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[Official] Max Payne 3 PC Information and Screenshot Thread (Not A Port!!!) - Page 61

post #601 of 910
Quote:
Originally Posted by kcuestag View Post

Anyone finished it yet?
I got stuck: Warning: Spoiler! (Click to show)
I'm in a huge building which was a hotel (I think) in Brazil and I planted some explosives in lots of places, and I am on the roof, the bombs exploded, and I have to kill the guys on the roof top, but one of them has a really epic machine gun and lots of protection (Including the helmet) and he always ends up killing me... How am I supposed to kill him?
Warning: Spoiler! (Click to show)
The easiest way to kill him is by taking cover at the most left side of the room.
Then just bulletdive right-left-right-left-right-etc alternating between cover.
This is about the only way you can kill him on hard o.o
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post #602 of 910
Caved and bought this earlier today. I'm downloading right now, should still take another seven hours. Man I hate my internet.
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post #603 of 910
Quote:
Originally Posted by Mobius01 View Post

Steam is looking for a folder named 'Max Payne 3'. If you renamed it 'MaxPayne3', it won't find the game.
Getting stuck on that screen is caused by Rockstar Social Club trying to connect. I had to uninstall then reinstall RSC for it to work.
I renamed it back though to what it originally was and it still couldn't find it.
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post #604 of 910
I just finished the game, great story, great gameplay, and great performance & graphics.

It took me ~9 hours, I will probably re-play it in a month when summer holidays start, really enjoyed it. smile.gif

Gameplay: 10
Story: 9
Graphics: 9
Optimization: 10

Overall score: 9.5

One of the few games I have finished within a week of release, really addicted me, I've spent all day today playing it and didn't realize it's already close to midnight, time flew pretty quick! eek.gif
    
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post #605 of 910
I still cant resolve these performance issues with cutscenes. Even if I examine the necklace on the floor for example, the framerate drops to 10 FPS. Any kind of "cinematic" that occurs slaughters my FPS from 90 to 10.
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post #606 of 910
So I just started playing today, and Im liking it so far. The narration during gameplay is great, and I really like how you open doors by pushing with your shoulder and not just walking into, and the way you hold a two-handed gun in the left hand while using a pistol in the right. I think this is a game that I could finish in one sitting, its just really well made.
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post #607 of 910
Quote:
Originally Posted by Bastyn99 View Post

So I just started playing today, and Im liking it so far. The narration during gameplay is great, and I really like how you open doors by pushing with your shoulder and not just walking into, and the way you hold a two-handed gun in the left hand while using a pistol in the right. I think this is a game that I could finish in one sitting, its just really well made.

Nothing beats going into a cutscene and seeing the gun you picked up before in his hand. IE - I picked up a shotgun, and in the cutscene he's holding one.

One of my biggest pet peeves in games is when the cutscene does not have the same details as the stuff happening in gameplay. Usually it is because the cutscenes are prerendered and there is no way of having 30 different prerendered scenes because of different weapon/item possibilities. But Max Payne 3 really goes the distance in assuring that most of it in real time rendered and really pays attention to details.
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post #608 of 910
Quote:
Originally Posted by OmegaNemesis28 View Post

Nothing beats going into a cutscene and seeing the gun you picked up before in his hand. IE - I picked up a shotgun, and in the cutscene he's holding one.
One of my biggest pet peeves in games is when the cutscene does not have the same details as the stuff happening in gameplay. Usually it is because the cutscenes are prerendered and there is no way of having 30 different prerendered scenes because of different weapon/item possibilities. But Max Payne 3 really goes the distance in assuring that most of it in real time rendered and really pays attention to details.

That is a pretty nice touch. ME3 had this problem even for the ingame cutscenes. Sometimes I'd be equipped with a sniper rifle and my character would start jogging into the cutscene with an assault rifle. Immersion is all about the little things. thumb.gif
post #609 of 910
Issues:

Mouse acceleration/Smoothing permanently enabled leading highly inconsistent movements.
When you go slowmotion you can barely adjust the aim, especially not in multiplayer, you're like completely locked into that view during the slow mo. - Got Sensitivity at 10 with DPI at 2400(G400)
Mouse jerking/skipping, especially in singleplayer.

I wonder, do not developers test their games anymore?

Also.... why cant I get any OSDs to work with the game? Fraps or Afterburner, none of them work, I cant record any gameplay either because of this. (latest version of both)

Oh and the first 15 minutes of the game, I played for a total of 2 minutes, the rest was a frikkin cutscene.

Ive heard the entire game is like this... jeez!

Gameplay: 5
Story: 3
Graphics: 8
Optimization: 8

Gameplay is nothing like the previous games, its very jerky and inconsistent. Controls are horrible aswell.
Edited by hamzta09 - 6/2/12 at 3:37pm
post #610 of 910
Quote:
Originally Posted by hamzta09 View Post

Issues:
Mouse acceleration/Smoothing permanently enabled leading highly inconsistent movements.
When you go slowmotion you can barely adjust the aim, especially not in multiplayer, you're like completely locked into that view during the slow mo. - Got Sensitivity at 10 with DPI at 2400(G400)
Mouse jerking/skipping, especially in singleplayer.
I wonder, do not developers test their games anymore?
Also.... why cant I get any OSDs to work with the game? Fraps or Afterburner, none of them work, I cant record any gameplay either because of this. (latest version of both)
Oh and the first 15 minutes of the game, I played for a total of 2 minutes, the rest was a frikkin cutscene.
Ive heard the entire game is like this... jeez!

Mouse sensitivity set to 6 in game, DPI set at 2200 (Razer Naga) and the 'slow-mo aim slowdown' option turned off in the settings and the aiming is smooth as butter. Not sure why yours is still sluggish unless you didn't turn off that option maybe? Idk.

As for OSDs, Fraps is working fine for me right now, (ver 3.5.1) so I'm not sure what to tell you.
 
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