Quote:
Originally Posted by pengs 
It's because, to be frank, developing games is no longer a thing of passion. It's work, better said, a job. Hourly work where people are paid. Most likely overpayed, overstaffed and under-inspired because hours = money. Strangled and cash cowed by corporatism.
That is the face of gaming today.

It's because, to be frank, developing games is no longer a thing of passion. It's work, better said, a job. Hourly work where people are paid. Most likely overpayed, overstaffed and under-inspired because hours = money. Strangled and cash cowed by corporatism.
That is the face of gaming today.
Sad but true. Look no further than Crysis 1 to Crysis 2.
Honestly though, the guy in the interview is just doing it wrong. 99.9% of the time artists start at high-poly (unless its an RTS or something), and then down-scale. They often bake the detail maps from the high-rez model. If anything, the new consoles should cost LESS as the artists dont need to down scale as much or compress textures as much.
Honestly though, im betting that next-gen console titles will be $79.99. At first it will be because of "increased production cost", which will cover them for the first year, then everyone else will forget when games were $59.99.
Honestly, the ideal price for a new-release is $49.99. ALL of my top-rated-games were $49.99 or LESS. Crysis, Company of Heroes, STALKER, Battlefield 2142, Mass Effect 1, etc.











