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post #31 of 78
Ideally, but that wont happen.

They'll "re-release" hit titles on future consoles to make some more money. I have a feeling that this may be one of the last generations of consoles. If they're going x86, that kinda says something wink.gif.

Glad I switched from console to PC this year, don't know if I'll ever go back.
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post #32 of 78
Quote:
Originally Posted by Nocturin View Post

Ideally, but that wont happen.
They'll "re-release" hit titles on future consoles to make some more money. I have a feeling that this may be one of the last generations of consoles. If they're going x86, that kinda says something wink.gif.
Glad I switched from console to PC this year, don't know if I'll ever go back.

Going to x86 really has no affect on consoles heading toward PCs. The appeal of consoles for developers is the fixed hardware set, it's much easier, faster, and cheaper to develop games for consoles, regardless of what architecture is used. However, using x86 may make that even easier than before.
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post #33 of 78
Having x86 architecture in this console, and hopefully every console after this, will ensure that consoles can be backwards compatible with each other. If the architecture is changed from generation to generation, it means that software emulation is the only way to get backwards compatibility. If the hardware is on the same architecture (x86) from generation to generation, it makes emulation a lot easier because it can be done at the hardware level.
Edited by Mad Pistol - 4/3/12 at 10:47am
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post #34 of 78
This is plain wrong, and noone is going to win if we completely loose our rights to used games. It gives Microsoft/Sony complete control over pricing.

Here's a good example. If any of you have been on xbox live recently, you'll see that they have "Hit Games for Sale!"--Halo 3 for the low price of $19.99. What they DON'T tell you is that you could walk into any gamestop and pick up this 5 year old game for $3-$4. On top of that, they expect you to buy all the DLC to play Halo 3 online (another $20). OH WAIT, I could walk into gamestop and pick up ODST with all the map packs for 6 or 7 bucks, essentially giving me the whole game for $10 (used) opposed to Micosoft's price of $40.

No one should put up with this, unless you really do enjoy being nickeled and dimed and overcharged for something you technically don't even own? Hell, if this is the way gaming is heading, I think I'll spend my hard earned cash on a football, or some hockey gear. Try taking THAT away from me, Microsoft.
Edited by iKxGaMeX - 4/3/12 at 9:19am
    
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post #35 of 78
Quote:
Originally Posted by iKxGaMeX View Post

This is plain wrong, and noone is going to win if we completely loose our rights to used games. It gives Microsoft/Sony complete control over pricing.
Here's a good example. If any of you have been on xbox live recently, you'll see that they have "Hit Games for Sale!"--Halo 3 for the low price of $19.99. What they DON'T tell you is that you could walk into any gamestop and pick up this 5 year old game for $3-$4. On top of that, they expect you to buy all the DLC to play Halo 3 online (another $20). OH WAIT, I could walk into gamestop and pick up ODST with all the map packs for 6 or 7 bucks, essentially giving me the whole game for $10 (used) apposed to Micosoft's price of $40.
No one should put up with this, unless you really do enjoy being nickeled and dimed and overcharged for something you technically don't even own?. Hell, if this is the way gaming is heading, I think I'll spend my hard earned cash on a football, or some hockey gear. Try taking THAT away from me, Microsoft.

More than likely, Microsoft/Sony will adopt a model similar to steam where they will periodically have sales on their titles to generate some movement on the console. It would be foolish for them to keep all of their games priced high all the time because it would limit the sale of their games. If you limit the sale of your games, developers can't make money, and if developers can't make money, developers lose interest and stop making titles for that platform. If microsoft/sony decide to be greedy to the extreme, everybody loses. It simply means that microsoft/sony are no longer competing with game resellers on their products. They're simply competing with themselves, which will probably result in less profits than they're getting with this generation of consoles.

While Microsoft/Sony may control pricing, it's always been up to the consumer to pay for a game only when it has reached a price point that they deem it worthwhile. The consumer will still win if they wait long enough.
Edited by Mad Pistol - 4/3/12 at 9:21am
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post #36 of 78
The only problem I see with going digital release only, is prices.

Steam has succeeded because they have amazing sales and deals on stuff every day, week, month, holiday.

Microsoft and Sony also have had online stores for a long time, but they rarely have any sales or special deals.


And the only way I see this succeeding for consoles is if they can see it in themselves to not be so greedy and have tons of sales and special deals like Steam does.
post #37 of 78
I think it's possible we are taking this too far. I still think buying used games is a great option for us, even on pc. But if you still opt to have a pc, you can buy old games from Amazon download and it'll register as a new copy (Even though the game is years old).

I just picked up Mass Effect 2 for $5 through their download service.

But if the whole case is true that we'll be force to buy new games on console, I'll jump ship for sure.
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post #38 of 78
Quote:
Originally Posted by Mad Pistol View Post

You missed the point of my post.
Having x86 architecture in this console, and hopefully every console after this, will ensure that consoles can be backwards compatible with each other. If the architecture is changed from generation to generation, it means that software emulation is the only way to get backwards compatibility. If the hardware is on the same architecture (x86) from generation to generation, it makes emulation a lot easier because it can be done at the hardware level.
I never mentioned anything about consoles and PC's converging. The fact that they might be on the same architecture means we might get better ports, but that's about it.

I don't remember responding to your post. I was responding to Nocturin's suggestion that as consoles start to use x86 it may be a sign they are going away for some reason.
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post #39 of 78
Quote:
Originally Posted by Nocturin View Post

Ideally, but that wont happen.
They'll "re-release" hit titles on future consoles to make some more money. I have a feeling that this may be one of the last generations of consoles. If they're going x86, that kinda says something wink.gif.
Glad I switched from console to PC this year, don't know if I'll ever go back.

Like how they re-released Halo CE and charged it full price. You dont see Half life source being charged at full price.
Quote:
Originally Posted by Mad Pistol View Post

Word is that the new consoles are based on x86 architecture. If that's the case, then every console should be backward compatible from this point forward, which means games will pass from one console to the next, especially on the same account.

Physically it is possible to run it backwards compatible, the only thing thats preventing it is money grubbing from sony and Microsoft. I think the Nintendo will be the bigger giant in this line up if sony and Ms restrict used games. The wii was even compatible with gamecube games thats safe to say is a very different architecture.
post #40 of 78
Quote:
Originally Posted by lordikon View Post

I don't remember responding to your post. I was responding to Nocturin's suggestion that as consoles start to use x86 it may be a sign they are going away for some reason.

whoops. fail reading on my part. sorry.
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