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post #611 of 1809
Quote:
Originally Posted by glinux View Post

Sorry Naroku but i had to do that to ya. They are just so funny and friendly.
318

HAHA that was awesome, they are our minions!
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post #612 of 1809
Moderators please be aware of new commands:

https://github.com/PEXPlugins/PermissionsEx/wiki/Commands#wiki-groups-user-management

General_jaja who moderated the creative server is now also moderating the survival server and can help player during time when other mods are usually not avaliable thumb.gif
Edited by Kirby1 - 4/23/12 at 12:56am
    
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post #613 of 1809
Thanks for the commands smile.gif
post #614 of 1809
Quote:
Originally Posted by Live_free View Post

The monetary system was rubbish. You could sit at a store and make millions doing nothing. We are going to be fixing the economy and the prices so that will no longer happen. Rest assured that it will be great - and instead of being detremental to the server, it will be easy. We will have centralized systems for economics and for shops. This will allow anyone who wants a slot to build their very own mall shop right at spawn. biggrin.gif
As for your other problem you have a bevy of options
-Make a faction JUST for you and claim land.
-Join a faction
-Join a town
-Make other houses around yours, build a shop, get others to live there, and get world guard.
You can pick a path you want to take, and the factions mod doesn't limit any of them.

He could claim SOME of his tower... but as a one person faction he's limited to space. Maybe he'll be ablt to claim the whole thing, i don't know, i haven't really looked into how much you can claim, but he's only one person, which makes his claiming size smaller. Which i, honestly, don't really agree with :/
post #615 of 1809
The less people you have, the less land you can control. With more people, you need more space to house them and whatnot. It make sense that one person can't own a massive amount of land just like a large faction.
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post #616 of 1809
Quote:
Originally Posted by Live_free View Post

Quote:
Originally Posted by Nicoderm View Post

So I've been playing on this server for a while now, liked it making money and such, I lost all of my money with all the work I put into getting it, now I see we are going to be forced to join a faction or create one. I'm not thrilled with this choice. I have a very large structure that will "a man made island" that I put a lot of work into this and don't want to see it get trashed like all of the other unprotected things around the spawn.
Can it be moved to the faction that I choose?
Its right near the spawn, can't miss it.. giant space needle marks the island.


The monetary system was rubbish. You could sit at a store and make millions doing nothing. We are going to be fixing the economy and the prices so that will no longer happen. Rest assured that it will be great - and instead of being detremental to the server, it will be easy. We will have centralized systems for economics and for shops. This will allow anyone who wants a slot to build their very own mall shop right at spawn. biggrin.gif

As for your other problem you have a bevy of options
-Make a faction JUST for you and claim land.
-Join a faction
-Join a town
-Make other houses around yours, build a shop, get others to live there, and get world guard.

You can pick a path you want to take, and the factions mod doesn't limit any of them.

Are there are going to be any options for making shops outside of the spawn? I think it's a cool idea to have shops that are sort of sprawled across the land.

Also, what happens to the items inside of the signs at our own shops? Will those be lost, or will we get them back? The question for Cpt. Teacp is also a wee bit pointed at you biggrin.gif.
Quote:
Originally Posted by Cpt.Teacup View Post

The less people you have, the less land you can control. With more people, you need more space to house them and whatnot. It make sense that one person can't own a massive amount of land just like a large faction.

If Faction size = how much you can control what about smaller Factions that produce a lot of stuff? Currently our Faction is five but will hopefully grow to seven over the next few days. Is there a way outside of having a larger Faction to have more land? Such as having multiple farms, mines, breeding areas, contributing to a large shop, user time online, etc to allow bigger lands? Producing stuff from takes up a whole lot of land.

And now to maybe answer me own question tongue.gif.

Currently our land is being WG is this the alternative to keep on going with? If Factions can't be WG'ed I'm sure we'll just go with calling ourselves the Town of Ni or something. The reason being is we use a lot of land, and already have and though I'm not sure how much land we get per person it would stink if all together it was less than we are using now you know?

Aaand also. When is Zmod disappearing? One of our Faction members built a really cool tree house house outside of our WG area and when Zmod disappears it won't be protected. Is there anything we can do for him? Zmod might be rubbish, but it's a piece of rubbish that's currently filling in a void.

Thanks! biggrin.gif

Love LWC by the way biggrin.gif. Well, except for no door timers as far as I know of. Oh well.
Edited by Asininity - 4/23/12 at 6:58am
post #617 of 1809
Quote:
Originally Posted by Cpt.Teacup View Post

The less people you have, the less land you can control. With more people, you need more space to house them and whatnot. It make sense that one person can't own a massive amount of land just like a large faction.

People can build in the "wildy", the area between claimed land.
Quote:
Originally Posted by Twist86 View Post

Tell that to the mods, they keep telling everyone it was a decision to wipe all funds by the admins :/ Makes you all look bad when in reality its a error and you're trying to fix it thumb.gif
Also if you don't mind me asking, what is the current thoughts by staff on silk touch mob farms? I wanna know if I should waste my diamonds getting more or focus on a massive old style mob farm to duplicate my current results smile.gif Thanks.

The mods are not saying it was a decision, personally I just said it needed restarting anyway. Whether it was a mistake, or not, which it was, isn't really important. It was broken and needed fixed while the server was still young, as it would have become completely useless later.

Silk touch will stay, but we have implemented a few changes to deal with lagg they may produce. There is now an auto kick after certain time AFK, mods will be given the //butcher command, and often will kick if people are just sitting at spawners afk generating a lot of lagg.
Quote:
Originally Posted by xtrip View Post

He could claim SOME of his tower... but as a one person faction he's limited to space. Maybe he'll be ablt to claim the whole thing, i don't know, i haven't really looked into how much you can claim, but he's only one person, which makes his claiming size smaller. Which i, honestly, don't really agree with :/

1 power (10 possible) = 1 chuck of claim. Meaning he could claim 10 chucks or 160 blocks in either direction from bedrock to the sky. It is actually much larger than your current zMod. The only catch is if you want to maintain that land you have to be on, it is a survival PvP server after all. If you are off for an extended period of time your power will drop and the land you own will decrease.
Quote:
Originally Posted by Asininity View Post

Are there are going to be any options for making shops outside of the spawn? I think it's a cool idea to have shops that are sort of sprawled across the land.
Also, what happens to the items inside of the signs at our own shops? Will those be lost, or will we get them back? The question for Cpt. Teacp is also a wee bit pointed at you biggrin.gif.
If Faction size = how much you can control what about smaller Factions that produce a lot of stuff? Currently our Faction is five but will hopefully grow to seven over the next few days. Is there a way outside of having a larger Faction to have more land? Such as having multiple farms, mines, breeding areas, contributing to a large shop, user time online, etc to allow bigger lands? Producing stuff from takes up a whole lot of land.
And now to maybe answer me own question tongue.gif.
Currently our land is being WG is this the alternative to keep on going with? If Factions can't be WG'ed I'm sure we'll just go with calling ourselves the Town of Ni or something. The reason being is we use a lot of land, and already have and though I'm not sure how much land we get per person it would stink if all together it was less than we are using now you know?
Aaand also. When is Zmod disappearing? One of our Faction members built a really cool tree house house outside of our WG area and when Zmod disappears it won't be protected. Is there anything we can do for him? Zmod might be rubbish, but it's a piece of rubbish that's currently filling in a void.
Thanks! biggrin.gif
Love LWC by the way biggrin.gif. Well, except for no door timers as far as I know of. Oh well.

You will still be able to make shops wherever you want, we just wanted a centralized building for players to build shops if they wanted. This will be more useful for bigger cities and towns. They will also be an "admin shop" at spawn, and smaller bazaar style shops in towns.

You can get those signs back.

With 5 people you will be able to maintain a HUGE area of land no problem, probably, actually certainly larger than your current WG.

If you are a faction you have to guard with faction, if you are a town you can use WG. If you are a faction that fears getting it's town destroyed as a result of members never being on you can disband and a mod/admin will give you WG. Only catch is now that faction can not be remade and anyone can move into that town.

zMod will be slowly phased out, and you will probably see the last of it leave in a month or so. Although this is subject to change and we will work with the players to decide what is the best time. The thing is that once factions and WG start rolling zMod will become not used and useless.

We understand the role zMod plays, but we also understand we need to move to a better system that is easier, faster, and will have less problems. Factions mod will not overlap, while zmod will and mods/admins have had to fix a ton of zones.
post #618 of 1809
Quote:
Originally Posted by Live_free View Post

Quote:
Originally Posted by Cpt.Teacup View Post

The less people you have, the less land you can control. With more people, you need more space to house them and whatnot. It make sense that one person can't own a massive amount of land just like a large faction.

People can build in the "wildy", the area between claimed land.
Quote:
Originally Posted by Twist86 View Post

Tell that to the mods, they keep telling everyone it was a decision to wipe all funds by the admins :/ Makes you all look bad when in reality its a error and you're trying to fix it thumb.gif
Also if you don't mind me asking, what is the current thoughts by staff on silk touch mob farms? I wanna know if I should waste my diamonds getting more or focus on a massive old style mob farm to duplicate my current results smile.gif Thanks.

The mods are not saying it was a decision, personally I just said it needed restarting anyway. Whether it was a mistake, or not, which it was, isn't really important. It was broken and needed fixed while the server was still young, as it would have become completely useless later.

Silk touch will stay, but we have implemented a few changes to deal with lagg they may produce. There is now an auto kick after certain time AFK, mods will be given the //butcher command, and often will kick if people are just sitting at spawners afk generating a lot of lagg.
Quote:
Originally Posted by xtrip View Post

He could claim SOME of his tower... but as a one person faction he's limited to space. Maybe he'll be ablt to claim the whole thing, i don't know, i haven't really looked into how much you can claim, but he's only one person, which makes his claiming size smaller. Which i, honestly, don't really agree with :/

1 power (10 possible) = 1 chuck of claim. Meaning he could claim 10 chucks or 160 blocks in either direction from bedrock to the sky. It is actually much larger than your current zMod. The only catch is if you want to maintain that land you have to be on, it is a survival PvP server after all. If you are off for an extended period of time your power will drop and the land you own will decrease.
Quote:
Originally Posted by Asininity View Post

Are there are going to be any options for making shops outside of the spawn? I think it's a cool idea to have shops that are sort of sprawled across the land.
Also, what happens to the items inside of the signs at our own shops? Will those be lost, or will we get them back? The question for Cpt. Teacp is also a wee bit pointed at you biggrin.gif.
If Faction size = how much you can control what about smaller Factions that produce a lot of stuff? Currently our Faction is five but will hopefully grow to seven over the next few days. Is there a way outside of having a larger Faction to have more land? Such as having multiple farms, mines, breeding areas, contributing to a large shop, user time online, etc to allow bigger lands? Producing stuff from takes up a whole lot of land.
And now to maybe answer me own question tongue.gif.
Currently our land is being WG is this the alternative to keep on going with? If Factions can't be WG'ed I'm sure we'll just go with calling ourselves the Town of Ni or something. The reason being is we use a lot of land, and already have and though I'm not sure how much land we get per person it would stink if all together it was less than we are using now you know?
Aaand also. When is Zmod disappearing? One of our Faction members built a really cool tree house house outside of our WG area and when Zmod disappears it won't be protected. Is there anything we can do for him? Zmod might be rubbish, but it's a piece of rubbish that's currently filling in a void.
Thanks! biggrin.gif
Love LWC by the way biggrin.gif. Well, except for no door timers as far as I know of. Oh well.

You will still be able to make shops wherever you want, we just wanted a centralized building for players to build shops if they wanted. This will be more useful for bigger cities and towns. They will also be an "admin shop" at spawn, and smaller bazaar style shops in towns.

You can get those signs back.

With 5 people you will be able to maintain a HUGE area of land no problem, probably, actually certainly larger than your current WG.

If you are a faction you have to guard with faction, if you are a town you can use WG. If you are a faction that fears getting it's town destroyed as a result of members never being on you can disband and a mod/admin will give you WG. Only catch is now that faction can not be remade and anyone can move into that town.

zMod will be slowly phased out, and you will probably see the last of it leave in a month or so. Although this is subject to change and we will work with the players to decide what is the best time. The thing is that once factions and WG start rolling zMod will become not used and useless.

We understand the role zMod plays, but we also understand we need to move to a better system that is easier, faster, and will have less problems. Factions mod will not overlap, while zmod will and mods/admins have had to fix a ton of zones.


Awesome! Just making sure. I didn't want to lose all that stuff! What pluggin is going to be used for selling now?

How many blocks per person do you get in a faction? Also, how does the active thing work? I'll be on for seven days straight and be off for a week because of work/class. Overall, most of us are active (meaning averaging out waaaay too many hours playing Minecraft) but we all get taken away. I'm just curious of the mechanics of how this all works.

We'll (Faction) figure out pretty quickly so we'll either get rid of WG or keep it.

For the majority I think they'll/we/me be happy to see if gone. It's the minority that might want it. Someone who wants to set up a temporary safe haven, people who are apart of factions but have some random house off in the distance (the person in my faction), etc.
post #619 of 1809
Quote:
Originally Posted by Live_free View Post

.
1 power (10 possible) = 1 chuck of claim. Meaning he could claim 10 chucks or 160 blocks in either direction from bedrock to the sky. It is actually much larger than your current zMod. The only catch is if you want to maintain that land you have to be on, it is a survival PvP server after all. If you are off for an extended period of time your power will drop and the land you own will decrease.

So is that 10 chunks per Faction member? do i have to go run around and count all my blocks to make sure its ok to claim them or will it only let me claim what im allowed?
post #620 of 1809
hummm... we are going to have to do some creative management of our space now. Overall, it sounds good!
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