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[Rock, Paper, Shotgun] Dark Souls PC: Prepare To Sigh - Page 8

post #71 of 241
Quote:
Originally Posted by Crazy9000 View Post

That's just a poor translation. It appears he was really saying that the game won't always run at 60fps, meaning the blighttown issues are still present.
http://www.siliconera.com/2012/04/17/dark-souls-prepare-to-die-edition-lets-you-play-as-sir-knight-artorias/

You're seriously accusing him of translating poorly? Based on what? Not to mention what you quoted is barely relevant considering the discrepancy of specificity between the two statements. "It won't run at 60 FPS" is worlds apart from "we know there are frame-rate issues".
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post #72 of 241
Quote:
Originally Posted by Crazy9000 View Post

Quote:
Originally Posted by JCPUser View Post

Here is the link to the original Japanese interview. http://www.famitsu.com/news/201204/18013184.html
Since most can't read Japanese around here I will translate the point of contention...
Original:
Q: PC版は、PS3版、Xbox 360版を忠実に移植しつつ追加要素を加えたものになるのですよね?
宮崎英高氏(以下、宮崎) はい。基本的には忠実な移植になります。解像度に変更はありませんし、フレームレートが60になるということもありません。
Translation:
Q: Are you going to be doing a direct port of the PS3 and Xbox360 version for the PC while not adding on any additional features?
Miyazaki (Namco): Yes. It will basically be a faithful port. There will not be any changes to the resolution and the frame rate will not be able to run at 60.
.....Looks like the game will be 720p and 30FPS to me. This is straight from the source.

That's just a poor translation. It appears he was really saying that the game won't always run at 60fps, meaning the blighttown issues are still present.
Quote:
He also said that From Software is aware of the frame rate issues in certain areas of the console version of Dark Souls, in particular Blight Town. He couldn’t comment on the frame rate issues in the PC version since the game is still under development, which is about 70–80 percent complete.
http://www.siliconera.com/2012/04/17/dark-souls-prepare-to-die-edition-lets-you-play-as-sir-knight-artorias/

I translated exactly what he said in that quote. If you want to interpret what he said based on other information then that is ok, but that is what those two lines mean in English.
post #73 of 241
Quote:
Originally Posted by DoomDash View Post

There are plenty of games that run at 30 FPS that look great, even at 720p. Just look at PS3, lots of surprisingly good looking games.

They may look great, but to many of us 30fps is just too choppy. It seems to get amplified when you sit close to the screen like on your average PC.
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post #74 of 241
well thats certainly a let down. Little kb and mouse support + GFWL + no resolution change its like namco wanted this game to fail on pc just to shut us all up when they pull up the sales figures next time they release a game. Itll be like
pc: can we haz gamez?
namco: No look at the dissapointing sales that was out for dark souls.
post #75 of 241
I don't get what's so difficult about mouse/keyboard control scheme. I can't think of a single PC port or multi-plat release that doesn't have mouse/keyboard support, so why is it so difficult for the Dark Souls team to make this happen? This whole thing just seems like laziness on the publisher's part. Asking for a PC release of the game is implicitly the same as asking for a beefed up version that takes advantage of PC-unique features, like mouse/keyboard support and 60 fps and graphics options. If all they're delivering is literally the same exact console experience (with console DLC included but so what), then I don't even see who the target audience here is. Do people realize that this game is a sequel? If you don't own a console, you didn't play Demon's Souls, so why even bother playing Dark Souls on PC? If you do own a console, you already own the game. doh.gif
post #76 of 241
Wow no keyboard and mouse... That's like a kick in the balls to PC gamers.
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post #77 of 241
Quote:
Originally Posted by flyingsaucers View Post

Do people realize that this game is a sequel?

A sequel? The gameplay is kind of the same, but that's about it.
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post #78 of 241
Quote:
Originally Posted by flyingsaucers View Post

I don't get what's so difficult about mouse/keyboard control scheme. I can't think of a single PC port or multi-plat release that doesn't have mouse/keyboard support, so why is it so difficult for the Dark Souls team to make this happen? This whole thing just seems like laziness on the publisher's part. Asking for a PC release of the game is implicitly the same as asking for a beefed up version that takes advantage of PC-unique features, like mouse/keyboard support and 60 fps and graphics options. If all they're delivering is literally the same exact console experience (with console DLC included but so what), then I don't even see who the target audience here is. Do people realize that this game is a sequel? If you don't own a console, you didn't play Demon's Souls, so why even bother playing Dark Souls on PC? If you do own a console, you already own the game. doh.gif

The only difficult thing for me when I tried playing with an adapter on the PS3 was the amount of buttons. Since there's 4 attack\block keys, you can't just use right click/left click. Also some mice don't scroll well enough to use the mousewheel to change spells/consumables, which you need to do on the fly. That could definitely be an issue for PC players.
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post #79 of 241
So... Let's freak out, start a petition, damn the thing to hell if it includes GFWL. But if it doesn't have keyboard + mouse support, gui options, everything that would make it an actual PC game regardless if it was ported then it's a "Meh, that's ok, at least it's coming."

PC gamers scare the living hell out of me sometimes.
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post #80 of 241
Quote:
Originally Posted by gelatin_factory View Post

Exactly this, except don't pirate games, period wink.gif
Yep, I can't believe people say that we owe these developers for releasing games. It's a two way street, they make 'em, we buy 'em. Everybody wins, except when a game gets released that's not up to par. If they really don't enable the PC options that have been standard for years I think $29 is a bit much to ask
PC gaming is certainly more flexible than console gaming but it wouldn't kill or bankrupt the devs to add a little more functionality from the get go.

You're forgetting one thing.. This game wasn't meant to be a PC game. It has already been released and was designed from the ground up to run and look the way it does on consoles. They didn't even have plans of releasing it for PC from the start..

We're getting what we asked for. That's why we should be happy.
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