Originally Posted by dmasteR
I don't think you quite understand, I'm not talking about the age of the game exactly. I realize there's plenty of older games still used in the league/tournament scene as I played professionally in multiple games. It has more to do with the fact that these features were not implemented from the start. Recording and spectator mode were both in BC2, I see absolutely no reason as to why it would of been a issue to get it working in BF3. The competitive PC FPS scene is only dying, and has been the last 4-5 years now after CPL died. WCG is now dead as well as they're only catering to the mobile market games, Samsung lost out on too much money with WCG when they took over as the main sponsor. The only time the competitive scene in a game grows is in the beginning, and it's only a down hill after that. CS 1.6 is proof of that, as well as any other top tier e-Sports title. Intel Extreme Masters dropped CS 1.6 just a couple days ago as well.
Yeah, I really don't understand what you're trying to say.
Battlerecorder probably wasn't implemented from the start because it's different engine and BF3 is the first of the Frostbite based games to really focus on PC. I'm sure time constraints made it so they couldn't add all the features they wanted before the game's release. Being that they're not necessary (just highly desired) they figured they could implement it over time and add it in later. They do have a version of battlerecorder that works, but it's not fit for use by the community. At least progress is being made, right?
I'm not too big into the e-sports scene so I don't know much of what's going on or that it's dying/getting smaller. However, if more games try to cater to the competitive scene, it may help it grow again.
I don't see how CS 1.6 is proof of what you say.. It came out in 2003 and it just recently got dropped from one league? That's a 9 year run. That is a long time.