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[PCGamer] Battlefield 3 spectator mode and e-sports features teased by latest Battlelog update - Page 5

post #41 of 62
Don't forget that the Close Quarters DLC is being designed around smaller teams (I think 8v8 is what they said they were really aiming for). The new mode may also bring a bit more of a competitive nature to BF3. This will bring more focus on team-work in a competitive scene.
post #42 of 62
Quote:
Originally Posted by moocowman View Post

Don't forget that the Close Quarters DLC is being designed around smaller teams (I think 8v8 is what they said they were really aiming for). The new mode may also bring a bit more of a competitive nature to BF3. This will bring more focus on team-work in a competitive scene.

Negative. BattleField has always been about big maps in the competitive scene. That's where BattleField shines in fact.
Quote:
Originally Posted by moocowman View Post

I really don't think it matters when the game is made competitive. There isn't much of a scene now, but that's because these features aren't implemented yet. Once they are added, people are going to try them out. If it's successful at being a competitive game, word will get around and if it becomes popular enough, major leagues and organizations will want to have tournaments. I don't see why people would be like "No! Can't be a competitive game! It's been out too long!"
The only problem you mentioned that really would effect competitive gameplay is the hit-detection. However, this is an issue that is greatly over-exaggerated. Low ping servers generally have less problems with hit detection. I usually play servers with <50ms ping and I never experience hit reg. issues.
Most of the issues you mentioned are things that not everyone experiences, as well. Minus the suppression, of course, which is more of a feature and a useful tactic to use against people. It may be a bit overpowered since the patch, but DICE says they will tweak it once again.

It does matter a lot actually. That's normally when the largest prize pots are held, during launch events/tournaments. This is also when there's the biggest base of players who are wanting to play it competitively.
Edited by dmasteR - 4/2/12 at 1:58pm
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post #43 of 62
Looks like bf3 players will get voip when bf4 is released
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post #44 of 62
Quote:
Originally Posted by moocowman View Post

Don't forget that the Close Quarters DLC is being designed around smaller teams (I think 8v8 is what they said they were really aiming for). The new mode may also bring a bit more of a competitive nature to BF3. This will bring more focus on team-work in a competitive scene.

I'm not computer smart so I don't really know what netcode or hit reg do but, I hope DICE fixes it. I'm really looking forward to the CQB dlc. I think a lot of people were but are slowly giving up on BF3. Maybe the dlc will kinda rez BF3. (Even though I know BF Vets are gonna hate it.)

About the hit reg: I play on only US servers and, when I play TDM alone, I'm on the Dallas servers. 20-30 ms it says. But I swear I still get hits when I'm jumping around a corner or somewhere I think I'm safe. It's not a constant thing but, it happens. And as a not-so-good player, I need all the help I can get here....
 
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post #45 of 62
Quote:
Originally Posted by crashdummy35 View Post

I'm not computer smart so I don't really know what netcode or hit reg do but, I hope DICE fixes it. I'm really looking forward to the CQB dlc. I think a lot of people were but are slowly giving up on BF3. Maybe the dlc will kinda rez BF3. (Even though I know BF Vets are gonna hate it.)
About the hit reg: I play on only US servers and, when I play TDM alone, I'm on the Dallas servers. 20-30 ms it says. But I swear I still get hits when I'm jumping around a corner or somewhere I think I'm safe. It's not a constant thing but, it happens. And as a not-so-good player, I need all the help I can get here....

You're getting hit when you're behind cover due to the the nature of the netcode. They made BattleField's netcode completely client sided with no server verification. Why they even went this route is beyond me, the only reason I can think of is to keep server stress to the bare minimum.
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post #46 of 62
Quote:
Originally Posted by dmasteR View Post

Negative. BattleField has always been about big maps in the competitive scene. That's where BattleField shines in fact.

It's what DICE said they're going for in this DLC. I think having variety will be better for the competitive scene.
Quote:
It does matter a lot actually. That's normally when the largest prize pots are held, during launch events/tournaments. This is also when there's the biggest base of players who are wanting to play it competitively.

We'll just have to see. I really don't think it matters as much as you say it does. Competitive games can last years after they come out and still have a heavy following. There's plenty of older games that are still used for tournaments. It doesn't really make sense to say BF3 won't be able to be competitive just because it came into the game late.
post #47 of 62
Thread Starter 
Quote:
Originally Posted by dmasteR View Post

Quote:
Originally Posted by GrizzleBoy View Post

We'll see I guess.
If gamers are that fickle to shun any attempt to make a game more accessible for their competitive needs because the required features weren't present at launch, then I'm not sure they're worth trying to impress.

I don't see why competitive players aren't worth trying to impress. It's what keeps games alive, CS, CoD, Quake, Halo, Starcraft, etc etc wink.gif
Quote:
Originally Posted by Stealth Pyros View Post

Is it even possible to offer BF3 in a LAN cyber cafe? How would that work? You can't just buy a bunch of copies and hope that your customers don't change the Battlelog passwords on you. EA surely lost out on a lot of sales if they didn't think of that one.

There is no LAN feature. You need server files for that...
Quote:
Originally Posted by ZealotKi11er View Post

Quote:
Originally Posted by Stealth Pyros View Post

Is it even possible to offer BF3 in a LAN cyber cafe? How would that work? You can't just buy a bunch of copies and hope that your customers don't change the Battlelog passwords on you. EA surely lost out on a lot of sales if they didn't think of that one.

PC gaming has been going downhill in that regard. There are no more games like CSS. One problem i see with BF3 LAN is the huge amount of players you need in order to play.

I didn't mean it in that regard though. LAN centers don't restrict you to only playing on LAN games, you can usually go online and play on regular servers (at least at ones I have been to). I just don't see how that would work with Battlelog. The appeal in going to a LAN center is that you don't have a gaming computer at home.
Quote:
Originally Posted by dmasteR View Post

Quote:
Originally Posted by crashdummy35 View Post

I'm not computer smart so I don't really know what netcode or hit reg do but, I hope DICE fixes it. I'm really looking forward to the CQB dlc. I think a lot of people were but are slowly giving up on BF3. Maybe the dlc will kinda rez BF3. (Even though I know BF Vets are gonna hate it.)
About the hit reg: I play on only US servers and, when I play TDM alone, I'm on the Dallas servers. 20-30 ms it says. But I swear I still get hits when I'm jumping around a corner or somewhere I think I'm safe. It's not a constant thing but, it happens. And as a not-so-good player, I need all the help I can get here....

You're getting hit when you're behind cover due to the the nature of the netcode. They made BattleField's netcode completely client sided with no server verification. Why they even went this route is beyond me, the only reason I can think of is to keep server stress to the bare minimum.

I also noticed last weekend that debris from destroyed structures isn't synced. I was pushing a huge concrete pole that was on the ground and my friend wasn't seeing it moving, he just saw it laying where HIS client decided the debris landed. It makes sense in server load sense. Hopefully some day 100% of everything in a game will be synchronized between players. Some day... when everyone in the world has Google Fiber. thumb.gif
Edited by Stealth Pyros - 4/2/12 at 2:16pm
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post #48 of 62
Finally smile.gif so there will be ESL TV ? (e-sport tv) smile.gif hope they make hud like for css cs 1.6 (HLTV)
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post #49 of 62
Quote:
Originally Posted by moocowman View Post

We'll just have to see. I really don't think it matters as much as you say it does. Competitive games can last years after they come out and still have a heavy following. There's plenty of older games that are still used for tournaments. It doesn't really make sense to say BF3 won't be able to be competitive just because it came into the game late.

I don't think you quite understand, I'm not talking about the age of the game exactly. I realize there's plenty of older games still used in the league/tournament scene as I played professionally in multiple games. It has more to do with the fact that these features were not implemented from the start. Recording and spectator mode were both in BC2, I see absolutely no reason as to why it would of been a issue to get it working in BF3. The competitive PC FPS scene is only dying, and has been the last 4-5 years now after CPL died. WCG is now dead as well as they're only catering to the mobile market games, Samsung lost out on too much money with WCG when they took over as the main sponsor. The only time the competitive scene in a game grows is in the beginning, and it's only a down hill after that. CS 1.6 is proof of that, as well as any other top tier e-Sports title. Intel Extreme Masters dropped CS 1.6 just a couple days ago as well.
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post #50 of 62
Quote:
Originally Posted by dmasteR View Post

I don't think you quite understand, I'm not talking about the age of the game exactly. I realize there's plenty of older games still used in the league/tournament scene as I played professionally in multiple games. It has more to do with the fact that these features were not implemented from the start. Recording and spectator mode were both in BC2, I see absolutely no reason as to why it would of been a issue to get it working in BF3. The competitive PC FPS scene is only dying, and has been the last 4-5 years now after CPL died. WCG is now dead as well as they're only catering to the mobile market games, Samsung lost out on too much money with WCG when they took over as the main sponsor. The only time the competitive scene in a game grows is in the beginning, and it's only a down hill after that. CS 1.6 is proof of that, as well as any other top tier e-Sports title. Intel Extreme Masters dropped CS 1.6 just a couple days ago as well.

Yeah, I really don't understand what you're trying to say.

Battlerecorder probably wasn't implemented from the start because it's different engine and BF3 is the first of the Frostbite based games to really focus on PC. I'm sure time constraints made it so they couldn't add all the features they wanted before the game's release. Being that they're not necessary (just highly desired) they figured they could implement it over time and add it in later. They do have a version of battlerecorder that works, but it's not fit for use by the community. At least progress is being made, right?

I'm not too big into the e-sports scene so I don't know much of what's going on or that it's dying/getting smaller. However, if more games try to cater to the competitive scene, it may help it grow again.

I don't see how CS 1.6 is proof of what you say.. It came out in 2003 and it just recently got dropped from one league? That's a 9 year run. That is a long time.
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