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[SOE] It’s Time to Bid a Fond Farewell - Page 2

post #11 of 36
i prefered Tanarus... that was a game i loved biggrin.gif Devastator + AP Rounds = easy peasy kills biggrin.gif
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post #12 of 36
I've never even heard of these games. Some one mentioned they actually made people pay to play these? I looked up videos and wow...it's no wonder they're shutting them down, looks like something from the mid 90's, if that! Hell, starsiege: Tribes came out in what, 98? 99? It was decades ahead of that "infantry game" lachen.gif
    
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post #13 of 36
The younger generation doesn't know how instrumental SOE was who launched everything you know about MMO gaming today. Everquest was the first real MMO that began it all. Period.

I played five years of EQ when it first released and it was an awesome game. It was the first MMO of it's kind. New, fresh way to play and interact with others playing the same game, SOE introduced so much of what others emulated into their own MMO's afterward. So much was built upon the base of other MMO's that followed due to Everquest.

Games like WOW learned so much from EQ. Spells, classes, training, leveling, skills, races, specializations, armor, weapons, melee, all done by Everquest first.

At the time we didn't even know how addicting it would become. Were unaware of the game that would pull us in like heroin and change how some viewed socialization. I've even missed some days of work being *cough* sick just to raid, pull rare boss mob spawns for a slight chance of a specialized drop that was very rare in game for prestige status.

SOE will be missed but more for those of us who remember more than the younger generation that has no idea of what it meant to them today.
     
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post #14 of 36
Quote:
Originally Posted by Arizonian View Post

The younger generation doesn't know how instrumental SOE was who launched everything you know about MMO gaming today. Everquest was the first real MMO that began it all. Period.
I played five years of EQ when it first released and it was an awesome game. It was the first MMO of it's kind. New, fresh way to play and interact with others playing the same game, SOE introduced so much of what others emulated into their own MMO's afterward. So much was built upon the base of other MMO's that followed due to Everquest.
Games like WOW learned so much from EQ. Spells, classes, training, leveling, skills, races, specializations, armor, weapons, melee, all done by Everquest first.
At the time we didn't even know how addicting it would become. Were unaware of the game that would pull us in like heroin and change how some viewed socialization. I've even missed some days of work being *cough* sick just to raid, pull rare boss mob spawns for a slight chance of a specialized drop that was very rare in game for prestige status.
SOE will be missed but more for those of us who remember more than the younger generation that has no idea of what it meant to them today.

I'm pretty sure that while SoE published EQ, it was developed by Verant Interactive, which was hired by SoE to develop it. It was SoE's idea, but they didn't do any of the actual developing, and then they "aquired" Verant in 2000. I seem to remember a lot of talk in EQ about how SoE ruined EQ by diverging from the original developers "vision" (I started playing EQ in 1999, and stuck around until FFXI was released for NA in October 2003).
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post #15 of 36
Quote:
Originally Posted by Arizonian View Post

The younger generation doesn't know how instrumental SOE was who launched everything you know about MMO gaming today. Everquest was the first real MMO that began it all. Period.

I played five years of EQ when it first released and it was an awesome game. It was the first MMO of it's kind. New, fresh way to play and interact with others playing the same game, SOE introduced so much of what others emulated into their own MMO's afterward. So much was built upon the base of other MMO's that followed due to Everquest.

Games like WOW learned so much from EQ. Spells, classes, training, leveling, skills, races, specializations, armor, weapons, melee, all done by Everquest first.

At the time we didn't even know how addicting it would become. Were unaware of the game that would pull us in like heroin and change how some viewed socialization. I've even missed some days of work being *cough* sick just to raid, pull rare boss mob spawns for a slight chance of a specialized drop that was very rare in game for prestige status.

SOE will be missed but more for those of us who remember more than the younger generation that has no idea of what it meant to them today.

MMOs just never really caught my attention. I played WoW, EQ, and DDO. DDO managed to keep me playing but only for so long, then it got boring really fast...
     
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post #16 of 36
Infantry was a very addicting game. But as long as they have not cut off Everquest just yet, then I'm still happy. Although I will expect that they will in the next few years since they made it F2P. Unless they manage to pull in a lot more people. I think it definitely stands a chance to compete with WoW and TOR, but a graphics overhaul will most likely help them out. SOE seems too lazy to REALLY want to keep their fans.
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post #17 of 36
Quote:
Originally Posted by BankaiKiller View Post

Wow that sucks! At The person named Jeff who developed cosmic rift and infantry still has that other game alive called subspace continuum. priitk who was also a founder of Skype and kazza also helped build all three of those games. smile.gif
I still play sunspace and I know two cables played it too :

I have Subspace somewhere on a CD. I recall playing it on my Pentium 3 windows 98 system, haha. Infantry was a fun game, I recall it being called Infantry Zone though back in the day?
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post #18 of 36
BS. I was a loyal Cosmic Rift Fan for many, MANY years. I helped with dev, making maps, and other things like trying to help with adding weapons and new ships. They keep telling the user base they will do something, or ask for the players help, then ignore us entirely and do something completely different, or simply nothing at all.

Being a player in CR who legitimately wanted to help the game prosper by more than simply playing, I think they were trying to kill the games for years. Yankee especially ruined the game. He'd come to the forums and be like "what do you guys want to see added?" and everyone would agree on something simple, like editing a ships details to fix a "fix" implemented by SOE that killed a certain ship. So what does Yankee do? Does he go and spend 3 seconds changing a rotation value of a ship? No! He starts making an entirely new zone/area/game mode to build, makes a really craptastic map, with horrible everything, leaves it 10% finished and just never comes back, cept for a few weeks later to remove the eyesore of an unfinished, unwanted zone.

The players even were willing to do ALL the dev work and simply wanted our games appointed dev to review, and approve the changes and have them implemented. They refused. Then a very loyal player made his own server and hosted his own version. SOE got really up in arms about this, even though it was a no ad free to play game they gave up on many years prior.

SOE did everything imaginable to kill CR and infantry in my opinion. I really hope someone gets these games back up and running on private servers. For very simple games, they had tremendous potential. Considering the two games shared the same engine, servers and chats/mods, we wanted them to merge them as players had to launch multiple launchpads to get to the other game. In fact to go from CR to infantry you had to close the game and launchpad, re-launch SOE launchpad, then choose CR, then load the zone list, then go into the other zone. All we wanted was to put a single Launcher with a single Zone list, one with the headline, Infantry, the other listed under Cosmic Rift. A simple break or line between the two on a zone list is all we wanted, to make switching easier for players and to try to get new players to try both games. Again, they refused such a simple task.

"Incompetent" would be a compliment to SOE at this point.

Edit> Also I want to point out how ingenious it was of them to open the games for free Beta for a long time (over a year?) then adding nothing to it and charging $7/month USD. Inf got some dev love after p2p but CR got minimal and was left to rot right out of the gate. Imagine playing Rogue Trader with 2 zones of 100 people during free. Then almost night and day, when pay came around, pops dropped to about 30... then as time went on RT died almost completely cept for a few dedicated players, and the Squad Messengers (I'm a Royal Guard aka #2 of Black Unit w00t) Beamrider was the man.

Who in their right minds would pay for a game they've played for a year for free? Especially when the dev work pretty much stopped when they started charging. Made no sense at all.

And what did you get for your sub? A name, saved stats, and.... ugh... chats/squads? No1 really cared for official in game stuff anyway. I had many people on my league squad that were never officially on my squad in-game.

SOE just didn't have a clue how to manage games like those. Should have been free with ads from the get go, these games simply were not a fit for a p2p system, ever. Which is what obviously, and predicted by pretty much 99% of the playerbase happened, the games died.
Edited by Fuell - 3/30/12 at 5:19am
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post #19 of 36
I have never heard of ANY of these games except maybe everquest.
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post #20 of 36
I am surprised EQ:OA is still going to be honest... It would be nice if these companies let the online source codes go so people could host their own servers though. I know when the original Monster Hunter brought their servers down I would have enjoyed other options to get online.
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