BS. I was a loyal Cosmic Rift Fan for many, MANY years. I helped with dev, making maps, and other things like trying to help with adding weapons and new ships. They keep telling the user base they will do something, or ask for the players help, then ignore us entirely and do something completely different, or simply nothing at all.
Being a player in CR who legitimately wanted to help the game prosper by more than simply playing, I think they were trying to kill the games for years. Yankee especially ruined the game. He'd come to the forums and be like "what do you guys want to see added?" and everyone would agree on something simple, like editing a ships details to fix a "fix" implemented by SOE that killed a certain ship. So what does Yankee do? Does he go and spend 3 seconds changing a rotation value of a ship? No! He starts making an entirely new zone/area/game mode to build, makes a really craptastic map, with horrible everything, leaves it 10% finished and just never comes back, cept for a few weeks later to remove the eyesore of an unfinished, unwanted zone.
The players even were willing to do ALL the dev work and simply wanted our games appointed dev to review, and approve the changes and have them implemented. They refused. Then a very loyal player made his own server and hosted his own version. SOE got really up in arms about this, even though it was a no ad free to play game they gave up on many years prior.
SOE did everything imaginable to kill CR and infantry in my opinion. I really hope someone gets these games back up and running on private servers. For very simple games, they had tremendous potential. Considering the two games shared the same engine, servers and chats/mods, we wanted them to merge them as players had to launch multiple launchpads to get to the other game. In fact to go from CR to infantry you had to close the game and launchpad, re-launch SOE launchpad, then choose CR, then load the zone list, then go into the other zone. All we wanted was to put a single Launcher with a single Zone list, one with the headline, Infantry, the other listed under Cosmic Rift. A simple break or line between the two on a zone list is all we wanted, to make switching easier for players and to try to get new players to try both games. Again, they refused such a simple task.
"Incompetent" would be a compliment to SOE at this point.
Edit> Also I want to point out how ingenious it was of them to open the games for free Beta for a long time (over a year?) then adding nothing to it and charging $7/month USD. Inf got some dev love after p2p but CR got minimal and was left to rot right out of the gate. Imagine playing Rogue Trader with 2 zones of 100 people during free. Then almost night and day, when pay came around, pops dropped to about 30... then as time went on RT died almost completely cept for a few dedicated players, and the Squad Messengers (I'm a Royal Guard aka #2 of Black Unit w00t) Beamrider was the man.
Who in their right minds would pay for a game they've played for a year for free? Especially when the dev work pretty much stopped when they started charging. Made no sense at all.
And what did you get for your sub? A name, saved stats, and.... ugh... chats/squads? No1 really cared for official in game stuff anyway. I had many people on my league squad that were never officially on my squad in-game.
SOE just didn't have a clue how to manage games like those. Should have been free with ads from the get go, these games simply were not a fit for a p2p system, ever. Which is what obviously, and predicted by pretty much 99% of the playerbase happened, the games died.
Edited by Fuell - 3/30/12 at 5:19am