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[MR] Sharp Begins Mass Production of Retina-Resolution IGZO Displays - Page 5

post #41 of 50
Quote:
Originally Posted by steelbom View Post

Quote:
Originally Posted by llama16 View Post

What I meant wink.gif. If we're talking about games that indeed use the extra resolution (distance rendering, real AA,...) then a dramatic increase will indeed be needed (allthough still not 'times x' as unseeable details won't have to be rendered). On normal applications (desktop, browsing,...) that increase will be minor.
And the main thing that I'm looking forward to is indeed the increase in GPU power. Everyone bashing resolution increase seems to be forgetting that. Plz people: get over the 'apple' part of the word 'retina'.
Even without AA and other intensive things, we'll likely see roughly a four fold drop in frame rate at 3840x2160 vs 1920x1080.

Computational requirement is not linearly related to displayed pixels. There will not be 'roughy' 4x the computational demand for 4x more pixels. AA is not 'intensive'.
post #42 of 50
Imagine the future. Retina, LPS and 120 Hz.
post #43 of 50
Quote:
Originally Posted by CULLEN View Post

Imagine the future. Retina, LPS and 120 Hz.

More like... OLED, Retina, and 240 Hz
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post #44 of 50
I'm sick of the term retina display. Its different for everyone. Give me a 4k monitor with a good refresh rate. Call it a 4k monitor and I'll be happy.
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post #45 of 50
Quote:
Originally Posted by llama16 View Post

that's not right, resolution is not a measure for pure processing power. any benchmark on different resolutions will show you that. There's all this computational stuff that can take over so not everything has to be done 4 fold. Trust me, I'm in college for this stuff I know what I'm talking about.
I hope I didn't sound to offensive :S. We'll have our own prospects then tongue.gif and the future will point out the truth
Quote:
Originally Posted by Xaero252 View Post

I'm sorry, but no. Close though, resolution has almost literally no effect on how much processing power is required, since the number of vertices etc... in any given scene stay exactly the same. The things that get used up exponentially by resolution are memory and bandwidth. Vram is pretty much the only thing that affects how high of a resolution you can run at.
Quote:
Originally Posted by ILoveHighDPI View Post

Just look at all the benchmarks in the posted article.
Jumping from 2 megapixel to 4 megapixel rarely results in a 50% reduction in framerate, and it's often closer to 10%. Even if jumping to 8 megapixel screens from the 4 MP screens in the test did reduce framerate by 50%, the two computers using a 7970 were usually playing games at over 100 fps at 4 megapixels. Yes, that's with settings at "less than maximum", but that's what people should be doing when benchmarking at high resolutions.
Regardless, to see the words "mass production" being applied to a 4Kx2K monitor brings joy to my heart.
Quote:
Originally Posted by Domino View Post

Computational requirement is not linearly related to displayed pixels. There will not be 'roughy' 4x the computational demand for 4x more pixels. AA is not 'intensive'.
Just to answer you all at once:

I never said it was going to be exactly that, but it will be along those lines in certain high end games. And there's others where it will be less.

Here's a benchmark from Tomshardware of Crysis 2 at 1920x1080 and then 2560x1600 which is double the pixels... what do you see? The frame rate for the 7970 drops from 56.4 to 32.9. Exactly half would be 28.2. Battlefield 3 goes from 68.43 to 41.84, half would be 34. Metro 2033 goes from 49 to 31, half would be 24.5. I'm thinking you see my point.

And 3840x2160 is just a touch more than double the pixels of 2560x1600. Assuming we've got enough bandwidth and VRAM, we're looking at some serious decreases in frame rates.
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post #46 of 50
Quote:
Originally Posted by steelbom View Post

And 3840x2160 is just a touch more than double the pixels of 2560x1600. Assuming we've got enough bandwidth and VRAM, we're looking at some serious decreases in frame rates.

3840x2160 only has 33% more pixels than 3 1080p displays in a multi-monitor setup, and even today a single 7970 or a 680 gets decently adequate performance at 5760x1080.
 
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post #47 of 50
Quote:
Originally Posted by llama16 View Post

Quote:
Originally Posted by djriful View Post

Okay wow... they better include some powerful GPU to run those resolution. That is way higher than my 27" ACD. Also they better scale the OS UI and everything. IF it is still remain 1:1 scale on pixel; I need a magnifying glass.

Ever seen a retina resolution that's 1:1 as you suggested? Never happened before, never will. Maybe you can change it manual but I don't think manufacterers are so stupid as to make a device that's unuseable.
Also, because the resolution goes up times x, that doesn't mean the graphical processing power has to go up by times x to compensate (only when you are 1:1 you will have to have a drastically increase gpu), especially on mobile devices that'll never be needed.

Why is everyone against high resolution displays? Apple already showed that they're steaming OSX for retina displays. I'm sure microsoft will follow as soon as a few netbooks are outfitted with this beautiful technology. Buttersmooth icons and letters, yummy.

Battery tech should be next though, I can't wait untill they finally get a similar breakthrough.

Don't forget that the advancement of one tech will lead to further development in another tech. Next gen consoles bring better looking games, higher res displays will bring better graphics processors,...
Sometimes the reverse is possible as well: poor battery capacity will lead to more efficient processes on a mobile device, increase in battery life will make that part less necessary

It'll be back to the glory days of 640x480 vs 800x600 vs 1024x768, where a lot of the people who had the 1024x768 screen had to run their games at a lower res. At least until the next gen consoles start to get old. Then we'll be hitting native fast again. tongue.gif

And people are against it because Apple actually pioneered it...I'd honestly love to have seen OCN if it was around as it is now when the Apple ][ came out.
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post #48 of 50
Quote:
Originally Posted by L D4WG View Post

Let me know when I can buy this monitor...
27, 30 or 32-inch
IPS
3840x2160
120hz
Until that day, no deal!!

Exactly what i'm looking for as well. thumb.gif
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post #49 of 50
Quote:
Originally Posted by L D4WG View Post

Let me know when I can buy this monitor...

27, 30 or 32-inch
IPS
3840x2160
120hz

Until that day, no deal!!

If where dreaming, go for OLED for better color, thinner (for mounting in multi-monitor setups), and most of all, insane response time.
post #50 of 50
Quote:
Originally Posted by Nintendo Maniac 64 View Post

3840x2160 only has 33% more pixels than 3 1080p displays in a multi-monitor setup, and even today a single 7970 or a 680 gets decently adequate performance at 5760x1080.
It's decent performance considering the high resolution, but that won't necessarily mean it's playable. At 5760x1080 on Ultra, the 7970 only gets 20 FPS for Crysis 2 in DX11 and 36 in DX9, at 3840x2160 the 7970 will have a hard time, and for regular cards like the 6750, 6850, 6950, etc., it's going to be impossible to game at native resolution. (That's okay though, as gaming at the 1920x1080 should look the same as it does at 3840x2160.)
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