Quote:
Originally Posted by Bit_reaper 
There is no denying that current games look better as you increase the resolution but if the main stream resolutions will start to move up again like they did in the mid 2000's then graphics quality progress will slow down significantly as GPU's struggle to power the higher pixel density. There are so many areas of graphics that can and need to be improved upon before we as gamer's should adopt higher resolutions. At the very least the texture resolutions of games need to be increased or the "retina" monitors higher resolution will partially go to waist. More pixels on the screen wont make blurry low res textures any crisper and textures are just the tip of the iceberg. Next gen shading like subsurface scattering and real time reflections among other things will really push current and future GPU's to the very limit and beyond even on a "out dated" resolution like 1080p.

There is no denying that current games look better as you increase the resolution but if the main stream resolutions will start to move up again like they did in the mid 2000's then graphics quality progress will slow down significantly as GPU's struggle to power the higher pixel density. There are so many areas of graphics that can and need to be improved upon before we as gamer's should adopt higher resolutions. At the very least the texture resolutions of games need to be increased or the "retina" monitors higher resolution will partially go to waist. More pixels on the screen wont make blurry low res textures any crisper and textures are just the tip of the iceberg. Next gen shading like subsurface scattering and real time reflections among other things will really push current and future GPU's to the very limit and beyond even on a "out dated" resolution like 1080p.
The reason we have crappy textures is because of console ports. UT2K4 still has some of the best detail textures I've seen, eight years after release. Also, check out the user made texture packs for Skyrim.
The bottleneck is in the development studios, not your hardware.
I've always thought that processing power put toward lighting is mostly a waste. I do like dynamic shadows, but most of the other effects come with a huge performance hit while doing nothing to improve gameplay.
I would rather have better physics and tessellation, along with an 8 megapixel monitor (or three).
















