Originally Posted by Ibage
The game was great right up until the last 10 minutes. The ending uses cyclical logic leaving the established lore in shambles and seemingly comes out of nowhere. It takes the theme the series contained and pours it down the drain. The choices we all made meant absolutely nothing to the conclusion. If you let Wrex live, you'll get the same outcome as you would if he died back in ME1. This is just an example. Any choice you made is simply tossed aside for an ending riddled with plotholes in a Deus Ex type system.
We're not bashing the game because it sucked. It was quite the opposite. The game was in my opinion a solid 8/10 right up until the end. The ending is making it hard to justify anything you did.
This. When I started ME3 I was so excited to play it again to see the different outcomes, now if I play it again it would only be to try out different weapons and armor.
None of the choices you made throughout ME 1,2 or 3 made any difference to the ending. The role-playing, fate-choosing element is what made the first two games so popular and replayable, and they took that element away for the ending, which should
have been the culmination of all your choices throughout your career.
It really reminded me of the Deus Ex:HR boss fights which were supposed to be pivotal moments in the game but had virtually nothing in common with the rest of the game (and as we found out later were done by a completely different team).
That being said, I don't think Bioware should necessarily make another ending because their fans want them to, it's just damned dissapointing to see the finale of an epic trilogy of games fall so flat on its face.