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[BiowareBlog] Mass Effect 3: Resurgence Pack. - Page 4

post #31 of 39
Quote:
Originally Posted by Detroitsoldier View Post

I would say my posts are unbiased, yes. I am viewing this from a business perspective and a common sense perspective. Both of which are showing me that this is something extra that BioWare is releasing - for free at that - when it was completely unnecessary for them to do so. They could have released it for a charge and people would have eaten it up.

There's content there that's already in game. It should be free. If they released new enemies, game modes or new maps, I'd be willing to pay. However, I'm much more forgiving than most. I don't feel those complaining would be in the wrong if they made you pay for a maultiplay pack that was designed for a game that was a single player experience. Multiplayer content should be free as should the "fixed" ending. New content should be paid for but the limit was already stretched when they put a vital part of the plot behind the DLC yellow tape.
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post #32 of 39
Quote:
Originally Posted by Ibage View Post

There's content there that's already in game. It should be free. If they released new enemies, game modes or new maps, I'd be willing to pay. However, I'm much more forgiving than most. I don't feel those complaining would be in the wrong if they made you pay for a maultiplay pack that was designed for a game that was a single player experience. Multiplayer content should be free as should the "fixed" ending. New content should be paid for but the limit was already stretched when they put a vital part of the plot behind the DLC yellow tape.

Despite the fact that the new maps came from the single player game, it's still a new map and new content. BioWare and EA have every right to charge for extra multiplayer content. The multiplayer experience, as it is, is complete and 100%, as is the single player campaign. Once again: they don't need to release extra multiplayer content, nor do they need to release a "fixed" ending.
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post #33 of 39
Some devs release DLC for free (CDPR) some don't.

Believing it should be released for free is your opinion. I would like all DLC to be released for free but the dynamics of the market make it obvious that's not the way things should be. The top 3 major North American publishers stocks are in the dump. Most games don't make money. Everything is becoming homegenized like the movie industry. Indepent devs are going out of business all the time. THQ isn't going to be around in six months. They need the money. The reality of the situation is making a quality game does not gurantee you any kind of success in this industry either. It's a hard industry to make money in and working conditions aren't great.

Not sure why you would think they'd be giving it away.
    
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post #34 of 39
Huh?

The Indie Development market is booming.

It's showing an immense growth of almost 500% every year since 2009.

Indie devs are becoming millionaires. The problem with these 3 major North American Publishers are...they are old and try to resell old games we've already played 10000x over.

Indie devs are so successful because they come along with better graphics, better gameplay, and more unique stories. That's all.

338

This is a screenshot of a Indie mod for a Indie game made in about two years time.

Notice anything? Looks far better than any console game of this entire generation, though they are using the same engine, and same tools.

The problem is these major publishers are all paying LEgendary Developers huge salaries to do nothing. The LEgendary Developers have mostly lost touch with the gaming base and spew out crap every few years and hope to sell it off their name alone.

That is why major publishers are in trouble,

But Indie developers are growing at an insane rate and companies that please their fans, BLizzard, Valve, CD Projeckt, ect, are still growing.
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post #35 of 39
All of what you said is completely irrelevant and missing the point. You also must not pay any attention to the stock market because it's sell sell sell on Activision-Blizzard right now as it is for pretty much every other major publishers. I hope I don't need to point out the obvious that way more indies fail then make it either.

Fact of the matter is the game industry is a very hard place to make money and not only that workers have to work more then just about any other industry and also suffer from high turnover. Stop spouting about stuff you know nothing about. There is only one minecraft.

Every game studio that has shut down since 2006. INC super long list. Tons of these studios made great great games as well.

3D Realms – 2009
7 Studios (Activision) – 2011
Backbone Vancouver
BigBig (Sony) – 2012
Bizarre Creations (Activision) – 2010/2011
Black Rock (Disney) – 2011
Blue Fang Games – 2011
Blue Tongue (THQ) – 2011
BottleRocket – 2009
Brash Entertainment – 2008
Budcat (Activision) – 2010
Castaway Entertainment – 2008
Cheyenne Mountain – 2010
Cing – 2010
Clover Studios (Capcom) – 2006
Codemasters Guildford – 2011
Cohort Studios – 2011
Concrete Games – 2008
Deep Silver Vienna – 2010
DICE Canada – 2006
EA Chicago – 2007
EA Bright Light – 2011/2012
EA Japan – 2007
Eidos Manchester – 2009
Eidos Hungary – 2010
Ensemble Studios (Microsoft) – 2008
Factor 5 – 2009
FASA (Microsoft) – 2007
Fizz Factor – 2009
Flagship Studios – 2008
Flight Plan – 2010
Frozen North Productions
FuzzyEyes – 2009
Gamelab – 2009
Game Republic – 2011
GRIN – 2009
Helixe (THQ) – 2008
Hudson Entertainment – 2011
Humannature Studio (Nexon Vancouver) – 2009
Ignition London – 2010
Ignition Florida – 2010
Incognito Entertainment (Sony) – 2009
Indie Built (Take-Two) – 2006
Iron Lore – 2008
Juice Games (THQ) – 2011
Kaos Studios (THQ) – 2011
Killaware – 2011
Killspace Entertainment – 2011
KMM Brisbane – 2011
Krome Studios (might still be operating on skeleton crew) – 2010
Kuju Manila – 2009
Kuju Chemistry – 2009
Kush Games – 2008
Locomotive Games (THQ) – 2010
Luxoflux – 2010
Mass Media (THQ) – 2008
Monte Cristo – 2010
Monumental Games – 2012
Midway Austin – 2009
Midway Newcastle – 2009
MTV Games – 2011
Multiverse – 2012
NetDevil – 2011
Ninja Studio – 2009
Outerlight – 2010
PAM Development (Take-Two) – 2008
Pandemic Australia (EA) – 2009
Pandemic LA (EA) – 2009
Paradigm Entertainment – 2008
Pi Studios – 2011
Pivotal Games (Take-Two) – 2008
Propaganda Games (Disney) – 2011
Pseudo Interactive – 2008
Rainbow Studios (THQ) – 2011
Realtime Worlds – 2010
Rebellion Derby – 2010
Red Octane – 2010
Rockstar Vienna – 2006
Sandblast Games (THQ) – 2008
SEGA San Francisco – 2010
Shaba Games (Activision) – 2009
SOE Denver – 2011
SOE Seattle – 2011
SOE Tuscon – 2011
Stormfront Studios – 2008
Straylight Studios – 2009
Team Bondi – 2011
The Code Monkeys – 2011
Titan Studios – 2009
THQ Studio Australia – 2009
THQ Digital Warrington – 2009
Transmission Games – 2009
Universomo (THQ) – 2009
Venom Games (Take Two) – 2008
Vicarious Visions California – 2007
Visceral Australia (EA) – 2011
Wolfpack Studios – 2006
Yuke’s Company Of America – 2010
Zoe Mode London – 2009
    
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post #36 of 39
Quote:
Originally Posted by jtom320 View Post

All of what you said is completely irrelevant and missing the point. You also must not pay any attention to the stock market because it's sell sell sell on Activision-Blizzard right now as it is for pretty much every other major publishers. I hope I don't need to point out the obvious that way more indies fail then make it either.
Fact of the matter is the game industry is a very hard place to make money and not only that workers have to work more then just about any other industry and also suffer from high turnover. Stop spouting about stuff you know nothing about. There is only one minecraft.
Every game studio that has shut down since 2006. INC super long list. Tons of these studios made great great games as well. Game List! (Click to show)
3D Realms – 2009
7 Studios (Activision) – 2011
Backbone Vancouver
BigBig (Sony) – 2012
Bizarre Creations (Activision) – 2010/2011
Black Rock (Disney) – 2011
Blue Fang Games – 2011
Blue Tongue (THQ) – 2011
BottleRocket – 2009
Brash Entertainment – 2008
Budcat (Activision) – 2010
Castaway Entertainment – 2008
Cheyenne Mountain – 2010
Cing – 2010
Clover Studios (Capcom) – 2006
Codemasters Guildford – 2011
Cohort Studios – 2011
Concrete Games – 2008
Deep Silver Vienna – 2010
DICE Canada – 2006
EA Chicago – 2007
EA Bright Light – 2011/2012
EA Japan – 2007
Eidos Manchester – 2009
Eidos Hungary – 2010
Ensemble Studios (Microsoft) – 2008
Factor 5 – 2009
FASA (Microsoft) – 2007
Fizz Factor – 2009
Flagship Studios – 2008
Flight Plan – 2010
Frozen North Productions
FuzzyEyes – 2009
Gamelab – 2009
Game Republic – 2011
GRIN – 2009
Helixe (THQ) – 2008
Hudson Entertainment – 2011
Humannature Studio (Nexon Vancouver) – 2009
Ignition London – 2010
Ignition Florida – 2010
Incognito Entertainment (Sony) – 2009
Indie Built (Take-Two) – 2006
Iron Lore – 2008
Juice Games (THQ) – 2011
Kaos Studios (THQ) – 2011
Killaware – 2011
Killspace Entertainment – 2011
KMM Brisbane – 2011
Krome Studios (might still be operating on skeleton crew) – 2010
Kuju Manila – 2009
Kuju Chemistry – 2009
Kush Games – 2008
Locomotive Games (THQ) – 2010
Luxoflux – 2010
Mass Media (THQ) – 2008
Monte Cristo – 2010
Monumental Games – 2012
Midway Austin – 2009
Midway Newcastle – 2009
MTV Games – 2011
Multiverse – 2012
NetDevil – 2011
Ninja Studio – 2009
Outerlight – 2010
PAM Development (Take-Two) – 2008
Pandemic Australia (EA) – 2009
Pandemic LA (EA) – 2009
Paradigm Entertainment – 2008
Pi Studios – 2011
Pivotal Games (Take-Two) – 2008
Propaganda Games (Disney) – 2011
Pseudo Interactive – 2008
Rainbow Studios (THQ) – 2011
Realtime Worlds – 2010
Rebellion Derby – 2010
Red Octane – 2010
Rockstar Vienna – 2006
Sandblast Games (THQ) – 2008
SEGA San Francisco – 2010
Shaba Games (Activision) – 2009
SOE Denver – 2011
SOE Seattle – 2011
SOE Tuscon – 2011
Stormfront Studios – 2008
Straylight Studios – 2009
Team Bondi – 2011
The Code Monkeys – 2011
Titan Studios – 2009
THQ Studio Australia – 2009
THQ Digital Warrington – 2009
Transmission Games – 2009
Universomo (THQ) – 2009
Venom Games (Take Two) – 2008
Vicarious Visions California – 2007
Visceral Australia (EA) – 2011
Wolfpack Studios – 2006
Yuke’s Company Of America – 2010
Zoe Mode London – 2009

RIP Pandemic sad-smiley-002.gif
post #37 of 39
Krogan Vanguard.
That is all.
This might actually motivate me to play the multiplayer more.
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Avarice
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post #38 of 39
Meh.... I cannot give a damn, honestly. Still not buying the game
    
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post #39 of 39
Quote:
Originally Posted by tryagainplss View Post

Meh.... I cannot give a damn, honestly. Still not buying the game

and you're posting here to tell us this because.......?

oh right... it's cool to hop onto the "hate bandwagon"... my apologies
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