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[TH] Intel: Higher Resolution Displays Coming 2013 - Page 12

post #111 of 133
Quote:
Originally Posted by Bit_reaper View Post

There is no denying that current games look better as you increase the resolution but if the main stream resolutions will start to move up again like they did in the mid 2000's then graphics quality progress will slow down significantly as GPU's struggle to power the higher pixel density. There are so many areas of graphics that can and need to be improved upon before we as gamer's should adopt higher resolutions. At the very least the texture resolutions of games need to be increased or the "retina" monitors higher resolution will partially go to waist. More pixels on the screen wont make blurry low res textures any crisper and textures are just the tip of the iceberg. Next gen shading like subsurface scattering and real time reflections among other things will really push current and future GPU's to the very limit and beyond even on a "out dated" resolution like 1080p.

The reason we have crappy textures is because of console ports. UT2K4 still has some of the best detail textures I've seen, eight years after release. Also, check out the user made texture packs for Skyrim.
The bottleneck is in the development studios, not your hardware.

I've always thought that processing power put toward lighting is mostly a waste. I do like dynamic shadows, but most of the other effects come with a huge performance hit while doing nothing to improve gameplay.

I would rather have better physics and tessellation, along with an 8 megapixel monitor (or three).
post #112 of 133
super high res eyefinity plz!
    
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post #113 of 133
Quote:
Originally Posted by AMD2600 View Post

Quote:
21-inch All-in-one desktops at a resolution of 3840x2160.
Completely and totally unnecessary. You can barely tell the difference between 720p and 1080p on a 21" display. Unless you have 20/20 vision you can't tell the difference. High def is 720p/1080p. My 36" flat screen CRT TV is 720p and the picture is very very good. On LCDs 1080p only begins to shine on 28" and up.

i agree!1080p and 1080i are equal only time you get issue is when you view a stream orvideo badly set.it has nothing to do with 1080i or 1080p tho and 1080i take half the bandwith of 1080p.
post #114 of 133
you wont get over 1080p mainstream!why!internet!offline ?ho we ll get a feature to do this :an all in one autoset button from ms that will say do you want us to set your screen in 1080i 1080p 4k!yeop you press this button and it will set everything automaticly for you!hell if it was me i would lock the web to 1080i,in the futur when we all have shaw connection we can have 1080p res online or 4k online but not with the web we have today .and even if you try to explain to people they arent wanting to ear it !i got a bran new computer so I WILL GET 4K RES ON MY 54 KB/SECOND INTERNET!
post #115 of 133
Quote:
Originally Posted by CallsignVega View Post

The 55" at 7-8 feet will take up much less of your view-able area versus a 30" at 2-3 feet. That also with the consideration of the lower resolution, I don't know how the 55" TV could provide more "immersion". confused.gif

You obviously haven't tried it before. When you game on a larger display, the details pop. I noticed a major difference between my 42" 1080p and my 27" 1080p, because on the TV I could see so much more detail.
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post #116 of 133
Imagine the amount of storage you'll need for up sized textures / images / movies. Wow.

Uploading a 2000p video to youtube will take forever tongue.gif
post #117 of 133
4k res is avail on youtube (its called original)
post #118 of 133
Quote:
Originally Posted by drbaltazar View Post

4k res is avail on youtube (its called original)

It has been available for over a year now..

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post #119 of 133
Quote:
Originally Posted by drbaltazar View Post

4k res is avail on youtube (its called original)

I thought original meant that the video was in ... well.. the original resolution... meaning, anything higher than 1080p and not just 4k.

It would be pretty weird if youtube converted any video that exceeded 1080p to 4k... and then it would be called "4k" not "original".

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post #120 of 133
Quote:
Originally Posted by ILoveHighDPI View Post


The reason we have crappy textures is because of console ports. UT2K4 still has some of the best detail textures I've seen, eight years after release. Also, check out the user made texture packs for Skyrim.
The bottleneck is in the development studios, not your hardware.

I've always thought that processing power put toward lighting is mostly a waste. I do like dynamic shadows, but most of the other effects come with a huge performance hit while doing nothing to improve gameplay.

I would rather have better physics and tessellation, along with an 8 megapixel monitor (or three).

Yest its true that crappy textures are mostly due to console ports/dev decisions (love the high res texture packs that are made for games thumb.gif) my point being mostly that for a game to look good in 3 or 4k they need to have good textures or a large portion of the benefit from a high res monitor is lost ( a healthy dose of AA will take care of any and all jagged edges regardless of monitor resolution).

As for lighting we just have to agree to disagree as I for one am a huge fan of advanced shading and all that stuff. I have to agree on physics and tessellation thou. More of that please biggrin.gif
I'm not entirely sure how much the resolution or shading effects have to do with game play as I usually regard them as to separate issues. After all a game can look like **** and still be the most awesome thing ever gameplay wise or the other way around.
Edited by Bit_reaper - 4/28/12 at 2:12pm
    
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