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[Softpedia] The Start Button in Windows 8 Is Gone for Good - Page 18

post #171 of 381
Quote:
Originally Posted by randomizer View Post

Be gone, ye crusty relic!

Dang, you made that seriously official. Time for some rm -rf / sad-smiley-002.gifsad-smiley-002.gifsad-smiley-002.gifsad-smiley-002.gif
post #172 of 381
Quote:
Originally Posted by awdrifter View Post

Well, I hope you enjoy millions of customers calling your support line when they can't are in situations like this.
-snip-

It would be their own fault, because they didn't take the 90 seconds to whip through the manual to see what was changed. doh.gif
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post #173 of 381
Win8 start menu removal is going to be more unpopular than the introduction of the Ribbon interface in Office 2007.
post #174 of 381
-
Edited by brettlaf - 11/24/12 at 10:25pm
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post #175 of 381
Quote:
Originally Posted by Warmonger View Post

It would be their own fault, because they didn't take the 90 seconds to whip through the manual to see what was changed. doh.gif

It may be their fault but it's support's problem.
    
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post #176 of 381
Stupid of Microsoft.

Many of those who aren't so tech savvy like the elders or in this case my mum, would have no idea how to navigate around the new GUI. This will only delay the adoption rate of windows 8 and drive down sales.

Corporate companies wouldn't want to implement a new OS where the GUI will only slow down and confuse their employees; which reduces productivity.

The goal of every UI designer creating consumer software should be to make the design as easy to use as possible, without needing to read anything. The designer has failed in that task if the user feels uncomfortable and frustrated for a long amount of time.
Edited by Jinny1 - 3/31/12 at 6:01pm
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post #177 of 381
Quote:
Originally Posted by Riou View Post

Win8 start menu removal is going to be more unpopular than the introduction of the Ribbon interface in Office 2007.
LOL yea I can see that happening. So much for all those volunteer hours trying to teach seniors how to access emails, and surf the web.
Quote:
Originally Posted by Warmonger View Post

It would be their own fault, because they didn't take the 90 seconds to whip through the manual to see what was changed. doh.gif

I dont know, last time I checked there werent that many people that would spend the time read a manual. Its more flick on the pc/laptop/netbook/tablet whiz around the fun features, and onto the internet. I also think a majority of people with windows 8 will be OEM versions, which I dont think comes with a manual of how to use windows. It would probably be beneficial for MS to incorporate a tour of windows 8 just like they did for xp.
post #178 of 381
Quote:
Originally Posted by Shrak View Post

And yet OpenGL isn't limited to Linux. It's supported across all known / major Operating Systems right now. The main reason tossed around for DX being better is because the toolsets that are included make things easier to code for ( or so a good bit of people like to say, until they learn OpenGL ).
No they really don't leap frog that much. DX doesn't give you support for new technologies like OpenGL does. With DirectX you're fed a few new features at a time in each release. With OpenGL you've got full access to everything. And DX doesn't implement features into games, programmers implement DX ( and what it has to offer ) into games. Which is no different than it's done with OpenGL for the games that do get coded in it.
OpenGL had some of the features of DX11 THREE to FOUR YEARS before DX11 was released. DX11 was not that revolutionary. And the main reason DirectX is ahead is because of their marketing scheme, much like most of the other stuff they do.
tl;dr
Point is, OpenGL can more than easily keep up with any DirectX / D3D game on the market today. It also has support for the vass majority of OS's, which should make it the number 1 priority for game developers. Open up their markets to Mac and Linux users natively. But until programmers start taking advantage of the API then it won't happen. But as Warmonger pointed out, the 360 even comes with OpenGL support, and even the PS3 does. Yet again you find yourself in the same predicament, XNA is more widely used over OpenGL on the 360, and what a surprise it too is from Microsoft.

I never said DX11 was revolutionary or made any claims about how flexible it is. Either way, the developers are still creating the software and are implementing it first in DX, you can spin this however you want. Where its relevant, DX is better for gaming, OGL is better for CAD other open projects.

DX11 had these features before OGL 4.0... Thus "leap frogging OGL":
Quote:
  • Two new shader stages that enable the GPU to offload geometry tessellation from the CPU;
  • Per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;
  • Drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention;
  • Shader subroutines for significantly increased programming flexibility;
  • Separation of texture state and texture data through the addition of a new object type called sampler objects;
  • 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality;
  • Performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.

It wasn't until OGL 4.1 that they leap-frogged DX11.


----

XNA is more widely used because there isn't a better IDE for 360 development... Why wouldn't Windows developers use XNA?
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post #179 of 381
Quote:
Originally Posted by Aesir View Post

I never had any problems with Vista. Everyone I know that hated it had never even used it. It was faster than Xp on my current FX-57 at the time, and games ran faster than XP. My only negative for Vista was the startup/shutdown time. It legitimately took several minutes to reboot on that rig.

I still haven't been able to notice or really measure any performance differences between XP, Vista, and 7.
Quote:
Originally Posted by Warmonger View Post

It would be their own fault, because they didn't take the 90 seconds to whip through the manual to see what was changed. doh.gif

I haven't seen a Windows manual since Win 95.

None of my OEM systems have come with them, and I haven't purchased a retail OS in a very long time.
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post #180 of 381
Quote:
Originally Posted by Onex View Post

LOL yea I can see that happening. So much for all those volunteer hours trying to teach seniors how to access emails, and surf the web.
I know I cant wait for it "you click here and done your at your email within metro!"
Quote:
Originally Posted by Onex View Post

I dont know, last time I checked there werent that many people that would spend the time read a manual. Its more flick on the pc/laptop/netbook/tablet whiz around the fun features, and onto the internet. I also think a majority of people with windows 8 will be OEM versions, which I dont think comes with a manual of how to use windows. It would probably be beneficial for MS to incorporate a tour of windows 8 just like they did for xp.
OEM machines come with boat loads of documentation that covers every corner of the machine, including Windows. Once users know how to get to and from the Metro interface the rest is a piece of cake to figure out. And that matter is as simple as clicking where the start menu use to be, or pressing the Windows key. The first place people revert to when they can't figure something out themselves is the owners manual.
Quote:
Originally Posted by Blameless View Post

I still haven't been able to notice or really measure any performance differences between XP, Vista, and 7.
I haven't seen a Windows manual since Win 95.
None of my OEM systems have come with them, and I haven't purchased a retail OS in a very long time.
Then you aren't buying OEM machines. Every machine comes with a owners manual, which provides discrete instructions on setting up your new machine and Windows. In which case Windows tends to be more self explanatory then anything.
Quote:
Originally Posted by randomizer View Post

It may be their fault but it's support's problem.
Microsoft don't care, their automated voice services will handle 90% of the people calling regarding the issue.
Edited by Warmonger - 3/31/12 at 6:10pm
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