Originally Posted by jtom320
The point though is that putting your games on a yearly release schedule is the direct reason for a lack of innovation. It's barely enough time to iron the bugs out much less iterate on your gameplay. The only reason sports games get away with it is the leagues work the same way.
And my point is that it's not the yearly release schedule that's the problem. The problem is the publishers they're under being too controlling of the development process (specifically Activision), telling them what and what not to focus on. I've seen developers push their games within a bi-yearly development process.
Originally Posted by Lxcivic2k1
MW3 doesn't even deserve the sales it got. That free weekend Steam did for MW3 probably killed MW3's future sales. I tried it out and it was more broken then Black Ops, which I didn't think was possible. They need to get off that broken engine and make some real advances in the game, not a boring handheld & cutscene filled disaster of a storyline.
I still don't understand why everyone keeps saying Black Ops is broken. xD I can still go join a server if I want to and enjoy it because of the overall balance of the game. I haven't been able to play MW2 (without the assistance of alterIWnet, that is; may it RIP
) since a year after its release because of the match making system. Also.. the engine and the steam weekend probably have very little to do with weaker MW3 sales. We've never known how steam affected sales for CoD since steam doesn't release its sales data.Edited by moocowman - 4/20/12 at 4:54am