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[AOL] Fragmentation: iOS -vs- Android

post #1 of 51
Thread Starter 

 

 

 

Quote:

Fragmentation is Google's (NAS: GOOG) biggest problem with Android. Although if you ask Chairman Eric Schmidt, he'll tell you it's called "differentiation," which is a decidedly positive spin.

Call it what you may, but Android's mobile ubiquity isn't without costs. comScore's latest figures show that Android now claims more than half of all smartphones sold domestically, topping Apple (NAS: AAPL) iOS at 30%.

 

 

Great read, the article visualizes & illustrates this well.

 

(SOURCE)

 

 

 

 

 

Version%20Share%20by%20Weeks%20After%20Launch%20with%20Android.png

 

 

edit: photo

 

 


Edited by formula m - 4/4/12 at 10:59pm
post #2 of 51
Its interesting but it misses out on one key fact:

Android 2.2 is a more advanced OS than iOS 5.

ICS is a nice overall refinement, but from an application development standpoint there's little you're missing out by targeting Froyo instead. Its mostly just added convenience on the part of the developer. The last major hurdles (JIT compilation and multitouch) were fully worked out with the release of Froyo, and since 93% of Android users are using at least 2.2, then targeting it means "fragmentation" is really nothing more than a lame excuse for poor coding.
    
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post #3 of 51
Interesting! although i didn't like how they say apple has less fragmentation towards the end because 80% of users are on some form of 5.x because over 86% of android users are on 2.x which would mean android is less fragmented. i also find it irritating apple won't give their stats on this...

i think android biggest problem in the beginning was the variation in handsets, Google didn't regulate any of the button usage at all, but they finally did it so its been getting better. once everyone has a quad core phone the mobile software should start slowing down just like desktop software did. when was the last time a modern cpu was taxed in normal usage lol.
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post #4 of 51
I thought it wasn't only OS versions, but also hardware platform variations as well? I mean, isn't that why even some APPS within a revision of android are available only for certain devices at a certain time, and not all devices that run that release of android? For example, netflix was not available to all devices at the same time because of DRM considerations--allegedly due to hardware variations (and potentially due to slight OS tweaks)?

Not to mention the different tweaked versions of Android that hardware vendors choose to make and deploy on their handsets. So even if you're running android 2.3, your device might not respond at all in the same way as a different handset also running 2.3.

It's a mess.

iOS isn't really any better. Or if it is, the app performance doesn't reflect that, in terms of app crashing and whatnot. Maybe it's easier to code on iOS and have fewer issues--or rather, issues easier to narrow down.

I don't know how to program for any of these platforms, so forgive any ignorance that might come through.
    
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post #5 of 51
AOL is still around?
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post #6 of 51
Quote:
Originally Posted by guyladouche View Post

iOS isn't really any better. Or if it is, the app performance doesn't reflect that, in terms of app crashing and whatnot. Maybe it's easier to code on iOS and have fewer issues--or rather, issues easier to narrow down.

i think alot of the reason there is less crashing in the apps for ios is because of the nazi-like control instituted by apple over the publishing of the apps. while this means alot more rigorous
testing prior to the apps release, it also means fewer apps make "the grade" and the resulting selection is more limited than say the android app market
    
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post #7 of 51
Quote:
Originally Posted by sli_shroom View Post

i think alot of the reason there is less crashing in the apps for ios is because of the nazi-like control instituted by apple over the publishing of the apps. while this means alot more rigorous
testing prior to the apps release, it also means fewer apps make "the grade" and the resulting selection is more limited than say the android app market

I thought this as well, but then you hear about how developers prefer to develop for iOS devices because of (alleged) fewer considerations that get in the way of app performance.

But man, if Apple already implements strict requirements for acceptable apps, I shudder to think of what DOESN'T make it. smile.gif
    
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post #8 of 51
Quote:
Originally Posted by votum View Post

Interesting! although i didn't like how they say apple has less fragmentation towards the end because 80% of users are on some form of 5.x because over 86% of android users are on 2.x which would mean android is less fragmented. i also find it irritating apple won't give their stats on this...
i think android biggest problem in the beginning was the variation in handsets, Google didn't regulate any of the button usage at all, but they finally did it so its been getting better. once everyone has a quad core phone the mobile software should start slowing down just like desktop software did. when was the last time a modern cpu was taxed in normal usage lol.
The difference though, is that iOS 5 was released only recently, Android 2.x is much older.

>>>>>

The real fragmentation is the vastly differing hardware--processors, GPUs, RAM, screen size and resolution--which makes it more difficult to develop for. With iOS, you've just got a lot less variables.
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post #9 of 51
Meh, blown out of proportion, I use Android and I'm neither worried or bothered.
post #10 of 51
Thread Starter 

I wonder if we will see re-branding and hard line engineering by next year, with fragmentation split 33% tween iOS, droid & WP8.

 

 

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