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[BF3] BF3- New on Battlelog: Live Scoreboard

post #1 of 21
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Quote:
The live scoreboard shows you what is happening on a PC server and is useful in many ways. When you view a server's details, it shows the progression of the current game and real-time updates on each player's performance.


http://battlelog.battlefield.com/bf3/news/view/2832654780672366278/

so a live scoreboard ? good smile.gif .



Also dice is reducing the Suppression soon smile.gif
post #2 of 21

Thats pretty neat.

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post #3 of 21
high bandwidth site blocked at work frown.gif Maybe I missed the news somewhere, but "reducing the suppression"? Not entirely sure what that means....
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post #4 of 21
Quote:
Originally Posted by b3machi7ke View Post

high bandwidth site blocked at work frown.gif Maybe I missed the news somewhere, but "reducing the suppression"? Not entirely sure what that means....

the supresion effect" in theory its no gona be that high
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post #5 of 21
Sweet thumb.gif
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post #6 of 21
Quote:
Originally Posted by HAVO View Post

the supresion effect" in theory its no gona be that high

they're going to make weapons with suppressors louder? That's kind of silly, they're already plenty loud enough. Then again, I don't go shooting without ear protection, so I'm not sure how loud it actually would be w/o ears on. Either way, I still think suppressed weapons are loud enough to be able to tell where the fire is coming from, no need to make it louder, unless I'm misunderstanding your explanation

derp...

I do like the live scoreboard idea however smile.gif
Edited by b3machi7ke - 4/3/12 at 8:04am
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post #7 of 21
Quote:
Originally Posted by b3machi7ke View Post

high bandwidth site blocked at work frown.gif Maybe I missed the news somewhere, but "reducing the suppression"? Not entirely sure what that means....

Haha I believe you misunderstood in your latest post.

So you know how when someone is opening fire on you while you're taking cover, and you get that blur/haze around your screen? That's suppression.

If you haven't noticed post-patch, they made this haziness from being suppressed easier to generate, longer lasting, and now it also negatively affects your accuracy and recoil while you're being suppressed.

e.g. someone with an LMG is bursting shots over your head while you're proned, if you try to return fire your shots will be incredibly inaccurate. Best option is to run for different cover, lose the suppression, and return fire


The suppression effect is really heavy post-patch, even to the point where people have made parodies of the close quarters DLC trailer:
Edited by mingqi53 - 4/3/12 at 8:04am
post #8 of 21
Quote:
Originally Posted by b3machi7ke View Post

Quote:
Originally Posted by HAVO View Post

the supresion effect" in theory its no gona be that high

they're going to make weapons with suppressors louder? That's kind of silly, they're already plenty loud enough. Then again, I don't go shooting without ear protection, so I'm not sure how loud it actually would be w/o ears on. Either way, I still think suppressed weapons are loud enough to be able to tell where the fire is coming from, no need to make it louder, unless I'm misunderstanding your explanation

I do like the live scoreboard idea however smile.gif

He meant suppression as in when you suppress the enemy with heavy fire to disorient them, not the suppressor attachment. They're going to lower it a tad, because they made it WAY too effective in the patch.
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post #9 of 21
Quote:
Originally Posted by Stealth Pyros View Post

He meant suppression as in when you suppress the enemy with heavy fire to disorient them, not the suppressor attachment. They're going to lower it a tad, because they made it WAY too effective in the patch.

doh.gif I haven't had time to play since the patch, I didn't realize that...something to look forward to when this week is over with at work!! cheers.gif
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post #10 of 21
Nice touch! At least we won't join a game just to finish 1 second later and take the loss!
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