Originally Posted by IcedEarth
Originally Posted by Blameless
Number of cores, in and of itself, doesn't really say a whole lot.
We know this, unfortunately the masses don't see it like that.
It's like the whole 'Mega pixels' advertising that camera companies force down our throats.
Sadly, people will see '16 cores' and think it's amazing, irrespective of actual performance.
I'm hoping that they can actually make use of the cores with the heavy optimizations and developers don;'t just get lazy because they have all this power to chew through unoptimized code.
If developers are able to harness each and every core, we would have some killer games and I might actually buy a console again (my last purchase was a N64).
- 3 Kinect tracking
- 2 for physics
- 1 for insane 3D audio effects
- 4-6 for the game itself
- 2 for loading stuff in the background
- 1 core only handling input/output
- 1 core dedicated to the GPU