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[CVG] Next Xbox 'to boast ridiculously powerful 16-core CPU' - Page 21

post #201 of 303
Quote:
Originally Posted by ghostrider85 View Post

He said next gen.consoles, not ps3 nor xbox 360
Quote:
Originally Posted by Warmonger View Post

A $700 rig will blow a PS3/XBOX 360 out of the water right now in terms of gameplay performance and quality. And im sure when the new consoles come out a $700 rig built in that time era will still beat it.

buttkick.gif
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post #202 of 303
Quote:
Originally Posted by Warmonger View Post

buttkick.gif

Read post #193, my post that NOT IN GAMING, is not a response to your post, i was talking with somebody else, not you.
post #203 of 303
I personally hope that it does have a 16 core CPU, and that we can fold on it smile.gif Although I won't be buying any of the next gen consoles so I'm not too concerned either way
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post #204 of 303
It could very easily be a 8c/16T PPC CPU, custom built to spec. It isn't going to be "ridiculously powerful" though. At least not compared to a full blown, top of the line 16C x86 server CPU. It is probably going to be extremely specialized, low voltage/wattage cores for each task needed in a console. One thread for I/O, one for audio, 1-2 for the GPU, etc. Custom built to spec for each console and I could see this being easily true. Saying 16 cores means nothing in terms of raw processing power, cost or power draw without knowing the details of the cores. It could have 2-4 beefy cores with all the rest being weak helper cores for each of the smaller tasks. Point being, we need to know what kind of cores these are before jumping to conclusions.
post #205 of 303
Quote:
Originally Posted by Strat79 View Post

It could very easily be a 8c/16T PPC CPU, custom built to spec. It isn't going to be "ridiculously powerful" though. At least not compared to a full blown, top of the line 16C x86 server CPU. It is probably going to be extremely specialized, low voltage/wattage cores for each task needed in a console. One thread for I/O, one for audio, 1-2 for the GPU, etc. Custom built to spec for each console and I could see this being easily true. Saying 16 cores means nothing in terms of raw processing power, cost or power draw without knowing the details of the cores. It could have 2-4 beefy cores with all the rest being weak helper cores for each of the smaller tasks. Point being, we need to know what kind of cores these are before jumping to conclusions.

or just wait for release.

Unless they kill support for the 360 I don't need one
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post #206 of 303
Whats next... The PS4 will have a 32 core chip and future Kepler?

Besides who the hell would want a Bulldozer in the next Xbox. puke.gif
post #207 of 303
Quote:
Originally Posted by lordikon View Post

Ideally what you're saying would happen, but in reality it isn't that easy. The main issue is that all of these threads are working with the same memory, so no two threads can perform changes to the same data at the same time. If you have an AI unit on one thread that wants to walk around a box, but you have a physic thread moving that box, and you have a gameplay thread in which a player has a rocket effect that is supposed to blow the box into pieces, not all of those can happen at the same time.

Well, how does this work then with only 4 or 2 cores? Don't you have the same issues? Or do you mean you cannot take apart these things and devide over different cores? How much cores would you see would suit a gaming station best then?
 
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post #208 of 303
Any chance of them being haswell procs?
dualsockets?
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post #209 of 303
But will it run Windows 7?

(I had to!) biggrin.gif
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post #210 of 303
Quote:
Originally Posted by jtom320 View Post

[/B]
Uh yeah I can gurantee that.
And if you really think otherwise your either not paying attention or oblivious to the past.

And I will lol if my sig rig can match next gen consoles. Or even do better.

Quote:
Originally Posted by kennyparker1337 View Post

Whats next... The PS4 will have a 32 core chip and future Kepler?
Besides who the hell would want a Bulldozer in the next Xbox. puke.gif

Actually if consoles used Bulldozer it will be a lot better than any high-end PC because devs can take full advantage of what Bulldozer can do. The reason why Bulldozer sucks so badly in PCs is because there aren't any programs that are coded properly to take full advantage of what it has to offer.
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