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[TH] Intel: Higher Resolution Displays Coming 2013 - Page 13

post #121 of 133
Quote:
Originally Posted by Bit_reaper View Post

Yest its true that crappy textures are mostly due to console ports/dev decisions (love the high res texture packs that are made for games thumb.gif) my point being mostly that for a game to look good in 3 or 4k they need to have good textures or a large portion of the benefit from a high res monitor is lost ( a healthy dose of AA will take care of any and all jagged edges regardless of monitor resolution).
As for lighting we just have to agree to disagree as I for one am a huge fan of advanced shading and all that stuff. I have to agree on physics and tessellation thou. More of that please biggrin.gif
I'm not entirely sure how much the resolution or shading effects have to do with game play as I usually regard them as to separate issues. After all a game can look like **** and still be the most awesome thing ever gameplay wise or the other way around.

The reason I push for higher resolution so much is that I think it will greatly improve some game types (anything where you interact with things from a distance), and everything should look a lot better at the same time.

I do get what you're saying about having everything else up to par though. In games where you don't need precision aiming if you have bland textures and low polygon count, resolution is a moot point.
post #122 of 133
Quote:
Originally Posted by Xenthos View Post

I thought original meant that the video was in ... well.. the original resolution... meaning, anything higher than 1080p and not just 4k.
It would be pretty weird if youtube converted any video that exceeded 1080p to 4k... and then it would be called "4k" not "original".
2cents.gif

Original does mean the original resolution (assuming it's larger than 1920x1080). However, it maxes out at 4096x3072.

Here three sample videos of mine with "Original", but all at a different resolution to prove the point. (you can right-click and select "show video info" after clicking "Original" to confirm the resolution):

Video 1 = 4096 x 3072
Video 2 = 4096 x 2304
Video 3 = 3260 x 2444

Edited by Nintendo Maniac 64 - 4/28/12 at 11:53pm
 
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post #123 of 133
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Original does mean the original resolution (assuming it's larger than 1920x1080). However, it maxes out at 4096x3072.
Here three sample videos of mine with "Original", but all at a different resolution to prove the point. (you can right-click and select "show video info" after clicking "Original" to confirm the resolution):
Video 1 = 4096 x 3072
Video 2 = 4096 x 2304
Video 3 = 3260 x 2444

Thanks for the confirmation, that's what I thought smile.gif

Also, wouldn't it be great to upload a video of nature or some sort of real life thing to enjoy the detail ? tongue.gif Just messing with you, but still wink.gif
post #124 of 133
Quote:
Originally Posted by Xenthos View Post

Also, wouldn't it be great to upload a video of nature or some sort of real life thing to enjoy the detail ? tongue.gif Just messing with you, but still wink.gif

I use "Original" for future-proofing of audio quality - note where my user title says "Audiophile". wink.gif

(Note that, currently, all formats on YouTube 720p and up have the exact same audio quality)
 
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post #125 of 133
GPUs will need to get a hell of a lot better than they are to be able to handle this, but by the time most of the market have one it will be about 2015-2016
post #126 of 133
Quote:
Originally Posted by kyle7412 View Post

You obviously haven't tried it before. When you game on a larger display, the details pop. I noticed a major difference between my 42" 1080p and my 27" 1080p, because on the TV I could see so much more detail.

Ya, ok. Pixels the size of your fist must make "details pop" lol. TV sets make for horrible gaming screens.
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post #127 of 133
Quote:
Originally Posted by mam72 View Post

GPUs will need to get a hell of a lot better than they are to be able to handle this, but by the time most of the market have one it will be about 2015-2016

No, high end GPU's have handled this resolution just fine for years now, you just have to run everything at "less than max" and turn off some of the resolution dependant effects.
post #128 of 133
I want like a 4096x2160 @ 30 inches. Would be awesome. My next monitor purchase will be probably be a 2560x1440 once they are like ~$400 and I'm not a student anymore, haha.
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post #129 of 133
Quote:
Originally Posted by WeirdSexy View Post

I want like a 4096x2160 @ 30 inches. Would be awesome. My next monitor purchase will be probably be a 2560x1440 once they are like ~$400 and I'm not a student anymore, haha.

catleaps can be had for less then 400 $ and there 1440p
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post #130 of 133
Quote:
Originally Posted by kyle7412 View Post

You obviously haven't tried it before. When you game on a larger display, the details pop. I noticed a major difference between my 42" 1080p and my 27" 1080p, because on the TV I could see so much more detail.

^ NO!

...are you serious...
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