http://daeity.blogspot.co.nz/2011/02/active-subscriptions-revisited-part-1.html
http://daeity.blogspot.co.nz/2011/02/active-subscriptions-revisited-part-2.html
post #155 of 258
Quote:
Originally Posted by Tippy View Post

Regarding WoW subs vs actual number of players, people may want to read this carefully...
sources:
http://daeity.blogspot.co.nz/2011/02/active-subscriptions-revisited-part-1.html
http://daeity.blogspot.co.nz/2011/02/active-subscriptions-revisited-part-2.html

So they might only have like...5 MILLION subs.
Still more than the combined number of all other MMOs in the US at least.
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post #156 of 258
Quote:
Originally Posted by Nixuz View Post

So they might only have like...5 MILLION subs.
Still more than the combined number of all other MMOs in the US at least.

They have around 5 million Chinese subs. Who knows how many in the US.
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post #157 of 258
Quote:
Originally Posted by Bobotheklown View Post

They have around 5 million Chinese subs. Who knows how many in the US.

2 or 3 million last I heard about it.
post #158 of 258
Quote:
Originally Posted by Tippy View Post

Korean grindfest #81519 happened.

What the heck does that mean? Lol
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post #159 of 258
I'm a sucker for the WoW artstyle, and this Chinese theme looks incredible. Book me for Mists, I'll be playing the worst class in the game, my Warrior <3.
post #160 of 258
Quote:
Originally Posted by Anti!! View Post

What the heck does that mean? Lol
It turned out to be just another shallow korean grindfest MMO with amazing graphics, along with the countless others that already exist. Korea spits out like a hundred rubbish MMO's a year.
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