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[Battle.net] Diablo III Open Beta Weekend! - Page 48

post #471 of 585
Quote:
Originally Posted by youra6 View Post

Great game overall.

However, I do not like the fact that I could not add points to attributes.

Also did not like how I the skill tree never showed any important stats like dps. And the dps never changed regardless of what primary skill I was using. This was a vital part of D2, and I hope they include it in the final release.

They removed the ability to add points to stats because of what Murlocke has already mentioned. After the game was out for a little while players would know exactly how many points to put in whatever attribute. For example a ton of sorcs would put just enough points into strength to be able to wear Skullder's Ire and dump every last stat point into vitality. The old system was very flawed, IMO.

Skill damage is based on your weapon's damage. If you notice most skills will say stuff like "deals 175% weapon damage." So unlike DII, casters are going to have to have a weapon with good damage as you progress through the harder difficulties. You can't just get some random orb that has like 10 damage and a bunch of other random properties. I like this change quite a bit.
Quote:
Originally Posted by Murlocke View Post

I just killed Skeleton King with my lvl 13 barb in about 5 seconds...
Bash (with Onslaught)
Rend (with Ravage)
Leap
Revenge
Ruthless
Bash with Onslaught is pretty awesome when dual wielding fast weapons it seems... Revenge allows me to tank and spank the skeleton at level 13 without health potions. It pops and I get full health, while killing his minions instantly. tongue.gif
Barb is great fun, definitely going to be my main.

I actually watched a naked hardcore 4 barb run where the 4 barbs were stun locking the skeleton king for quite a while. They eventually messed up and all died though, leaving the skeleton king with under 100 hit points. Was about the most epic thing you could see as far as the beta goes.
Edited by Zulli85 - 4/22/12 at 10:33am
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post #472 of 585
Quote:
Originally Posted by tian105 View Post

the game is good, but not good enough to take 10 years of development..

Care to share how you played the other 98% of the game to come to that conclusion?

Sorry but there's no possible way you can know that. tongue.gif
Quote:
Originally Posted by Zulli85 View Post

They removed the ability to add points to stats because of what Murlocke has already mentioned. After the game was out for a little while players would know exactly how many points to put in whatever attribute. For example a ton of sorcs would put just enough points into strength to be able to wear Skullder's Ire and dump every last stat point into vitality. The old system was very flawed, IMO.
Skill damage is based on your weapon's damage. If you notice most skills will say stuff like "deals 175% weapon damage." So unlike DII, casters are going to have to have a weapon with good damage as you progress through the harder difficulties. You can't just get some random orb that has like 10 damage and a bunch of other random properties. I like this change quite a bit.
I actually watched a naked hardcore 4 barb run where the 4 barbs were stun locking the skeleton king for quite a while. They eventually messed up and all died though, leaving the skeleton king with under 100 hit points. Was about the most epic thing you could see as far as the beta goes.

Yea, stat point allocation was flawed and always will be flawed in a game like D2. People figure out the perfect combo and it results in 0 customization. D3's skill/rune/stat system is much better and I don't see the logic in all the complaints. I hope they will die down after the game launches and people actually get more skills and start experimenting.

I just killed the skeleton king on my lvl 13 barb another 2-3 times since last post, using completely different skills each time... and it worked beautifully each time. This is only level 13 too, so many skills/runes you can't use yet. It's amazing... the customization is great, and almost every build can match the players taste and still be reliable.
Edited by Murlocke - 4/22/12 at 10:52am
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post #473 of 585
Quote:
Originally Posted by tian105 View Post

the game is good, but not good enough to take 10 years of development..

Honestly we didn't need a new Diablo 5 years ago I'm glad its now just coming out because Diablo 2 it got a very good life I hope Diablo 3 goes good and we don't see Diablo 4 for a long time like we did with Diablo 3.

Sent from my Nexus S using Tapatalk
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post #474 of 585
Quote:
Originally Posted by Murlocke View Post

Quote:
Originally Posted by waldoh74 View Post

Does anyone know if the achievements we earn in beta carry over to full launch?
Nothing carries over.
Quote:
Originally Posted by Nicnivian View Post

Quote:
Originally Posted by waldoh74 View Post

Does anyone know if the achievements we earn in beta carry over to full launch?

Looking over the D3 forums, the answer is a resounding "no"

Crap, is this confirmed? I've been wasting my time then trying to complete all the achievements and unlock everything. mad.gif
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post #475 of 585
Quote:
Originally Posted by Warrior1986 View Post

Crap, is this confirmed? I've been wasting my time then trying to complete all the achievements and unlock everything. mad.gif

It's been confirmed/known for a very very long time. Beta achievements are just for testing the achievement system.

I still somehow have 89% of the achievements.. just by playing. tongue.gif
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post #476 of 585
beta was ok. game was short though. i'm gonna go with path of exile though cause its gonna be free to play.
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post #477 of 585
Quote:
Originally Posted by Bobobearx View Post

beta was ok. game was short though. i'm gonna go with path of exile though cause its gonna be free to play.

And pay to win.

Have fun ~
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post #478 of 585
Good lord, how the hell do people not get it?

IT'S A STRESS TEST OF A TINY PORTION OF THE GAME.

Unreal how many people are expecting to log on and start playing for hours and hours...
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post #479 of 585
Quote:
Originally Posted by Warrior1986 View Post

Good lord, how the hell do people not get it?
IT'S A STRESS TEST OF A TINY PORTION OF THE GAME.
Unreal how many people are expecting to log on and start playing for hours and hours...

It's this generation.

They don't get what a beta is, or what a stress test is. The only thing they care about is that they get to play the game.
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post #480 of 585
Why does a monk hold weapons? When you attack you dont use the weapons. They need to change this or add new animations.
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