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[OCN Gaming] Minecraft Survival Server [MagicSpells | Factions] [150 Slots] [Bukkit 1.5] *Beta*

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Class Information

We now use a class system, with over 100 custom tailored spells and skills for players to enjoy. PVP is no longer determined by who's armor is better and who hits first. The classes are divided into 3 Tiers each with more power than the last. An in game mana bar can be found on your XP bar,

The spoilers are provided to prevent a large text wall.
Class Information (Click to show)

CD: Cooldown, CT: Cast time

By default, all classes have the following spells and limitations.

Spells:
List: Lists all spells.
Help: Gives an ingame description of a spell.
Bandage: Heals for 2 hearts. CD: 10s Cost: 10 mana and 1 paper.
Mark: Mark a location for recall. CD: 2hr Cost: 75 mana.
Recall: Teleport to location marked. CD: 5m Cost: 75 mana.
Bind: Binds a spell to the held item.
Unbind: Removes a spell from the held item.
Gate: Teleports to the server spawn safezone and town. CD: 20m Cost: 100 mana. CT: 3 seconds.

Restrictions:
Cannot wear diamond armor
Cannot throw high level potions
Cannot craft TNT

Each class then has a varied set of abilities and additional restrictions.

Tier 1: (Click to show)
Brawler (Click to show)

Brawler:

Spells:
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Roar: Make all in-range mobs target you. CD: 15s Cost: 10 mana.
Stun: Prevent your target from casting/using commands. Cost: 20 mana.

Additional Restrictions:
Cannot wield diamond sword

Additional Abilities:
Adrenaline: Short immunity to combat damage. Casted when hit by others.
Trader (Click to show)

Trader:

Spells:
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Haste: Run really fast. Cost: 25 mana.
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Dowse: Search for Iron Ore. CD: 1m Cost: 35 mana.
Farm: Make things grow. CD: 10s Cost 75 mana.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Stealth: Become invisible to nearby mobs. CD: 1m Cost: 15 mana.
Haze: Make your target's view fuzzy. CD: 15s Cost: 10 mana.

Additional Restrictions:
Cannot wear iron armor
Cannot wield diamond sword

Additional Abilities:
Bow mechanics: Accurate shots on lightly armored foes actually matter. Make the arrows count.
Tier 2: (Click to show)

These classes are obtained from the library building with the trainers in it for 15 gold ingots.

Swordsman (Click to show)

Swordsman:

Spells:
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Roar: Make all in-range mobs target you. CD: 15s Cost: 10 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.

Additional Restrictions:
None
Marksman (Click to show)

Marksman:

Spells:
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Farm: Make things grow. CD: 10s Cost 75 mana.
Dowse: Search for Iron Ore. CD: 1m Cost: 35 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
NaturalAura: Mobs are no longer threatened by you. CD: 2m Cost: 25 mana.
Snare: Catch your target in webs. CD: 10s Cost: 15 mana.
Safefall: Block falling damage. CD: 1m Cost: 20 mana.
Food: Feed yourself with conjured food. CD: 20m. Cost: 25 mana.

Additional Restrictions:
Cannot wield diamond sword

Additional Abilities:
Bow mechanics: Accurate shots on lightly armored foes actually matter. Make the arrows count.
Rogue (Click to show)

Rogue:

Spells:
Blind: Blinds your target. CD: 15s Cost: 10 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Stealth: Become invisible to nearby mobs. CD: 1m Cost: 15 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Stars: Plunge the world into a dark night. CD: 30m Cost: 70 mana.
Shadowstep: Teleport to your foe's blind spot. Cost: 10 mana.
Invisibility: Vanish from view. CD: 1m Cost: 25 mana + 15 mana every 30 seconds.
Lightwalk: Light the way under your feet. Cost: 25 mana.
Drainlife: Steal health from your target. CD: 5s Cost: 10 mana.
Poison: Poison your target. CD: 15s Cost: 12 mana.
Entomb: Encase your target in iron bars. CD: 5s Cost: 15 mana.

Additional Restrictions:
None
Mage (Click to show)

Mage:

Spells:
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Carpet: Ride on a carpet of glass. CD: 30s Cost: 50 mana + 20 mana every 50 blocks.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Combust: Set target on fire. CD: 10s Cost: 10 mana.
Explode: Cause an explosion. CD: 2m Cost: 80 mana.
Fireball: Throw fire from your hand. CD: 5s Cost: 10 mana.
Firenova: Conjure a ring of expanding fire. CD: 10s Cost: 15 mana.
Frostwalk: Freeze water on contact. CD: 30s Cost: 50 mana.
Windwalk: Fly. CD: 20m Cost: 25 mana.
Haze: Make your target's view fuzzy. CD: 15s Cost: 10 mana.
Geyser: A jet of water shoots your foe airborne. CD: 30s Cost: 10 mana.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Levitate: Life targets through the air. CD: 30s Cost: 30 mana.
Lightning: Strike the target with lightning. CD: 15s Cost: 15 mana.
Spellhaste: Reduce cast times and cooldowns: CD: 1m Cost: 25 mana.
Storm: Strike all nearby targets with bolts. CD: 15s Cost: 35 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Walkway: Create a path in front of yourself to follow. CD: 60s Cost: 50 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.

Additional Restrictions:
Cannot wield any but wooden swords
Cannot wear iron armor
Cannot shoot a bow
Healer (Click to show)

Healer:

Spells:
Armor: Conjure temporary damage reducing armor to wear. CD: 45s Cost: 25 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Empower: Increase your spellpower by 50%. CD: 2m Cost: 15 mana + 5 mana per spell.
Forcepush: Push away nearby foes. CD: 30s Cost: 30 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Haste: Run really fast. Cost: 25 mana.
Heal: Heal your target. Cost: 10 mana.
Prayer: Heal yourself. CD: 15s Cost: 10 mana.
Sun: Raise the sun to light the world. CD: 30m Cost: 75 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.
Stealth: Become invisible to nearby mobs. CD: 1m Cost: 15 mana.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.

Additional Restrictions:
Cannot wield any swords but wood.
Cannot wear iron armor.
Tier 3: (Click to show)

These are evolutions of Tier 2s, they have similar abilities mostly, but more mana and a few unique powerful spells.
These must be found in the world as special trainers are required, as well as 35 gold ingots.

Knight (Click to show)

Knight:

Spells:
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Roar: Make all in-range mobs target you. CD: 15s Cost: 10 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.

Additional Restrictions:
None

Additional Abilities:
Can wear diamond armor.
Fervor: On attack, have 20% chance to absorb incoming melee damage for a few seconds.
Skill: On attack, have 1% chance to hit for critical damage.
Paladin (Click to show)

Paladin:

Spells:
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Roar: Make all in-range mobs target you. CD: 15s Cost: 10 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.

Additional Restrictions:
None

Additional Abilities:
Can wear diamond armor.
Battlecry: On take damage, 30% chance to throw the attacker from you.
Ranger (Click to show)

Ranger:

Spells:
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Farm: Make things grow. CD: 10s Cost 75 mana.
Dowse: Search for Iron Ore. CD: 1m Cost: 35 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
NaturalAura: Mobs are no longer threatened by you. CD: 2m Cost: 25 mana.
Snare: Catch your target in webs. CD: 10s Cost: 15 mana.
Safefall: Block falling damage. CD: 1m Cost: 20 mana.
Food: Feed yourself with conjured food. CD: 20m. Cost: 25 mana.

Unique:
Explosive Arrow: Fire a slower arrow that explodes on contact. CD: 30 Cost: 25 mana.
Volley: Fire a barrage of arrows. CD: 45 Cost: 20 mana.

Additional Restrictions:
None

Additional Abilities:
Bow mechanics: Accurate shots on lightly armored foes actually matter. Make the arrows count.
Explorer (Click to show)

Explorer:

Spells:
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Farm: Make things grow. CD: 10s Cost 75 mana.
Dowse: Search for Iron Ore. CD: 1m Cost: 35 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
NaturalAura: Mobs are no longer threatened by you. CD: 2m Cost: 25 mana.
Snare: Catch your target in webs. CD: 10s Cost: 15 mana.
Safefall: Block falling damage. CD: 1m Cost: 20 mana.
Food: Feed yourself with conjured food. CD: 20m. Cost: 25 mana.

Unique:
DowsePlus: Search for diamond ore. CD: 1m Cost: 35 mana.
DowseCash: Search for gold ore. CD: 1m Cost: 35 mana.

Additional Restrictions:
Cannot wield diamond sword.

Additional Abilities:
Bow mechanics: Accurate shots on lightly armored foes actually matter. Make the arrows count.
Assassin (Click to show)

Assassin:

Spells:
Blind: Blinds your target. CD: 15s Cost: 10 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Stealth: Become invisible to nearby mobs. CD: 1m Cost: 15 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Stars: Plunge the world into a dark night. CD: 30m Cost: 70 mana.
Shadowstep: Teleport to your foe's blind spot. Cost: 10 mana.
Invisibility: Vanish from view. CD: 1m Cost: 25 mana + 15 mana every 30 seconds.
Lightwalk: Light the way under your feet. Cost: 25 mana.
Drainlife: Steal health from your target. CD: 5s Cost: 10 mana.
Poison: Poison your target. CD: 15s Cost: 12 mana.
Entomb: Encase your target in iron bars. CD: 5s Cost: 15 mana.

Unique:
ArchaneArt: Befuddle your target and escape. CD: 30s Cost: 35 mana.
Assassination: Use to approach and kill a foe. CD: 30s Cost: 70 mana.

Additional Restrictions:
None

Additional Abilities:
On attack, have a 40% chance to critical hit.
Saboteur (Click to show)

Saboteur:

Spells:
Blind: Blinds your target. CD: 15s Cost: 10 mana.
Leap: Jump really far. CD: 10s Cost: 15 mana.
Confusion: Make mobs attack one another. CD: 30s Cost: 30 mana.
Cripple: Slow target's movement. CD: 15s Cost: 10 mana.
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Disarm: Disarm your target. CD: 15s Cost: 20 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Repair: Repair all of your gear. CD: 2m Cost: 50 mana.
Stealth: Become invisible to nearby mobs. CD: 1m Cost: 15 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.
Stars: Plunge the world into a dark night. CD: 30m Cost: 70 mana.
Shadowstep: Teleport to your foe's blind spot. Cost: 10 mana.
Invisibility: Vanish from view. CD: 1m Cost: 25 mana + 15 mana every 30 seconds.
Lightwalk: Light the way under your feet. Cost: 25 mana.
Drainlife: Steal health from your target. CD: 5s Cost: 10 mana.
Poison: Poison your target. CD: 15s Cost: 12 mana.
Entomb: Encase your target in iron bars. CD: 5s Cost: 15 mana.

Unique:
ArchaneArt: Befuddle your target and escape. CD: 30s Cost: 35 mana.
Sabotage: Throw a small satchel charge. CD: 2m Cost: 25 mana.
Phase: Move through targeted matter. CD: 10s Cost: 15 mana.

Additional Restrictions:
None

Additional Abilities:
On being attacked, have a 50% chance to cloak.
Sorcerer (Click to show)

Sorcerer:

Spells:
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Carpet: Ride on a carpet of glass. CD: 30s Cost: 50 mana + 20 mana every 50 blocks.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Combust: Set target on fire. CD: 10s Cost: 10 mana.
Explode: Cause an explosion. CD: 2m Cost: 80 mana.
Fireball: Throw fire from your hand. CD: 5s Cost: 10 mana.
Firenova: Conjure a ring of expanding fire. CD: 10s Cost: 15 mana.
Frostwalk: Freeze water on contact. CD: 30s Cost: 50 mana.
Windwalk: Fly. CD: 20m Cost: 25 mana.
Haze: Make your target's view fuzzy. CD: 15s Cost: 10 mana.
Geyser: A jet of water shoots your foe airborne. CD: 30s Cost: 10 mana.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Levitate: Life targets through the air. CD: 30s Cost: 30 mana.
Lightning: Strike the target with lightning. CD: 15s Cost: 15 mana.
Spellhaste: Reduce cast times and cooldowns: CD: 1m Cost: 25 mana.
Storm: Strike all nearby targets with bolts. CD: 15s Cost: 35 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Walkway: Create a path in front of yourself to follow. CD: 60s Cost: 50 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.

Unique:
Blaze: Cause all nearby mobs to be tossed airborne by small firebombs. CD: 1m 30s. Cost: 2.5 hearts and 150 mana.

Additional Restrictions:
Cannot wield any but wooden swords
Cannot wear any but leather armor
Cannot shoot a bow
Alchemist (Click to show)

Alchemist:

Spells:
Blink: Teleport to the target area. CD: 8s Cost: 15 mana.
Carpet: Ride on a carpet of glass. CD: 30s Cost: 50 mana + 20 mana every 50 blocks.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Combust: Set target on fire. CD: 10s Cost: 10 mana.
Explode: Cause an explosion. CD: 2m Cost: 80 mana.
Fireball: Throw fire from your hand. CD: 5s Cost: 10 mana.
Firenova: Conjure a ring of expanding fire. CD: 10s Cost: 15 mana.
Frostwalk: Freeze water on contact. CD: 30s Cost: 50 mana.
Windwalk: Fly. CD: 20m Cost: 25 mana.
Haze: Make your target's view fuzzy. CD: 15s Cost: 10 mana.
Geyser: A jet of water shoots your foe airborne. CD: 30s Cost: 10 mana.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Levitate: Life targets through the air. CD: 30s Cost: 30 mana.
Lightning: Strike the target with lightning. CD: 15s Cost: 15 mana.
Spellhaste: Reduce cast times and cooldowns: CD: 1m Cost: 25 mana.
Storm: Strike all nearby targets with bolts. CD: 15s Cost: 35 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Walkway: Create a path in front of yourself to follow. CD: 60s Cost: 50 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.

Additional Restrictions:
Cannot wield any but wooden swords
Cannot wear any but leather armor
Cannot shoot a bow

Additional Abilities:
Only class that can use high powered potions.
Cleric (Click to show)

Cleric:

Spells:
Armor: Conjure temporary damage reducing armor to wear. CD: 45s Cost: 25 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Empower: Increase your spellpower by 50%. CD: 2m Cost: 15 mana + 5 mana per spell.
Forcepush: Push away nearby foes. CD: 30s Cost: 30 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Haste: Run really fast. Cost: 25 mana.
Heal: Heal your target. Cost: 10 mana.
Prayer: Heal yourself. CD: 15s Cost: 10 mana.
Sun: Raise the sun to light the world. CD: 30m Cost: 75 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.

Unique:
NaturalAura: Mobs are no longer threatened by you. CD: 2m Cost: 25 mana.
HealArea: Heal all nearby players. CD: 15s Cost: 25 mana.
Rejuvination: Heal your target every few seconds. CD: 30s Cost: 50 mana.
Frostwalk: Freeze water on contact. CD: 30s Cost: 50 mana.
Plague: Create a small insect plague at your target's feet. CD: 1m 30s Cost: 60 mana.

Additional Restrictions:
Cannot wield any swords but wood.
Cannot wear iron armor.
Monk (Click to show)

Monk:

Spells:
Armor: Conjure temporary damage reducing armor to wear. CD: 45s Cost: 25 mana.
Clarity: Increase mana regeneration. CD: 5m Cost: 10 mana.
Empower: Increase your spellpower by 50%. CD: 2m Cost: 15 mana + 5 mana per spell.
Forcepush: Push away nearby foes. CD: 30s Cost: 30 mana.
Gills: Breath underwater. CD: 1m Cost: 50 mana.
Haste: Run really fast. Cost: 25 mana.
Heal: Heal your target. Cost: 10 mana.
Prayer: Heal yourself. CD: 15s Cost: 10 mana.
Sun: Raise the sun to light the world. CD: 30m Cost: 75 mana.
Invulnerability: Absorb all incoming damage. CD: 5m Cost: 30 mana + 15 mana on dmg.
Reflect: Reflect 3 spells cast upon you. CD: 30s Cost: 30 mana + 20 mana per spell.
Switch: Switch places with the target. CD: 6s Cost: 10 mana.
Telekinesis: Activate things at range. CD: 15s Cost: 5 mana.
Lilywalk: Walk on water using pads. CD: 30s Cost: 40 mana.
Wall: Create a wall of brick between you and your target. CD: 15s Cost: 12 mana.
Silence: Prevent your target from casting/using commands. Cost: 20 mana.

Unique:
NaturalAura: Mobs are no longer threatened by you. CD: 2m Cost: 25 mana.
Resurrect: Not implemented yet.
Smite: Not implemented yet.
Frostwalk: Freeze water on contact. CD: 30s Cost: 50 mana.
Smite: Deal holy damage once every 2seconds and burn target. CD: 30s Cost: 10 mana.
Holystrike: Bring divine fire down upon your foes. CD: 1m 30s Cost: 90 mana.

Additional Restrictions:
Cannot wield any swords but wood.
Cannot wear iron armor.

Special thanks to KyadCK who created the NPC price chart..... and all of the NPC's too thumb.gif
Special thanks to SniperTeamTango who created the magic spells configuration and list thumb.gif
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post #3 of 1787

Hope you all appreciate the hard work and countless hours of argumentation of the plug-ins, rules, permissions, and economics that led up to what we all can now call our survival server!

Good luck and I will see you all on Minecraft!

Edited by Live_free - 4/21/12 at 8:03pm
post #4 of 1787
Shall have to give this a whirl
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post #5 of 1787
Awesome, have fun everyone! thumb.gif
 
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MSI GX660R-060
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post #6 of 1787
Should be so much fun! Can't wait to check this out! thumb.gif
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post #7 of 1787
umm how is it new when ive been on it for awhile now?
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post #8 of 1787
Quote:
Originally Posted by WvoulfeXX View Post

umm how is it new when ive been on it for awhile now?

The server just went online about two and a half hours ago...? So its pretty new..
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post #9 of 1787
wheee.gifwheee.gifwheee.gif
post #10 of 1787
I'm having good fun on this server ^_^
Currently turning a mountain into a house tongue.gif
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Overclock.net › Forums › Video Games › PC Gaming › Overclock.net Game Servers › Overclock.net Minecraft Servers › [OCN Gaming] Minecraft Survival Server [MagicSpells | Factions] [150 Slots] [Bukkit 1.5] *Beta*