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[Rock, Paper, Shotgun] $10,000,000 Given To Kickstarter Games Since March

post #1 of 34
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Quote:
No one can have escaped the chatter about Kickstarter. It’s being a collection of remarkable stories of significant funds raised by crowd-sourced budgets, gamers investing in projects in the place of publishers. And those numbers are significiant. Since the beginning of March, gamers have pledged over ten million dollars to games via Kickstarter. And that’s to projects that have achieved their funding, or are just about to. It’s not including hundreds of thousands more in games only midway through their run.

Source

I'm really enjoying this method of funding, it gives the players the power of what games they want to see.
post #2 of 34
Cool website. Backing 2 games thus far!
    
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post #3 of 34
Really hating it.

Seeing crummy flash games get 3,000,000 for no reason.

They are also under no legal obligation to complete the game.

So, a company can get 3,000,000 and just decide not to do anything and you can't do jack about it.

Also seeing a flash game that took 2 weeks to complete raise 80,000$ is disgusting. That's 80,000$ they didn't need for development costs, and they plan to sell the game as well.

Site is terrible and a cancer on the gaming industry.

Something like this would make sense for modders. I'm trying to get some modders I know to use it to raise funds. They put thousands of hours into projects and get no money out of it, except 5$ or 10$ every few months.
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post #4 of 34
Quote:
Originally Posted by Mkilbride View Post

Really hating it.
Seeing crummy flash games get 3,000,000 for no reason.
They are also under no legal obligation to complete the game.
So, a company can get 3,000,000 and just decide not to do anything and you can't do jack about it.
Also seeing a flash game that took 2 weeks to complete raise 80,000$ is disgusting. That's 80,000$ they didn't need for development costs, and they plan to sell the game as well.
Site is terrible and a cancer on the gaming industry.
Something like this would make sense for modders. I'm trying to get some modders I know to use it to raise funds. They put thousands of hours into projects and get no money out of it, except 5$ or 10$ every few months.

It's up to people donating to donate to the right people. If people get screwed, that dev probably squandered any equity they might have with potential buyers.
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post #5 of 34
Quote:
Originally Posted by Mkilbride View Post

Really hating it.
Seeing crummy flash games get 3,000,000 for no reason.
They are also under no legal obligation to complete the game.
So, a company can get 3,000,000 and just decide not to do anything and you can't do jack about it.
Also seeing a flash game that took 2 weeks to complete raise 80,000$ is disgusting. That's 80,000$ they didn't need for development costs, and they plan to sell the game as well.
Site is terrible and a cancer on the gaming industry.
Something like this would make sense for modders. I'm trying to get some modders I know to use it to raise funds. They put thousands of hours into projects and get no money out of it, except 5$ or 10$ every few months.

Not everyone is just making flash games though.
post #6 of 34
Seems kind of dumb.
I contribute to a game dev...so they can make a game...and make money from it.
Now while I DO get to play said game, why am I investing in something that gives me zero return compared to people who don't invest?
While in game items and so forth are nice...why can't I get a stake in the profits?
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post #7 of 34
Quote:
Originally Posted by Opeth07 View Post

It's up to people donating to donate to the right people. If people get screwed, that dev probably squandered any equity they might have with potential buyers.

Dunno why'd they'd care. Just start another company under a different name. Not like we know their personal info.

Very easy way. Why develop a game when you can now promise to develop a game, get tons of money, then just not spend any of it on developing the game.

This System is way to easily abused.

Unlike a pre-order, if the company does go belly up, or they just decide to not make the game, you don't get your money back.

They could take all the money to Vegas and lose it all and you could do nothing.
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post #8 of 34
Quote:
Originally Posted by Nixuz View Post

Seems kind of dumb.
I contribute to a game dev...so they can make a game...and make money from it.
Now while I DO get to play said game, why am I investing in something that gives me zero return compared to people who don't invest?
While in game items and so forth are nice...why can't I get a stake in the profits?

The way that this Kickstarter trend took off wasn't as a way for pledges to turn some sort of profit. It blew up because it allowed gamers to help make the games they want to play become a reality. To most, the reward is simply getting a game that they wouldn't have otherwise.

Look at Tim Schafer's adventure title. Turned down by every publisher he talked to. People didn't donate because they wanted to turn a profit on the investment, they just wanted to help make a new Schafer title happen, period.
post #9 of 34
I will admit, there ARE kickstarter groups I like, but they mainly republish older written material, and have an excellent track record with fans.
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post #10 of 34
Quote:
Originally Posted by Opeth07 View Post

It's up to people donating to donate to the right people. If people get screwed, that dev probably squandered any equity they might have with potential buyers.

First of all, /\ THIS /\, and second, we need an open world first person game with with realistic driving AND shooting. One that supports h-pattern peripherals as well as realistic bullet physics, including windage and elevation. Say have three realism settings 1)third person like GTA, 2)first person with aiming and manual transmission enabled, 3)you'd better know how to drive and you're going to have to spend some time at the virtual range learning how to shoot including all the math.
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