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[IGN]Sources detail the Playstation 4's Processing specs - Page 5

post #41 of 147
Quote:
Originally Posted by ThePath View Post

The CPU is too weak. Not sure if it is better than current Cell processor
And even the GPU is not really that great. I was expecting something to be comparable (or slightly slower) to GTX 680 for next generation console

So you want a $800+ console? Sony tried that, and you know what, it failed, horribly for them. They tried selling a $800 console for $400 and failed, because it was to much money and no one was buying it. Plus, it was to much of an hassle for developers to code on so it really didn't catch on. Sony doesn't want to take another hit.

The AMD processor is more than enough power to run games, same with its GPU. Its a step up in performance over the PS3. The AMD processor is faster, easier to code for, and the video card is also faster as well.
Edited by konoii - 4/4/12 at 3:23pm
post #42 of 147
Quote:
Originally Posted by BlackVenom View Post

I agree with this. I understand it's not like a computer. But, how well could it compare to the 8 core cell?

It's almost certainly vastly vaster in any practical use.

Cell has pretty terrible general purpose hardware, and the SPE shave traditionally been under utilized. Even if they weren't modern GPUGP implimentations can do what the SPEs can, but better and faster.

This silly myth about the prowess of the Cell BE was mostly nonsense 6 years ago, and is outright ludicrous now.
Quote:
Originally Posted by jtom320 View Post

Yeah there is no way this is happening. The whole idea behind a console is to fit a <200 watt machine into a small package. No matter which way you slice it you are going to get less power and heat with a single GPU as well as more performance in a power envelope that low. It makes zero sense to have adual GPU machine and it will not happen. I will delete my account if it does and you are more then welcome to remind me of it. Dual GPU is all about redundancies and console gaming all about making the leanest yet highest performing chips possible.
I would expect a single 7850 type GPU in next-gen consoles with two gigs of ram and a 4-6 core powerPC based processor. This is more a prediction on the xbox side of things then PS3 though as the buzz is PS4 is using x86. Not convinced of that but we'll see.

What are you talking about? Crossfire does not imply high power consumption, especially hybrid crossfire with an APU and a lower-midrange GPU.

I think your prediction is absurd. Overly powerful GPU with vastly higher power consumption than a hybrid crossfire solution, and a PowerPC based custom chip that would offer zero advantages at a considerably higher cost? No, I do not think so.
Quote:
Originally Posted by jtom320 View Post

No one expects that. As I said 7850 and 6 core power pc sounds about right.

No it doesn't.
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post #43 of 147
It's not so bad, what you people seem to forget is that most of the power that PS3 and 360 had over there predecessors was wasted in the jump to HD resolutions.

This time it will be different as that jump has been made and these consoles can concentrate on pure quality increases.

Specs wise they're not cream of the crop as upon release consoles are generally as fast as the highest spec of the time but not in this case.

Anyone who generally beleived that they would have monster graphics cards are stupid, consoles have very strict TDP and power limits resulting in the hardware they have.

A next gen AMD APU is 100w and a 6970 is 66w so PS4 could have a total unit power consumption of 200w

The thing that's concerning me is the memory bandwidth! You're looking at a good 6x jump in pixel and shader power for PS4 but only double the available memory bandwidth!!

Lack of bandwidth was a major pita for developers this generation and is one thing that has held them back.

Say a 7670 has 6x the power of RSX and we'll use uncharted 3 as an example.

On PS4 yould run it at native 1080p which is twice the pixels as it's run on PS3 so that 2x the power gone already

That would leave ~4x the power left for graphic enhancements, factor in DX11 compute and Tessellation and it's not that bad.
post #44 of 147
Quote:
Originally Posted by Mr Frosty View Post

The thing that's concerning me is the memory bandwidth! You're looking at a good 6x jump in pixel and shader power for PS4 but only double the available memory bandwidth!!

The 7670 isn't starved for bandwidth.
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post #45 of 147
that's some nice specs...now about the price, will it be over 500$ like ps3 at launch?
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post #46 of 147
Quote:
Originally Posted by Blameless View Post

It's almost certainly vastly vaster in any practical use.
Cell has pretty terrible general purpose hardware, and the SPE shave traditionally been under utilized. Even if they weren't modern GPUGP implimentations can do what the SPEs can, but better and faster.
This silly myth about the prowess of the Cell BE was mostly nonsense 6 years ago, and is outright ludicrous now.
What are you talking about? Crossfire does not imply high power consumption, especially hybrid crossfire with an APU and a lower-midrange GPU.
I think your prediction is absurd. Overly powerful GPU with vastly higher power consumption than a hybrid crossfire solution, and a PowerPC based custom chip that would offer zero advantages at a considerably higher cost? No, I do not think so.
No it doesn't.

Really? I think you don't know what you are talking about.

1. 7850 uses less then 250 watts under load. GPU's in consoles are always modified designs (I.e. a 7850 exactly is obviously not what any console will use, what I am referring to is it's power level) and by the time these consoles release 22nm will be avaible reducing power consumption on a chip of this size dramatically.
2. Launch Xbox 360 consumed a little under 250 watts under load.
3. No console has ever launched at a lower power consumption level then it's precurser
4. It's pretty much a given Microsoft is using power pc they did last time around, Wii U is already confirmed to use it and even Cell is basically a power pc chip as well. It has a long history in consoles and right now PS4 is the only console rumored to use anything else. In fact if anything is for sure it's that Power PC will be used in Wii U and most likely in the 720.
5. 7850 level performance in Christmas 2013 when they launch will be easily cheap enough to stuff into a box that will cost 400 dollars. In fact it's almost cheap enough right now.


Putting all this together and putting recent rumors together it's logical that the 720 will feature a GPU that is most similar in design to the 78** series and will likely continue their relationship with IBM. By the time Christmas 2013 comes around it's easily conceivable all this hardware fits into the 250 watt envelope and going off past history power consumption may even increase a little bit. Epic, Dice and Crytek have all hinted several times over the past few months that both the PS4 and 720 feature powerful hardware and that all three developers want them to feature powerful hardware. There's a story on Gi.biz right now with developers stating model costs have doubled working on next-gen consoles.

I would buy this rumor if it said they were using Trinity and going purely for a system on a chip type machine since this has been rumored before but adding a discrete card into the mix in that type of box simply doesn't make sense. Why would they use Llano when Trinity will outperform it in everyway, still be cheap and will be outdated by the time the consoles come around? Again the rumor makes no sense.

Don't believe me though, read up on beyond3d forums and see what actual developers are predicting for next-gen tech. It's in line with exactly what I am saying.

I mean if you really buy that Microsoft or Sony is going to put two memory pools into the console for each GPU when space is already at such a premium I don't even know what to say to you. The rumor is dumb even if my predictions are off.

Another thing, a 7750 is 50% faster then the chip rumored in this article and uses 75% less power. Is this all starting to come together for you? If this chip was the best perf/watt out there I'd be willing to consider it but it's not even close to that. Again makes no sense.
Edited by jtom320 - 4/4/12 at 4:46pm
    
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post #47 of 147
Real or not it's obvious the next consoles are going to use something similar to AMD's Llano.

The fact that it's reported AMD is making hardware for both sony and microsoft ( Heck maybe even Nintendo since we know AMD made the GPU for the Wii U ), it's not that far off an assumption.

Sony learned that in order to have a successful, profitable launch, they have to price it much lower. An APU ( With a possible small GPU as an extra as reported by the article ) can achieve just that while also making the console smaller and far cheaper.

By PC gamer terms, an APU is weak compared to what we have. However, it's much much more powerful than what's inside current consoles and that's what matters.

Not to mention if rumours are true, DX11 becomes baseline for next-gen consoles. That means that all games released on next-gen consoles will automatically have DX11 when ported to PC ( And the port should be better too ) thumb.gif
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post #48 of 147
The APU and a discrete graphics card looks to be supported by multiple claims. What makes this interesting is microsoft is also said to have "2 graphics processors" which could mean that these 2 systems will have very similar specs.
post #49 of 147
I'm saddened that some here on OCN don't realize if a console had something like a 5850 it's graphics would be on par if not exceed those of 680's and 7970's and I'm giving the PC the benefit of the doubt......... What the consoles had done with modified 7800 GTX's performance (basically and yes MS uses ati) is masterful. I'm still shocked at how good KZ and Uncharted look when compared to PC games running on 5 year old hardware, now if they could only apply some AA to those consoles games that would truly make some of those games shine.
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post #50 of 147
jtom320 is right at criticizing the GPU.
Your talking about an XMas 2013 release whilst using a GPU that is essentially 2.5x faster than a 7800GT. It's great about the CPU but the lack of GPU power is going to force games to be baked at the core with severe lack of detail.

I don't think you guys realize just how impotent the GPU is. The 7670 is a re branded 6670 and the 6670 is around 40-50% slower than a 5770. It really is truly weak. The Wii U should be eating that pretty easily. No amount of optimizing is going to help, lol, and you can kiss longevity good bye.
It's too bad. They couldn't even use a 6770.
Edited by bezelbeater - 4/4/12 at 5:27pm
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