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[LR] NVIDIA GeForce GTX 680 Surround Gaming Tested - Page 6

post #51 of 155
Quote:
Originally Posted by JedixJarf View Post



I run in 8xaa, only way to do it.

If you have tons of spare FPS sure you can run 8x AA, but generally on 3x monitor setups you want the best FPS and not waste it on levels of AA you don't need. I bet 99% of people couldn't even tell the image difference (it is so insignificant) between 4x AA and 8x AA on a 3x monitor setup, the latter causing a whole bunch more VRAM usage and FPS loss. wink.gif
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post #52 of 155
Quote:
Originally Posted by Nioxic View Post

FINALLY:. maximize windows to a single display..


Too bad AMD already beat them to it.
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post #53 of 155

 

The not enough ram cutoff point is not 1920X and is higher than 5760x1200.


" While gaming at 2560x1600 was fantastic, we wanted to push the video card to its limits, and so next we configured an NV Surround triple-display configuration and gamed on three displays from the single GeForce GTX 680. We wanted to be able to run at the native resolution of 5760x1200 and compare the performance to the Radeon HD 7970. We figured if any resolution is going to show the advantages of AMD's memory capacity and memory bandwidth edge it would be 5760x1200. We were absolutely surprised that the GeForce GTX 680 had no trouble keeping pace with the Radeon HD 7970 at 5760x1200. We thought this is the resolution we might see the GTX 680 bottleneck, but to our surprise no bottlenecks were experienced. "

http://www.hardocp.com/article/2012/03/22/nvidia_kepler_gpu_geforce_gtx_680_video_card_review/14

 

 

Note the 7970's extra and useless 1G of ram doesn't prevent the 0 frames in Skyrim and doesn't prevent it's loss to the 680 @ 5760X1200

 

http://www.hardocp.com/article/2012/03/22/nvidia_kepler_gpu_geforce_gtx_680_video_card_review/11

 

 

 

BF3 same resolution same cards:

 " We found that both the Radeon HD 7970 and GeForce GTX 680 were playable at 5760x1200 with "Ultra" settings and FXAA, as long as we reduced Ambient Occlusion to SSAO. With the default, and highest quality option, HBAO enabled performance was sluggish and laggy on both video cards at this resolution. HBAO caused a severe performance penalty. When we reduced the quality down to SSAO, performance picked up and the game was playable. There is a slight performance edge towards the GTX 680."

 

So, there's no more room for ram to improve anything, the cores are already eaten up, the 7970 core fails before the 680, slightly...

 

If there isn't a faster core ( like a huge LN2 overclock ) ram can't help. Proof is everywhere - when we get faster cores that immediately changes, of course.

 

Perhaps if one has some massive multi core server board with a 16X slot it could push enough.

 

 


 

post #54 of 155
Quote:
Originally Posted by SeanA View Post

 

The not enough ram cutoff point is not 1920X and is higher than 5760x1200.


" While gaming at 2560x1600 was fantastic, we wanted to push the video card to its limits, and so next we configured an NV Surround triple-display configuration and gamed on three displays from the single GeForce GTX 680. We wanted to be able to run at the native resolution of 5760x1200 and compare the performance to the Radeon HD 7970. We figured if any resolution is going to show the advantages of AMD's memory capacity and memory bandwidth edge it would be 5760x1200. We were absolutely surprised that the GeForce GTX 680 had no trouble keeping pace with the Radeon HD 7970 at 5760x1200. We thought this is the resolution we might see the GTX 680 bottleneck, but to our surprise no bottlenecks were experienced. "

http://www.hardocp.com/article/2012/03/22/nvidia_kepler_gpu_geforce_gtx_680_video_card_review/14

 

 

Note the 7970's extra and useless 1G of ram doesn't prevent the 0 frames in Skyrim and doesn't prevent it's loss to the 680 @ 5760X1200

 

http://www.hardocp.com/article/2012/03/22/nvidia_kepler_gpu_geforce_gtx_680_video_card_review/11

 

 

 

BF3 same resolution same cards:

 " We found that both the Radeon HD 7970 and GeForce GTX 680 were playable at 5760x1200 with "Ultra" settings and FXAA, as long as we reduced Ambient Occlusion to SSAO. With the default, and highest quality option, HBAO enabled performance was sluggish and laggy on both video cards at this resolution. HBAO caused a severe performance penalty. When we reduced the quality down to SSAO, performance picked up and the game was playable. There is a slight performance edge towards the GTX 680."

 

So, there's no more room for ram to improve anything, the cores are already eaten up, the 7970 core fails before the 680, slightly...

 

If there isn't a faster core ( like a huge LN2 overclock ) ram can't help. Proof is everywhere - when we get faster cores that immediately changes, of course.

 

Perhaps if one has some massive multi core server board with a 16X slot it could push enough.

 

 


 


 

mmhh.. fantastic! As I said earlier, VRAM marketing are just gimmick. 


Edited by djriful - 4/3/12 at 2:17pm
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post #55 of 155
Quote:
Originally Posted by SeanA View Post

Perhaps if one has some massive multi core server board with a 16X slot it could push enough.
 

That has nothing to do with this situation.
post #56 of 155
Wow, reading some of this I don't have to wait for the 4GB 680 to come out. I can hop on the 2GB and be fine at 2560x1440.
post #57 of 155
GTX 680 is the better choice for res. up to 1920x1200; anything over that should have HD 7970, it seems.
post #58 of 155
In BF3 remove MSAA and HD 7970 will destroy GTX680. All the games there are Nvidia Games or run better with Nvidia. One other thing to note with these high end set ups its also how it feels to play at such resolutions. While fps my seem similar the experience and th way you get the fps can be different.
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post #59 of 155
the last picture in the conclusion make me laugh ... if u were a total noob in computer hardware, which card would u pick ?!
post #60 of 155
Quote:
Originally Posted by ZealotKi11er View Post

In BF3 remove MSAA and HD 7970 will destroy GTX680. All the games there are Nvidia Games or run better with Nvidia. One other thing to note with these high end set ups its also how it feels to play at such resolutions. While fps my seem similar the experience and th way you get the fps can be different.

Huh? Here are the results of FXAA and no MSAA:

325

For all intents and purposes, the 7970 Crossfire and 680 SLI setups perform about the same and both destroying the 1.5GB 580 SLI.


Now for the rest of the apples to apples tests, the 680's clearly shows a nice lead:


503

324

325

503


All the while consuming significantly less power:

364


So the 680 is cheaper, uses less power, outright wins four out of the five game tests and is a relative tie in the 5th at 5760x1200. Seems pretty clear cut to me. wink.gif
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