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bst's gaming mouse - Page 35

post #341 of 1403
Doesnt look as if they make it this year. (If not yet produced.)
post #342 of 1403
the only reason i havent gotten a second 3.0 is because this mouse.. and my 3.0 has broken scroll wheel!!
post #343 of 1403
I had MS ie 3.0, it was good for CS because had no prediction. It double clicks after a year of use and scroll wheel is crap.
Had mx518, it was more smooth then ie 3.0, but had prediction, so not as good for CS. Had it for like 5 years, never break.

Now I bought g400. It is best mouse i have owned.
Was picking between g400 and DA, but choosed g400, because it is cheaper, i am used to the shape of my mx518, and i read some bad reviews about DA fast breaking and double clicking.
post #344 of 1403
Thread Starter 
Hey BST, hope things go well. Keep us informed if there are new developments.

I really love my Diamondback, but it has some flaws and each time they show up I think about that Ninox Aurora mouse. I long for a mouse that allows me to forget I'm using one (as in not noticing annoying flaws). Not like I expect Aurora to be perfect, I'm prepared for disappointments, but if it's like 70% good and 30% bad, than I'm happy.
post #345 of 1403
Yeah BST bringt it. I found it ugly at the first look, but it probably goes in the direction of a 1.1 so I would surely give it a try and buy it so soon it's out, would test it, and if it's good I would order one, two or three more for sure.

I am mousefreak you know and just looking for THE Mouse as a lefthander with avarage big Hands since Years. ^^

I got my Intellis and they are strong, but not nearly perfect in some Points.

I mean I can do everything needed with them in Counter Strike, but so better the equipment, so better the days or something like that. lol
Edited by mousefan - 10/4/12 at 6:39pm
post #346 of 1403
Hi,
I posted a little update on ESR: http://www.esreality.com/post/2173191/new-gaming-mouse-development/#pid2327521
Sorry its not much.

About the Q3/QL style accel - I used moudrv for a long time a while back, so I know basically how it works (and what stops it from working properly), and its pretty much a project by itself. To make it a finished product which works well (and easily) for everyone, and is compatible with different games is a challenge. I do really want to do it (for myself as well smile.gif), but at the moment its too much to take on. I have some ideas though, on how to make it more automated and easy to use. When the time comes I know some people who understand it very well, so hopefully they'll assist me in making it into something that everyone wants it to be.
post #347 of 1403
Quote:
Originally Posted by robkez313 View Post

I had MS ie 3.0, it was good for CS because had no prediction. It double clicks after a year of use and scroll wheel is crap.
Had mx518, it was more smooth then ie 3.0, but had prediction, so not as good for CS. Had it for like 5 years, never break.
Now I bought g400. It is best mouse i have owned.
Was picking between g400 and DA, but choosed g400, because it is cheaper, i am used to the shape of my mx518, and i read some bad reviews about DA fast breaking and double clicking.

I use the same switches in the mice as the G400 - Omron D2FC-F-7N(10M), Although the MX518/DA/IE3.0 use the 5M versions (half the rated lifespan of the 10Ms).

As you've seen, the 5M versions can last for years, but some can fail within a year, even if you treat them exactly the same with regards to how often and forcefully you press them.

One of the reasons is simply because even though a switch is rated to X million clicks, its just a rough guide, the rating process isn't as perfect as, for example, jet engine fins. But this isn't the only reason why some mice switches fail sooner than others.

In the graph below, you can see the overtravel can drastically affect the lifespan of a switch:


The Aurora and Velocity are designed so that they don't allow the switches to be fully pressed, they only go past the operating point as far as necessary. If you press a button on a mouse, then release it, the switch should disengage instantly. If you can move the mouse button up and down (a "mushy" feeling) while the switch is engaged, then it means the shell is pressing down past the operating point further than it needs to, which will lower the lifespan of the switch and make rapid clicking more difficult.

That doesn't mean to say the problem can be avoided 100% though, there are tolerances involved, so that means you can centre on a lower overtravel, but like darts, its hard to hit the bullseye every time, some will stray away, all you can do is improve the odds that it doesn't stray too far. Using a high quality factory also helps, as the tolerances will be lower, due to better materials/machinery/operators.
Edited by bst - 10/11/12 at 1:46am
post #348 of 1403
Quote:
The Aurora and Velocity are designed so that they don't allow the switches to be fully pressed, they only go past the operating point as far as necessary.
#

And that's the again a good example that your product is thoroughly developed, and why it can be successful.
mine
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mine
(17 items)
 
  
CPUMotherboardGraphicsRAM
Intel core-i5 2500k Asus P8Z68-V Pro Gainward GTX 470 TeamGroup DDR3-1333 8GB dual channel kit 
Hard DriveHard DriveHard DriveOptical Drive
Crucial M4 SSD Sata3 Samsung 830 SSD Sata3 Samsung F4 HDD Sata2 Samsung SH-S223Q DVD Rom 
CoolingOSMonitorKeyboard
selfbuilt water cooling Windows 7 Professional 64 Bit SP1 LG 34UM65 34" 21:9 IPS Filco Majestouch linearR MX-Red tenkeyless mech... 
PowerCaseMouseMouse Pad
BeQuiet BQT-E5 500W LianLi PC-B70 big tower Razer Deathadder 2013 Steelseries 4HD 
Audio
Yamaha RX-V467 
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post #349 of 1403
Quote:
Originally Posted by bst View Post

Hi,
I posted a little update on ESR: http://www.esreality.com/post/2173191/new-gaming-mouse-development/#pid2327521
Sorry its not much.
About the Q3/QL style accel - I used moudrv for a long time a while back, so I know basically how it works (and what stops it from working properly), and its pretty much a project by itself. To make it a finished product which works well (and easily) for everyone, and is compatible with different games is a challenge. I do really want to do it (for myself as well smile.gif), but at the moment its too much to take on. I have some ideas though, on how to make it more automated and easy to use. When the time comes I know some people who understand it very well, so hopefully they'll assist me in making it into something that everyone wants it to be.

I am so glad you're considering this seriously! But I understand you have other priorities now.

Thanks!
post #350 of 1403
Overtravel is only one of many factors. The switch will still very likely go EOS before anywhere near 5, 10 or 20M.

One of the main reasons some switches seem to last "forever" (as in "i use my logitech for xy years!") is a low internal polling of the switch which is not as sensitive to the bouncy signal if the switch closes in on his end of service.
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